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Posts posted by cfsboy
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It isn't so much start up time that I've felt is lagging, rather the finishing window on everything.
It's not that first attack that lags, it's that abilities don't smoothly transition into each other, as if the gcd and the attacks themselves are having a disconnect.
Well, it's hard to describe but that's been my impression.
I agree with this entirely, the class I have found with this is the smuggler. It literally feels like you are fighting your character to get skills off after another skill has been used. I've played a Power Tech and I have found that with skills like Flame Burst and Explosive Dart that the issue is significantly less prominent. However I do believe in contrast to this post that even the animation times on certain skills are annoying. I'm specifically talking about Rail Shot in this case. The animation time on it is a bit an annoyance, and does make it feel like there is a disconnect. It creates a feeling of playing with moderate lag when there is none and makes the experience far less enjoyable.
All that being said the potential for the game is unbelievable. We are working with a huge fan base and amazing concepts and I would hate to see it go to waste over something such as this. I strongly recommend that to better the player experience a solution needs to be found.
I don't know if this helps but perhaps a speeding up of the animations may help solve the issue?
Juggernauts are gimped
in Guardian / Juggernaut
Posted
any spec should be viable... how your playing is always a good question. I have a sneaking suspicion that most (not all) who complain are not using every tool at their disposal. This is speaking from a PvE perspective, I don't think PvP should be such a heavy focus at this point. Game has just been released, get the PvE basics balanced and worked out then focus on PvP (in my opinion)