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anotomie

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Posts posted by anotomie

  1. was originally 31/10 which was fine for flashpoints, tried 14/27 for raids and it did not feel easier to maintain aggro on bosses but lost sonic barrier and quite a bit of short CC which left me longing for it. currently using 29/12 but will go 25/16 on next respecc reset.

    aggro without taunts is just not possible for a jug right now if the DPS start at the same time as you which is necessary for a lot of fights. it's okay with taunts though, so... maybe they will do something about our aggro skills, maybe they won't.

  2. what i would like instead of damage meters would be a window that tells me my performance change for the last 10 fights on this particular boss. i honestly don't need raw numbers which would ultimately lead to e-peen stroking. just something so i can keep track of my personal performance increase/decrease and/or changes caused by spec.
  3. not sure why you feel insulted by my post.

    i said that ive never encountered the bulwark bug and its not clear from your friends post if you interrupt the bulwark smash asap. if you run into the droid chambers you probably don't. just fyi - he does 9k hits on normal already when the smash does not get interrupted, so judging from your numbers it is very likely that your "bug" is just you not interrupting the smash fast enough or at all (never had it not interrupted on hard at all, so not sure)

     

    should you feel insulted that you did not do hk47 properly and me pointing that out, then... whatever.

  4. hk47 is not buggy and i have never ever encountered the bug you describe for bulwark. if the bulwark smash does not get interrupted early he will deal quite a bit of damage and knock the tank down making him loose aggro (never had the cast bar get through entirely so I don't know what it would do then).

     

    for HK47 - just attack him when he comes out of his 2nd shorter stealth and is casting the poison. if you fail to do that someone will die. not bugged, just need to know how to deal with it.

  5. I'm waiting for my reusable Lightsaber hilts from Artifice... you know, the ones that when I get them, I never need any more ever again and they're always better than anything else any non-Artificers can get. ;)

     

    Kidding aside, I agree... Biochem is still, by far, the best profession in PvE. And lets face it, who's gonna be burning through blue medpacks in PvP, day in-day out?

     

    make yourself a critical orange artifice400 lightsaber and wait for the patch where we will be able to re-mod the hilts/armoring from operation drops. then you will have your reusable lightsaber that will always be the best... if you put the best mods in it :X

  6. people are weird. As it is right now orange mastercrafts can already be better than tier3 raidgear for DPS/Healers, depending on spec and desired playstyle.

    you loose 12 points of your mainstat comparing illum daily armoring to rakata armoring (take out the other mods and tada) and gain an augment slot which will give you up to 34 extra "secondary" statpoints.

     

    now that they said that they will make the armoring/barrel/hilt mod removable from raidgear again crafted orange mastercrafts will be even more superior to raidgear statwise and you can look the way you want.

     

    all will be well...

  7. im not worried about the amount of credits, what might make this skill OP in the long run are augments. If it was just a bit of extra money for people that dont care for crafting it's fine, but since you also get augments from it and epic versions will be in high demand from the min/maxers, slicing will be the only crew skill where you will get direct monetary gain(at least no loss of investment, most likely profit) + expensive stuff to auction.

     

    leave the credits as is and take away the augments. make them craftable by a crew skill which has gotten less love like synthweave or armortech so they can be of use in the long run.

     

    just my 2 cents.

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