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Zippor

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Posts posted by Zippor

  1. I've played a melee class in every MMO I have taken part in until SW:ToR... And I have NEVER done that shuffling move (where you strafe left and right all the time when fighting an enemy), yet I see almost EVERY melee player on SW:ToR to do this, why? Is there some benefit to it?

     

    I don't mean that I've stood in place not moving at all when fighting someone, mostly just tried to keep to their backs so they couldn't parry or anything such. But that shuffling move looks very odd when someone comes to melee me, anyone care to explain why they do this?

  2. This post is a lot of trouble for the developers. For one, they cannot exactly agree or give support for this, yet they will be doomed by some of the fans if they do not. The magnitude of this revamp / expansion, even if recycling many things, is still substantial.

     

    It is hardly a simple solution, something that companies and developers are likely more interested about. The game cannot delay any of the planned content, pushing things further does not work well for profit. Also, idea donations like these are hardly ever taken to consideration as a whole, more likely just a part of it.

     

    Though, I still hope BW takes a good look into this post, and tries to see if they have time to try to implement even some of these things. Also, the schedule you implemented is way too unrealistic.

     

    Good work, and nice effort. Rating for epicness (5).

  3. Remove base respawn from Ilum. That way it never comes to base camping, and you can still get to the base with the speeder from the res points over Ilum.

     

    Now how is it a base if you cannot res in there? No idea at all. But it doesn't have a purpose as a base anyway, it's there just to hold 2 turrets for objective and speeder/respawn point for faction, having nothing of interest inside for the opposing faction or even for defending faction. There's nothing to be gained from camping it, other than some silly kills from stupid people staying there to be camped.

     

    In WAR there was always a reason for capturing the enemys last garrison, to go forward to the next area, eventually leading to their capital. This is impossible in Ilum, unless you plan to expand it immensely, or perhaps make some incentive to be gained from capturing the enemy base, other than the increased valor gain from the turrets, which stand OUTSIDE the base.

     

    At the moment, I see no reason for the bases in Ilum, they don't need to be fought over, they're only a shelter with hardly other use, on an area where there are other points to land and exit from.

  4. Bring out any nerf to Sorcerer's. It won't matter, the good ones adapt and will still prevail plenty of times. Take out my sprint and most of CC, sure I could lose 1v1... but here's the catch, I never 1v1 unless the target is totally awful.
  5. That's besides the point. Your quoted lines implied he used CC's without a reason, yet you clearly missed #3 or you would've quoted that too, or worded your reply differently.

     

    And rather to clarify what form of CC, you just made an assumption to pad your argument. So if anything, your post appeared more trollish than the OP's.

     

    However you want it to be my lord.

  6. so operatives are getting nerfed

     

    and faster than anticipated? man, did anyone even test this game - so the devs were not aware of this incredible burst? ahahah, glad i cancelled. the devs do not even know what they are doing

     

    I myself prefer faster fights than those that take minutes to conclude. PvP in WoW became so slow and boring that I almost fell asleep everytime I did it.

     

    Only game I can think of having working slow PvP combat is GW, and that's mainly because it was designed for it.

  7. The thing is, no MMO client can handle many players at once well for the sole reason of memory management. The most taxing thing after loading up area model and area textures is the player characters, which in some games have so much detail that it comes impossible to handle them without great deal of memory.

     

    And all that 8gb or 16gb memory you have on your PCs have no effect as long as the game client is not 64-bit, which allows for more than 4gb of memory to be used. Most likely is that the game gets so full to that 4gb in large battles that it just won't work. WAR handeled far away character models, animations and textures poorly so it could fit in as many players as possible with the 4gb constraint.

     

    SWTOR character models, though not looking too good up close, have still so much more detail in them that it's no wonder the game gets choppy, since the engine doesn't degrade models, textures or animations of far away characters from your position.

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