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Soobe

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Posts posted by Soobe

  1. I have lost my physical security key, but would still like 2FA on both of my accounts. Since it's possible to tie multiple accounts to a single physical security key, I'd like to see it made possible to manage multiple accounts on a single iPhone/Android App Store 2FA security key.
  2. I've seen this brought up before, and it's a very common complaint in my guild. In fact, we've come to the conclusion that the art department sits around wondering if it is actually humanly possible to make gear so ugly that eventually, all players will simply run around nekkid in order to not have to look at the hideous armor options. My God, some of it really is atrocious (and for the most part, robe=/=dress, especially for men. Seriously, what is the matter with some of you people?!).

     

    But my main issue is my Sith Warrior. Did someone actually think that every. Single. Sith. Warrior. In. The. Empire. Would automatically wear the exact same armor as Malgus? Or the precise mask as Baras? Honestly? My warrior isn't hideously ugly and has her entire jaw - she need not cover her face with metal, nor must she use some sort of Batman-villain contraption to breathe. She's actually quite attractive for a pixellated cartoon avatar, or so the pixellated male toon avatars like to tell me. Yet, even with hiding the helmet, the chestpieces are clearly designed for some sort of...contraption that combines the whole thing into a Vaderrific Malgus shell of horror.

     

    And oh dear Lord, Consular headgear.... If you wanted glowbat swinging mage-priests to look like deranged clowns, trust me, you succeeded marvelously. Beyond your wildest dreams.

     

    But my Trooper and Bounty hunter armor are freakin perfect. And my female inquisitor's gear suits her well. Jedi Knight gear is even passable. But holy sweet baby jawas, Warriors, Consulars and even Smugglers are just sometimes painful to look at.

  3. On my female Consular, I've been wearing the Muse outfit for so long because it's the least horrid option.

     

    On my male, I grabbed something off the AH that was tolerable and fortunately, some kind soul had the entire outfit for sale at a reasonable price.

     

    1 - neither my female nor my male (dear god, especially my male!) Consular wants to wear a fraggin DRESS while slogging through a bloody warzone. Or a prison. Or a planet that, by all rights, should have been LEFT to the god forsaken rakghouls! (sweet baby jawas, I'd give anything to blow up Taris... personally)

     

    2 - none of my characters wants to look like a Vegas showgirl, but especially not my Jedi. And no, Mr. Schubert, we are not freakin WIZARDS (as stated in The Art and Making of Star Wars: the Old Republic)! Nor do some of us want to dress like them. PANTS (or trousers, if you prefer) please. Jedi do actually wear them, you know. Watch a movie or five (I refuse to acknowledge TPM except for Liam Neeson and Ewan McGregor) if you need inspiration.

  4. ...Please keep in mind one thing, the transfer was voluntary.

     

    Upon logging into my home server tonight, (which is incidentally a target server for five other servers), I was greeted by an endless spamming in General, Shout and Say chats of people complaining about how they were forced to transfer servers.

     

    First off, we, the players, BEGGED Bioware for the OPTION to transfer servers.

    Bioware, in an attempt to please us, their customers, gave us the OPTION to transfer servers.

     

     

    So if you have made the independent choice to take Bioware's OPTIONAL server transfer, please, stop the crying about being forced. You were not forced, threatened, coerced or otherwise. Stop acting like you were.

     

    Just a few words of sanity... I hope they are heeded.

     

    Since you're on a destination server, I'll presume you didn't watch your Fleet numbers drop from ~200 to ~10 in less than 12 hours (both Republic and Imperial Fleets) and that you never saw the System messages in bold red letters across your screen every 10 minutes informing you that your server was being encouraged to transfer to another server whose population was literally marginally higher (we're talking a single percentage point).

     

    I have never once complained in chat on the new server about a forced transfer, nor will I.

     

    But that is exactly what it was for those of us who were "offered the opportunity" (yes, that is blatant sarcasm) to move from a well-populated server that always read "heavy" or "standard" to a server with a near-equal population (and there are at least two servers that I know of in that position, both East Coast servers). Those of us on those particular servers did not ask to merge or be moved.

     

    While I understand that there are many on low pop servers who did ask and who are thrilled (as they should be - and kudos to BioWare for listening to them), there are many of us who were literally blindsided and who are asking "what the heck? Why was this done? It makes no sense!" Those questions are justified.

     

    I understand your frustration, but do please understand that there are many of us who are upset with valid reason. This was not voluntary for all players... at least not if we ever wanted to run a flashpoint or operation ever again. As I said, I have not and will not complain in in-game chat. But please do not make the mistake of thinking or saying that all transfers were entirely voluntary or asked for. They were not. Many of us do feel legitimately forced to have had to transfer. It was uncommunicated and very poorly handled by BioWare. But that's no reason why players on destination servers should have to put up with bad attitudes in chat, either.

  5. Lol so many whiners about the destination servers. Why does it matter? If you get transfered to a serverthat ensures a strong population why should it matter? Let's be honest if bioware gave everyone an option people would probbly spread out and we would have the same problem on our hands. Herd everyone into 5 huge servers for pve and pvp and it will solve the issues. Bioware is doing a good job with this imo.

     

    Simple. Going from what was a fairly well populated server where you could always find a group to a server where our character names are already taken and some of our legacy names are taken where it really isn't a choice because there are now 25 people on Fleet at peak when there were previously 200+ people on Fleet in the middle of the day isn't a choice - it's essentially a forced transfer. At least, if you want to ever play the game with anyone but yourself after today. In short, many people are affected and being forced/VERY strongly encouraged to move when there was no real need before today to do so.

     

    I didn't ask to be put on the origin server I was. I didn't ask to be essentially forced to go to this server but if I want to play with anyone - ever again after today, I must transfer.

     

    In transferring, I lose the name of my main (which I have had since closed beta - not weekend beta - and was one of the very first people let in during the staggered launch) and more than half of my alts. Several of my guild lose ALL of their names. I lose my legacy name as well. So characters I have developed over the course of a year (before the game even launched), I have to re-work because someone thought it would be a great idea to move a fairly decently populated server and to advertise that transfer every ten minutes as a system message, thereby STRONGLY encouraging all players to transfer.

     

    Now, I'm absolutely positive there is a valid reason for the strong advocacy by BioWare for the transfer of players from my server - which was almost always "heavy" at peak times and usually "standard" at off-peak times. I don't wish to argue that point. I am, however, of the opinion that it was reasonably poorly enacted. In my opinion, the player who first selected the character name and legacy name should get to keep it. What that means is that if the player on the destination server selected my main's name or my legacy name even 5 minutes before me, they should get to keep it - I don't care if their character is level 5 to my main's level 50. First come, first served in terms of names, regardless of character level, game edition (CE, DDE, SE - shouldn't matter) is, in my opinion, the only fair way to handle that issue. But opinions are a dime a dozen: we all have one and some of them are terrible. That's why we are not in charge of the games we love to play. ;)

     

    In terms of queues, good lord, we've all sat through worse than 10-15 minutes. I keep my Nook next to my PC for just that sort of occasion. It's not a crisis. Go make a cup of tea/cocoa/whatever makes you happy and enjoy the brief break.

  6. A short some up:

     

     

    The plague lasted through death, while the vaccine didn't, which in some points wasn't all that cool, especially with those who did not own a level 50. (High price for vaccine)

     

     

    I'd say, keep the events coming! Good work!

     

    The event was a brilliant idea, but as stated here, no notice was maybe not the best way to approach it. Also as stated above, the vaccine not lasting through death and being ridiculously expensive... not cool.

     

    In essence, it forced players who may not have otherwise wanted to participate in the event to spend an awful lot of credits not to participate (or to avoid every other player in game for a week unless they wanted to keep a supply of vaccines on hand, and at 2k credits a pop, no, my level 15 alt does not want to keep them on hand).

     

    It just was, to me, more annoying than interesting due to the way it was handled both on the part of the dev team and the players.

     

    Handled more appropriately (not used as a credit sink, made more clear when a player is infected so that, if you don't want your tank blowing up mid-flashpoint or your tanks and healers blowing up and infecting the whole ops group mid-world boss fight, you have the option to say so) and given some notice, events like this could be great!

  7. Armormechs can only RE Armormech armor

     

    You can also RE the base armor your companions (or at least your first companion) comes with. Not sure if that's a bug or not, but it highlighted as RE-able for my armormech and gave me resources. It's odd some of the things the game will let me RE that I did not craft. Pretty sure that's a bug.

  8. wasn't it 25k in a previous beta? perhaps that is where you are seeing this 25k from?

     

    It was 25k in beta. Now it's 40k. so, to train piloting and buy the speeder, you need 48k.

     

    Add in your combat training and add another roughly 4k for a total of 52k. Unless you have the CE, in which case, you can subtract the 8k for a total of 44k.

     

    Which is flippin ridiculous, imo.

  9. I'm retired. That means I have hours upon hours per day to play if I wish.

     

    I was also a full beta tester.

     

    At no time did I give feedback during beta that leveling was "too fast." Nor would I now because in my personal opinion, I would be stating that, because I can level at this pace due to the fact that I am retired and have multiple hours of free time per day, everyone else should be able to do so as well - and that would be a factually erroneous and downright arrogant statement for me to make. Not everyone has the amount of free time that I do, not everyone figures things out at the same pace that I do, and not everyone levels or plays games in the same manner that I do.

     

    The fact that my main happens to be one of the three highest level toons in my guild is meaningless because I am not the average player. My alt is at the average level for toons in my guild, and my Sith alt is as well. Yet another alt is around level 10 or so.

     

    While my friends are at work, I'm playing SWTOR. But that certainly doesn't mean that because I can level very quickly due to the amount of free time that I have, my experiences in beta, and other factors, the game's leveling needs to be slowed or gated. Most players have, at best, an hour or two a day plus a few hours on weekends to dedicate to the game. Those of us with more time and who level quickly are the exception, not the rule.

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