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Banegio

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Posts posted by Banegio

  1. No idea whats the recommenced gear rating. I think lv70 in 230s gear is going to be doable challenging for most average players.

     

    Given the 4.0 experience on KOTEF, I had no plan to re-play any of the chapters. So I jumped straight into veteran KOTET at release on my lv65 healing operative in 220s gear.

     

    The major struggles were chapter 2 and the walker. I attributed the main issues to being forced to use new lv1 companion in the early chapters and extreme server lag. I died in chapter 2 about two dozen times and half a dozen times in the walker chapter. Had to pop all cd and heroic moments to barely get through chapter 2. The companion was next to useless in any role and being a healer meant I had to grind rather than burst anything down.

  2. From what is revealed so far, the system actually seems fine. Just to make non-raiders happy.

     

    Putting my raider hat on, I don't really give a s about how they giving away bis gear. Raiders just want new ops to play.

     

    Looking at the current "hard" content, say, nim brontes..... well you can now grind dailies and save enough to pay for some hardcore raiders to carry you for the wings. So substituting quantity for skills have already existed in the game for a long time. The new GC will just stream line it.

     

    Another angle to look at it... how do you progress or get more powerful in traditional rpg? XP. Some players have trouble to kill the dragon at the top of the hill; what do they do? They go to the sewage and farm rats to over level the dragon. The option is there doesn't really bother me enjoying the challenge to figure out a way to kill dragon.

     

    The GC system isn't a bad idea just to satisfy the non-raideas as long as there are more new content. If this can free up the dev time from worrying about making boring visual novel to keep the casuals happy and actually make some new raid, I am all for it.

  3. A new operation alone doesn't work. It is the whole progression design and content release philosophy.

     

    OK, lets say they release 2 new ops with sm & hm , with op release schedule similar to around 2.0-3.0. Then a year later nim comes and lasts 6 months. This was barely able to hold raiders interest. SM/HM raiders only have 2 raids for 18 months, probably get bored after 6 months. NIM raiders maybe happy to farm hm for 3 months. So there is around a 12 months of "boring gap" period. From launch to 3.0, with their communication (or lack of) and perception management, BW was able to keep some players subbed during the boring period. Players were hoping new raids would be just around the corner.

     

    Now comes 2017, they can release 2 new raids. I can easily convince some friends to re-sub and play. Say we take a month or two to clear hm. Some may not even care to farm for gear with a question mark on nim. All my friends had already learned the lessons; new content may come in 9 to 15 months time. They are happily unsub and re-sub when new content is released. This is totally fine from the player perspective. But from the devs perspective, the EA accountants would ask why make ops? They want more than 2 months sub of return given the resources they spend on making 2 ops.

     

    The trust has been damaged. It will take a lot more now to turn the game back into a more balanced experience for all type of gamers. And I don't think EA is willing to take that risk.

     

    Keeping swtor with the casual/story model is probably the easy way out for this poorly managed publisher with lack of vision.

  4. Just finished reading 10 pages. I saw a few arguing that op was just complaining and asking for free hand out rewards of rewards.....

     

    The problem isn't so much about this event but again the lack of new content.

     

    Someone may help to count the number of events content we had in swtor (and we did have some good ones). but what was the last one? When was the last one? My rough memory says more than two years ago.

     

    Let the new players have the rewards. I don't mind. But just please produce real content.

  5. Reading the forum recently makes me feel like going to a first-person-shooter-game forum and some people are advocating/supporting the removal of guns in fps because there are more population in games that slingshot birds.

     

    Lets get rid of combat in game and add Ken Carson to my stronghold too please.

  6. There are a few clicking mechanics that designed to require 4 players. You maybe able to get away with three players but definitely not soloable.

     

    Just ask for group on the fleet. There are still players doing them and some players are happy to come along to help.

     

    It is a fun little flashpoint that is totally worth doing. Do set aside 30 minutes though.

  7. Exactly,

     

    If you the crying, complaining players can muster ONE, ONLY ONE valid way this is directly affecting your ability to play the game then I might listen. Otherwise all this thread is about is whining, bottom line is if you don't want to do the OP then don't, however do not be mistake for one moment that is "affects" the games population or that it will cause "mass" exits from the game cause you are not the subscription police!!

     

    Again, I will shut up if you can provide me one example of how this mechanic disrupts your ability to play the game?

     

    Well? Anyone? Anything? Common, how has this disrupted your ability to directly play the game?

     

    May as well put all gear on cm or just hand them out as reward as you complete chapter 9. Cause win-win and doesn't "disrupt the ability to directly play the game"

  8. It is a matter of degree.

    You chop the current "hardcore" out. Then there is the hardcore end of the casuals.

    You can turn the game into Angry Birds but then Candy Crush is more accessible.

     

    If accessibility/popularity is the sole measurement, why even make pc games?

     

    That's the problem when publishers acquired studios. There is a natural healthy tension when you have different stakeholders in the business process.

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