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il-jumper

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Posts posted by il-jumper

  1. The clamoring on the forums has already begun. Marauders are in need of a HUGE nerf and you guys that play marauders know this already. Enjoy being FOTM while it lasts cause the nerf bat is coming down hard. Just like sorcs/sages before you, you guys are way to Overpowered I would say even more overpowered than sorcs were. Luckily for me I play a Shield Tech Vanguard :D

     

    wait Marauders were nerfed lol

     

    Juggernauts are fine then?

  2. You only learn things on the PvP forums that is irrelevant for the most part. Oh and first on your list...I have heard people call snipers/GS op.

     

    Really? I never saw that lol!

     

     

    Btw its sarcasm

  3. Despite the fact that some specs do not make use of Ravage/Master strike on Sentinel its still OP?

     

    Juggnernaut/Guardians are not OP despite the fact they got heavy armor and taunts with more AoE in Focus/Rage Spec.

     

     

    Stop giving me crap on Expertise change. I saw no difference despite having full BM before and after patch 1.2 as Sniper

  4. Simple Compilation on what I learned from these forums about PVP.

     


    • All classes are OP, except Gunslinger/Sniper
      Damage done is indication of how OP a class is
      Assassins/Shadows are god mode
      Troopers/Bounty Hunters are still OP due to Pyrotech/Assault Specialist
      Sages and Sorcerors are suddenly bad due to patch 1.2
      Its impossible to do any healing since patch 1.2
      Scoundrels/Operatives still ONE SHOT people
      Every class can chain stun
      Every class can kill anything during their chain stun
      Warzones are just Deathmatches
      Gunslinger/Snipers have Range stun
      Commandos/Mercs have Interupt
      Some stuns last 60 seconds (STUNS, not disable, and in PVP)
      Marauder can chain stun (despite having only one channeled)
      Heat Seeking Missle does 8k damage per hit
      Rail Shot instantly kills anyone
      Backstab/Back Blast instantly kills anyone
      Ravage does 10k damage
      Marauders/Sentinel are OP due to Ravage/Master Strike(despite specs like Annilhation don't use it)
      Guardain are not OP (despite they benefit more from Focus spec and do same Master strike)
      Empire Wins 100% of WZ
      Its always the team fault if you lose
      Taunts and Guards are waste of slots and keybinds
      If you die, blame healer or OP Class
       
       

  5. Expertise changes, itemization changes, nerfs to healing and :

     

    Ravage can no longer be interrupted, and its damage has been increased by approximately 15%.

    Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).

     

    Basically no one survives under fire for very long in 1.2 aside from Marauders/Sentinels (99% dam redux buff for 5 seconds and camo). Damage as a whole got boosted in a huge way. In a 1vs1 fight, classes especially without a knockback or with a knockback on cooldown need to use their stun to block your ravage, which means they can't stun you when you have your defense CDs up, which gives you 5 seconds of tearing them apart. In 1.2 5 seconds is generally all it takes to kill someone.

     

    Wearing full BM I did noticing nothing as Sniper on expertise XD

     

    I only noticed that I no longer die to nabs spamming 1 button lol

  6. I don't even know where they're going with the balance in this game. Marauders are supposed to be countered by Snipers/Gunslingers basically, but they're already stronger than them currently and will be even moreso in 1.2. The only class that typically gives them trouble (even then it's 50/50) is the other unbalanced/op 1v1 class - tank assassin/shadow.

     

     

     

    wait Gunslingers/Snipers are suppose to counter anything?

     

    They are most useless class in game

  7. Now does tracer missile, in equal gear hit much harder then the equally spammable snipe and lightning strike? No it doesn't,

     

     

     

    I stopped reading there.

     

    I never saw Snipe do 2k Damage while I take 4k TM while wearing BM Gear.

     

    Lets not Add TM Gives Energy Back. Cost Less Energy. Gives Minus Armor and its Kinetic Damage.

  8. Sorry TM is not nerfed enough.

     

    * Gives back energy on crit

    * No cooldown

    * Kinectic Damage

    * Reduce Armor

    * 4k damage each one (While wearing BM Gear)

     

     

    Tell me any other skill that does that.

     

     

    Lets not add you prance around with heavy armor, bunch of defensive cooldowns and heals.

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