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Posts posted by JoxerNL
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I know it's coming but my opinion about it is that it is for the elitist players, at least that is the line where I draw the mark.
Actually it is for the people who need it the most,
How about that Main Tank that is always ready for your HM or ops group, yet always struggles with the dailies? (I seen MTs trying to do these, and whereas as my commando i take down 3 groups, the poor Guardian took down only 1)
Or how about the Healer, always in the back keeping your group or whole Ops alive?
Tank Companions... lol, all that needs to be said here.
These people deserve to have the ability to be on a competitive level with the others to do their dailies in the same amount of time as anyone else.
Or hey hop down to the PvE forum and look how many people mention they have trouble finding a tank or healer, guess what?
most are specced DPS so they can solo! *hint hint*
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I agree with this, however I'd rather have it in an expansion that release a new race\class instead, like most mmos does\did.
Well i'd rather see it now, with the current situation of 'ghost town' servers, i really dont want to endup rolling on a server and endup being 1 of 20 players on either repubs or empire.
I got a good stable server in Frostclaw, dont see why i should be restricted in my character choices or need to roll on a different server, where most seem to have massive population problems.
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Any chance we can have more character slots?
Be it by just getting more, or perhaps being able to buy a slot or two?
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Some players were using hacks to get to the security chests, and since the toons being used for this were probably level 7ish, Bioware made the items the security chests gave level 7 white items as well. Someone always has to ruin the fun for everyone who plays fair.
Why not make the rewards tied to your own level, as in... im lvl 41, i get lvl 41 rewards.
If im level 7, i'd get level 7 rewards.
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yeh it seems like its broken kinda said since out mortar volley and full auto are also broken.
full auto is working fine since patch
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They say it was fixed. Has anyone checked in-game to see if it really was fixed?
Yes, i did, having the talent being shot at i notice NO loss of ticks whatsoever.
As for patch notes...
http://www.swtor.com/patchnotes/1.1.3/2142012
The menu above this forum : News & updates -> Patch Notes.
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It wasnt in the test server notes, they added it today after servers were down.
exactly
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Shockfrozen water is consumed now. not mentioned in the patch notes
Reading comprehension fail?
http://www.swtor.com/patchnotes
ItemsGeneral
Items can no longer be used while they are locked for trading, selling on the GTN, or when attaching the item to a mail message.
Pure Shockfrozen Water is now consumed on use and has a stack limit of one (instead of two).
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Full auto lose the last tic of damage when user get damage
proof, see the full auto and motor valley tread
Dude, the Full Auto was fixed today, might want to go read the patch notes.
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wow another huttball video, how original.
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It's resub time for people on the monthly plan. What should they expect to see for their $15 in the 30 days between Feb 21 and Mar 22?
Keep in mind that 1.1.3 is scheduled for release on Feb 14, and a 1.1.4 is announced, so 1.2 certainly won't be hitting before the end of the month.
Alot of promises yet again with nothing substantial.
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Just got a reply back to my ticket : since Assault Plastique (top Mando Assault tree skil) is indeed an upgrade to Sticky it is supposed to hit multiple opponents.
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80% troopers
17% jedis
3% smugglers
Hmm, sorry but seeing voidstar with 4 commandos spamming tracers and healing just seems stupid
Your data is incorrect about smugglets infact it should be : 3.14159265 %
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It's the hate machines way of stirring the crap pot; I call posts like the OP's the daily chant of doom.
Lol now your just trolling.
Anyone is free to take a look at my posting history, i would consider myself a fanboy, yes, i dont care i am one.
The searching feature is bakc on the forums, go click my name and search my posts, nothing to hide, i defend this game for its worth, i do however question some of the promises made as we are severaly lacking information.
As to my post being a supposed DOOM say post, not at all...
I was merely wondering if anyone else felt the same way.
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Wow, a miraluka Sith Warrior? Astonishing!
How about some more depth in the character creation screen with a LOT more options. It lacks like it's 2004.
That too was 'promised' with the legacy unlocks.
Yet still we have seen nothing but promises.
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well for now its just feeling as if we have a boat load of promisses, and not seeying anything that shows those are true or false.
Some more info instead of a video showing like 10 seconds of footage would be nice.
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Just wondering how many people are trying to hold off on leveling Alts.
Keep seeying these 'promises' about the Legacy system, but very little else, other then the few seconds of footage on that video that was released.
I saw it's supposedly released in 1.2 but god knows how long that takes.
Anyone else feeling like this?
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In more serious moment : Mech-heal seems to be the only viable hybrid cookie cutter at the moment.
Here's a few examples (mind i said example!)
http://www.torhead.com/skill-calc#800rfR0RdcbzZrIk0R0z.1
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Well first we need cookies!
Ingredients2 cups rolled oats
1 cup flaked coconut
1 cup peanut butter
2 cups white sugar
1/4 cup unsweetened cocoa powder
1/4 cup butter
1/2 cup milk
1 teaspoon vanilla extract
Directions
Line baking sheets with waxed paper. Mix the oats, coconut, and peanut butter in a bowl until thoroughly combined.
Place sugar, cocoa powder, butter, and milk in a large saucepan, and bring to a boil over medium heat. Stir until the mixture is smooth and the sugar has dissolved, about 1 minute; remove from heat. Mix the oat mixture into the liquid mixture; stir in vanilla extract.
Scoop up about 1 tablespoonful of the dough, roll it into a ball, and flatten. Place on waxed paper, and allow to cool.
As for the cutter : http://www.instructables.com/id/make-your-own-cookie-cutters/
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What more than personal accounts do you think you're going to get? If you're looking for combat logs, you're going to be out of luck.
screenshots, frapsed movies or the sorts, shouldnt be too hard.
Shouldnt be hard, grab 4 Mando's each gunnery grab a mob with alot of HPs (force ghost on Ilum perhaps?) each Mando throws only 3 x Grav on the mob which should give a totall of 4 x 5 stacks of Grav, and 1 person unleash the supposed DEMO ROUND OF DOOOOOM.
Untill then this stays in the realm of conjecture, luckily i have faith in the devs and their ability to test and pull numbers.
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I've seen it happen in WZs where I've played with other Gunnery Commandos. I imagine it would be easier to get enough stacks for it to be really apparent on a PvE boss mob.
And that's the problem here, i keep seeying these "personal accounts" of this happening, but when you ask for proof, nada.
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Demolition Round is affected by the Grav Round stacks from anyone. So by stacking Gunnery Commandos, you can get ridiculous Demolition Round numbers.
proof? only seen some post of someone 'claiming' as such, but havent seen any proof myself after testing.
Back on track : Currently Assault Plastique for the Assault Tree is a single target dmg grenade, however after someone reported it, it was said this is a bug, and should hit multiple targets, just like sticky grenade which it is an upgrade from supposedly.
(see thread in vanguard forums about this)
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It needs AOE damage and should be +30% chance to crit on a burning target.
check the thread on vanguard forum, it IS supposed to hit multiple targets, apperantly its bugged.
Suggest people to /bug report it, i know i have!
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On the vanguard forums is a thread about AP, and after someone made a bug report about needing clarification about AP it seemed that AP IS supposed to hit multiple targets.
A Look At The Old Republic
in General Discussion
Posted · Edited by JoxerNL