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Cheeseblaster

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Posts posted by Cheeseblaster

  1. I actually really like this expansion storyline. It's not going to keep me interested story wise past now because everything is the same once you've done it once. Storylines are all the same so no difference between classes.

     

    SoR to me feels like it's setting the stage for the next expansion. More of laying the groundwork for the next one than a true expansion in itself. I'm hoping the next expansion next year will be bigger. But for $20 I think it was a good deal. The dailies on Rishi and Yavin should keep me interested for awhile.

  2. I'm sure each server's GTN market responds a little differently. And depends on what time of day you do etc. etc. etc..

     

    Yes people may undercut themselves without knowing it. But like some others have shown, you can buy those dirt cheap prices, get them off he GTN, then relist them. It's Pawn Stars SWTOR style...

     

    On the other hand if I'm undercutting by a decent but not huge amount, then it's because my calculations tell me that I can sell Item A for x amount of creds and someone may be desperate enough to pay the higher price. On the other hand if I list several items on the GTN for much cheaper and sell all the items quickly, I will then actually come out a head. 3 smaller profit sales will sometimes lead to more $$ than one larger profit.

     

    As someone who sells a lot of stuff, it's much better for me to go with the smaller profit % but larger volume, than larger profit with less volume.

  3. IMO really once you hit about 22k HP everything else is gravy. If you end up needing more HP's than that, the problem most likely lies with tactics or other people not doing their job. Your gear/relics/implants should give you plenty of HP's without the need to augment.

     

    I've gone with shield/absorb to smooth out damage.

     

    The aug's I use are shield/power and absorb/power. Better mitigation and higher damage.

  4. A Gaurdian tank is one of the best melee tanks there are.

     

    You will hear a lot of people complaining about this or that class being broken etc... But in the right hands a Gaurdian tank can be tough as s***... There's nothing really wrong with the class itself. but you gotta take the time to learn the highs and lows. But there are highs and lows with every class.

     

    If, like you said, you like to be in the thick of it, Gaurdian tank is a good choice.

  5. OK, this probably has an easy answer but it's kinda giving me trouble (i'll admit it)

     

    When the time comes to switch on the Zorn and Toth fight, i have a ridiculously hard time targeting the switch. Example, if i'm on Toth and he jumps over to Zorn, I have a dickens of a time getting my target on Zorn to taunt and pull him.

     

    Soooo, do you who are more experienced at Denova tab switch target, or do you just click on Zorn to switch?

     

    I know that sounds like a simple question, and it is, but it seems to be giving me trouble. Everything else I can deal with in that fight.

  6. Hey Guys,

    Anyway, point is: 'ately I've noticed my HP dropping a lot faster/lower than usual though. Even on bosses I never used to have issues with. I assumed it was with my spec so I tweaked it around a bit, optimized my gear some more and it got worse... So I asked my healer if she had noticed it and she said "Oh you don't seem to take much healing at all anymore, I spend half my time DPSing now." I was shocked but it explained a lot. I mean we don't have issues surviving my health just seems to yoyo between 100% and 40% a lot more.

     

    OK, i know this is an older thread, but i'm gonna throw something out there. Not knowing exactly your spec and what set of gear you are using it's just a guess though.

     

    What you need to look at is your Defense vs Shield/Absorb ratings. If you have a high defense rating and lower shield/absorb you will defend a lot more damage but the damage that gets through will do a lot of damage, hence the yo-yo effect you are seeing.

     

    If you have higher shield/absorb the damage you take will not be as spiky. I believe the first roll is defense and the second is shield/absorb.

     

    Take a look at your gear, as i've noticed some sets change which of those stats they concentrate on.

     

    In my case, and i know it's not a direct comparison as i'm a Vangaurd, my defense chance is only like 12% but my shield chance is 50% and my absorb is 57%. So technically more damage gets through to me, but a lot of it gets shielded/absorbed, so it's smoother.

     

    Though as people said you seem to be fine, just sounds like you'd prefer not to worry about the yo-yo you see..

  7. At 19 there really isn't a huge difference between a dps and a tank. In fact tank-pecced clases don't feel tanky until around 30. I personally don't have a set pace I tank at. If I'm pulling too fast for the healer's resource system to recover to optimal levels, or my dps and/or healer are pulling faster than I am, I need to adjust my pace accordingly. Changing pace may be stressful @ first (especially speeding up, but doing so will make you more confident in your tanking abilities.

     

    This +1

  8. Absorb and Shield are much more important to you as a PVE tank than defense is. Pumping Absorb/Shield will smooth out your damage mitigation and make things easier on your healer.

     

    Defensive stats do have diminishing returns as you get higher, but with Shield and Absorb it's upwards of 50 - 60% before that happens, and you won't get that high yet.

     

    Work the HM's to get Tionese or Columi sets. Recruit will work for now, but you don't want to stay with that for long IMO. If you PVP a Battlemaster Supercommando set with shield/absorb augments works fine too.

     

    And I completely agree with the above that Aim is a secondary stat.

     

    Another thing to keep in mind, plus 50 content is really unforgiving if your group does not use good tactics. So really spend time to learn the fights and learn how to use taunts, pulls, and when to guard the healer and when to guard the DPS. Good tactics will often save your arse in tough situations moreso than stats will.

     

    From what i've read/seen/used (and i am not claiming to be an expert here) :

     

    Endurance: shoot for HP's over 20k. I have 22.5k and that seems to be fine for most things.

    Shield/Absorb: My goal is having both over 50%

    Aim: My accuracy is like 92% and perfectly servicable.

    Defense: my defensive chance is around 13%

  9. Tip #1: Unsubscribe and uninstall.

     

    Tip #2: For Battle for Ilum, just have DPS mop up the weaks. It is spread out a bit too much and kind of a ***** to round up, but doable. Make good use of your longer range abilities to pick up the distant mobs, like sticky grenade or even just regular old hammer shot. Quite frankly, one or two hammer shots is enough to keep a mob on you versus purely healing aggro.

     

    Like I wrote in another thread... mortar volley any tight groups, storm, harpoon a mob to bring it in closer, use your two free explosive surges, use sticky grenade/hammer shot or even aoe/single target taunt on mobs you cant get to immediately, pulse cannon the group in front of you, then focus on target order with single target rotation.

     

    That is good advice. Also, don't be afraid to fully utilize the CC abilities of your group. Why fight more enemies at a time than you have to. There's no shame in making the fight easier.

     

    Another suggestion is to view cryo grenade as a mini CC. Sticky works well that way too on weak enemies.

  10. Nice guide, well laid and easy to understand. Wish this had been posted back when I started my Vangaurd.

     

    The question I have for you, and all Tanks in general. Grabbing aggro when you're in a HM or OP which requires CCing some of the tougher elements of the fight. In that situation you can't use AOE taunts or Mortar Volley without breaking CC.

     

    What's the best rotation to use in that situation? I rely heavily on single target taunts, and storm. It's a heckuva lot of work that way but hey, that's our job...

  11. I have a full BM Supercommando set . I don't have much trouble with survivability.

     

    No matter what you do if you are in a 50 WZ and you get three guys focus firing you you won't survive long. And honestly I don't view DPS as a main focus of mine.... My focus is gaurd and firing off taunts to pull more damage off the DPS and healers. And even though I may die, if I can hold an attack long enough for reinforcements to arrive and prevent a cap i've done my job.

     

    I also get far more comms/credits/exp/medals etc.... playing in defensive mode than when I try to worry about DPS.

     

    However, every server seems to have different playstyles. My server tends to have low damage, defensive slogs...

  12. I too want to thank everyone for their work and explanations on this. This is EXACTLY the information I need right now.

     

    I leveled as a PVP tank, but now that i'm in a guild that's active (long story) I want to do more HM's and Ops. So I have been trying to figure out what stats to focus on when I get new gear. My BM Supercommando set is passable right now. But I need to get a PVE set.

     

    So this thread has been incredibly useful when looking at the stat changes between BM sets and Columi/Rakata/Black Hole sets.

     

    Thanks to Justcae for your explanations...

  13. I am a fully geared BM Super Commando Vanguard but ever since 1.3 "Ironfist" had been nerfed. I am now stuck with Tank PvP gear but BioWare said they could refund me so I could buy some Combat-Tech gear or Eliminator. I was just wondering if anyone cold show me some builds for Vanguard tank post-1.3 and/or some DPS builds if I decide to change. Also, should I just commit to Combat-Tech or should I stay at a Tank build. All help would be appreciated and I also need help on the last quest to defeat Rakton's elites. My in-game name is Gabendo, just send me a mail message, also if you want to PvP.

     

    EDIT*: My current skill tree http://www.torhead.com/skill-calc#801bZGRRrboroGRZMsb.2

     

    Regards,

    Rob (Gabendo)

     

    Yojack has a good max damage Vangaurd spec on his thread.

  14. Hello all! Got a 50 Vangaurd Tank in full Battlemaster Supercommando. Which has been adequate for running FP's. It's works decently for HM FP's as well.

     

    However, it really stacks Expertise which doesn't do anything in a PVE environment. So I was looking to pump my absorb/shield.

     

    So the big question is, do I just replace mods in the BM set (it does look cool), or do I just work on assembling a set of PVE tanking gear, and if so which is the best one? Campaign Gear seems pretty bad a** but I don't have a group to run Ops with so I don't think I can get that one.

     

    I had awful luck when I was leveling finding a guild that was active. So I did a lot of PVP for leveling. Now that I have found an active guild i'm looking to maximize my PVE tanking abilities.

     

    Thanks!

  15. Well I can tell you what not to get. I'm full tank spec and got the Supercommando BM set. Works great, jacks up the endurance but you lose aim/crit/power.

     

    What i have seen and heard a lot is that DPS damage focused usually uses the Combat Tech set. Though I believe the Eliminator set is the pure DPS focused.

     

    Though you should be able it out by looking at the bonus you get from a set (does it increase damage output) and by which stats it pumps up.

     

    Question on your build. I've got a 50 tank and I love it. But was thinking about rolling an alt that was DPS spec Vangaurd. Does your build use Plasma Cell? And which tree do you build up first while leveling?

  16. Um you get the medals only if your time is faster, i.e. a 3 minute download gets you the 3 minutes, 3 minute 30 seconds, 4 minutes, and so on medals, but a 5 minute download would NOT get you the 3 minute - 4 minute 30 second download.

     

    Note that you can have a 30 second download if you didn't give up any ground on your defense round and then capped the first door in 30 seconds.

     

    ahh OK, I was thinking about it bcakwards...

  17. the five minute download is for the voidstar iirc. basically means win in five minutes. they added a lot of medals based on how fast you can win a game. I think it was to discourage medal farming when the wz is one sided due to premades, gear, etc

     

    Thanks. Ya ths showed up after a Voidstar WZ.

     

    I guess that would make sense. Also maybe a way to extend WZ's? the longer it goes the more medals you get. There were 5 medals starting from 3:30 minutes to 5:30 minutes.

  18. Just noticed those for the first time today.

     

    All the websites I've seen said they are for something like a "5 minute Victory"

     

    The list after the WZ said they were for like a "5 minute download. "

     

    I haven't been able to find an explanation on the SWTOR site. Any insights into this?

     

    Thanks much!!

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