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porfinicle

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Posts posted by porfinicle

  1. So lets see how much of a bonus power will give you per point:

     

    As far as I know the below values have not changed:

    1 WP will give you +0.2 force bonus damage and +0.14 healing bonus.

    1 Power will give you +0.23. force bonus and +0.17 healing bonus.

     

    Tanking into account the 5% buff from Force Valor:

    1 WP will give +0.21 force bonus damage and 0.147 healing bonus.

    WP will also give you a bonus to your crit rate.

     

    Using only power Augments (+32 power) will net you a plus of 8.96 bonus damage and +10.30 bonus healing over WP augments. So for healing it's more effective than for damage.

    On the other hand you will loose some crit rating, wich you may have to compensate by using crit mods/enhancements with their diminishing return. What suits you best depends on what you need for your build. If for example you need crits for procs, any bonus the bonus coming from WP augments might be welcome to you.

     

    Regarding mods/enhancements:

    On none lettered mods (main stat)+(secondary stat) are >> then on lettered mods. Endurance is lowest.

    Same for none lettered enhancements (secondary stat) + (tertiary stat) are >> then on lettered enhancements.

    As we don't need to push endurance but always want the maximum of the other stats, the none lettered ones will be optimal.

     

    This is really helpful. Since the kicker is what the expansion has done to crit, what do people recommend for crit rating. What is the difference between regular crit rating and the crit rating under the force tab. I need to get a lot more crit into my newer gear, and want to know what numbers I should be looking for. Then it is about making the decision between WP or Power augments.

  2. If you look at the bonuses for some of the missions you can see it says "old" in front of it. I'm assuming we can no longer complete these bonus objectives, which is really lame. How can you do all the achievements if some are no longer possible. Why would they add these bonus objectives as part of the the achievement if they can no longer be done.

     

    I wish I could just wish away my feelings, but I can't. It's like when the Jedi Council allowed Anakin to join the council, but wouldn't make him a master. What? How can you do this? This is outrageous, it's unfair.

  3. I used to get the majority of my stabs from the space mission crafting boxes. Does anyone know if these boxes will have the molecular stabs still or the new rare crafting materials?
  4. So from this thread I am seeing this as the order of stat importance for the Seer Sage.

     

    Willpower>Endurance?>Crit>Power>Surge>Alacrity Possibly best after Resplendence.

     

    Or

     

    Willpower>Endurance?>Power>Crit>Surge>Alacrity

     

    Now does endurance become less important, and move to the 3rd most important stat. It seems that in forums people talk about willpower then crit, or willpower then power. Where does endurance fit?

  5. Enhancements I get from quest rewards and other gear have...

     

    higher endurance rating with lower stat such as defense (Good for Shadow right?)

     

    or

     

    Lower endurance stat with high stat such as crit.

     

    For a Seer Sage does the crit, or surge/power replace endurance as a secondary stat? Do I go with the lower endurance rating to get the crit or surge/power stat instead of the defense stat?

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