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Posts posted by IInox
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idd I don't pick that talent, too random
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no they are fine.
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*** to the first 2 posts? Please if you don't know what you're writing, don't write.
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for my point of view, Our aoe actually is very good and balanced.
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For assassins they just have to buff hatred and buff the burst of infiltration without increasing its sustained dps.
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This is getting ridicolous.
Aelanis..just..drop it..he doesn't get it.
Pls man, just stop typing in this 3d (at least) your relpies don't have any argument but "all dps should do high damage etc" what the ****, plus you think you are the only one that plays only this class since release or before...LawL
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Bottom line ... 4.0 gave us the changes Infiltration/Deception needed for a very long time so we could contribute the DPS that needs to be seen in Operations. The changes with patch 4.0.3 are unacceptable and need to be reverted for this class so we can roll hard in Ops in a real way instead of being corralled into having to play mando / merc classes that are less exciting/challenging like we have been for the past 3 years.
When can we expect to see some action to this?
I don't agree, 1 for the reason I explained on my second last post 2 because you are doign a bit too much drama on it. I 've never had problems to do HMs/NiMs with Infiltration, and as others have already written, it had worse times.
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Why would anyone play a class they don't enjoy? No logic there.
Yep, I have heard peeps saying dumb things like "Infil should never put out more sustained DPS than balance." I understand that the classes function is not the same. But there is no sound logic behind saying that Infiltration should never be able to put out higher sustained DPS than any class. Why should one class not be able to preform the function it was created for in the game. Infiltration is a DPS spec and should be able to have just as high DPS as any other class in the game the way they continue to diminish this class is because of foolish ideas and statements that it should not be able to preform as well as other classes. Infiltration damage will always be spikey compared to DOT classes where the damage is more even during the fight but as far as saying "Infil should never put out more sustained DPS than balance." It makes me realize the kind of ignorance and bad logic that drives choices to continue to diminish this class and make changes to the game that can ruin the class I enjoy most to play any time it gets close to being a contender in the role it was designed for ... DPS
Obviously, parse / theory numbers are not going to be what you see in Operations. Everyone who runs OPS knows that most melee classes are going to have a much more difficult time seeing the numbers near parses that ranged classes see in most fights. . Why are we not making changes based on operation dps numbers?
Devs - When will these changes be reverted?
well yes. And it's not easy like "it's a dps disci, so it has to do dps" what the..? this is not a reason. Specs doesn't just do DAMAGE..there are different types of dps and you can't group them all in only one.
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From Bant post, seems serenity is gone a bit head of Infiltration.
Ultimate Exarch (224 ilvl) DPS Ranking
Rank - DPS - vs Average (6540) DPS --- Imperial || Republic
01 - 6845 - +4.67% --- Marauder - Annihilation || Sentinel - Watchman
02 - 6728 - +2.87% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist
03 - 6712 - +2.63% --- Sniper - Engineering || Gunslinger - Saboteur
04 - 6666 - +1.93% --- Marauder - Carnage || Sentinel - Combat
05 - 6657 - +1.79% --- Sorcerer - Madness || Sage - Balance
06 - 6619 - +1.20% --- Mercenary - Arsenal || Commando - Gunnery
07 - 6597 - +0.87% --- Operative - Lethality || Scoundrel - Ruffian
08 - 6582 - +0.64% --- Sniper - Virulence || Gunslinger - Dirty Fighting
09 - 6581 - +0.63% --- Powertech - Pyrotech || Vanguard - Plasmatech
10 - 6504 - -0.54% --- Juggernaut - Vengeance || Guardian - Vigilance
11 - 6493 - -0.71% --- Assassin - Hatred || Shadow - Serenity
12 - 6475 - -1.00% --- Assassin - Deception || Shadow - Infiltration
13 - 6474 - -1.01% --- Sorcerer - Lightning || Sage - Telekinetics
14 - 6463 - -1.18% --- Operative - Concealment || Scoundrel - Scrapper
15 - 6409 - -2.01% --- Juggernaut - Rage || Guardian - Focus
16 - 6378 - -2.48% --- Powertech - Advanced Prototype || Vanguard - Tactics
17 - 6359 - -2.77% --- Marauder - Fury || Sentinel - Concentration
18 - 6179 - -5.52% --- Sniper - Marksman || Gunslinger - Sharpshooter
Meh
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eheh yeah..well never say never! But I hope they will revert something, I have a feeling!
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4.0.3a tomorrow.
gogo reverts.
rofl
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I didint see any buff to it
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yeah from 6500 to 6000 is like 10%, there is something wrong
Anyway ok..rly meh..Serenity still doinw less than Infiltration so.
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So have anyone tried out the nerfed dps?
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It makes no sense to me that hatred got nerfed and will still be lower than deception. I honestly just think that the devs don't know what the **** they are doing wrt class balance.
#epicstorytelling
idd
Once again PVP has f'd over PVE. There was absolutely no need for nerfs for PVE content, in fact a few classes needed buffed. I don't know why they don't just make a PVP only discipline so they can balance things out for the whiners without screwing everyone.Yes and especially for Infiltration but ont to its burst for the love of god. Devs don't know really what to do. At all.
This is pure incompetence.
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Well a good shadow murders anyway.
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As a infil shadow main of 4 years not just a FOTM one I think the changes were somewhat needed, There were 3 main specs that were overperforming creating a DPS spread of 10% over the lowest this makes those classes near the bottom totally undesired in HM ops etc and with NIM on the way even though they are completely viable for them would have made this worse.
Even watchman the spec that they have always said is intended as the highest damage single target spec has received a 1.4-1.7% damage reduction. I honestly don't think it will be massive nerf lets say for argument sake since some put it at 2% and some at 4% so we will use 3% My best parse to date is 6569 224 7 piece mainhand/offhand a 3% nerf still puts that at 6371 which is still in a very good place PVE wise IMO still the best it's been in 4 years of the spec especially when you include the utility we bring to a party as well be it CC, stealth rez, or even our small heal with agro drop.
I know people say well why not just buff the others.
Well you can nerf 3/4 spec or you can boost 14 others which would be the better option from a development standpoint, the overperformers still sit in a range that will be more than capable of NIM content and it makes the others a lot more viable bringing the overall DPS spread to a much better 5% than the 9-10% we presently see between the highest and lowest.
BUt you don't touch the burst side, they killed a discipline in both aspects with those changes
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Other people are coming in with 3-4% which in my opinion is still fine, it really just depends on how you model it. This kills deception burst in PVP now though since any gains are through additional VS. I don't see why you wouldn't ever run Darkness over Deception in Regs/ranked or otherwise now...
Yeah I've just seen Kwerty dps ranking:
6812 - 1.4% loss - Annihilation Marauder
6728 - 0.0% loss - IO Merc
6653 - 0.7% loss - Carnage Marauder
6619 - 0.0% loss - Arsenal Merc
6583 - 0.3% loss - Virulence Sniper
6581 - 0.0% loss - Pyro PT
6559 - 0.0% loss - Madness Sorc
6522 - 4.2% loss - Deception Sin
6504 - 0.0% loss - Vengeance Jugg
6498 - 0.0% loss - Lightning Sorc
6471 - 1.9% loss - Lethality Op
6463 - 0.0% loss - Concealment Op
6453 - 6.7% loss - Engineering Sniper
6415 - 2.6% loss - Hatred Sin
6409 - 0.0% loss - Rage Jugg
6377 - 6.0% loss - AP PT
6359 - 0.0% loss - Fury Marauder
6302 - 6.0% loss - Marksman Sniper
look, it doesn't make any sense that infiltration is STILL doing better than Hatred, ***.
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I've seen the nerfs..and this time I'm really mad.
I agree that Infiltration needed a nerf because as a burst disci (burst..yeah..) is not right that it beats Serenity in sustained dps, that's fine but you can't almost kill the burst side FFS. It doesn't make any sense.
Anyway 1/2% dps loss seems a bit conservative at my eyes..Hope its' right because well it would be "fine".
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Good, didn't recognized it as value. thanks
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The 102 value comes from the Fcloak's CD that u have to delay (from 90s) to not overlap the force regen buff, am I right?
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Indeed
Deception Augments
in Shadow / Assassin
Posted
if pve
http://www.swtor.com/community/showthread.php?t=847112
if pvp, go full crit sicne u play boths