Jump to content

nix_crash

Members
  • Posts

    95
  • Joined

Posts posted by nix_crash

  1. Shoot first 20% Less - My shoot first does 2000 damage. So it will do 1600 damage now? Too much. Only way to make it better would be if "Sawed Off" talent reduced its energy cost by 10 or make sawed off remove the energy cost entirely.

    your shoot first does 2000 damage with 50% armor pen (from flechette), so with these change it will do a lot less than 1600, this is bad for pvp but terrible for pve (where all bosses have absurdly high armor).

  2. If they would just add a "also gives a chance of 10/20/30% to regain Upper Hand with each Vital Shot tick" to Cold Blooded imho Dirty Fighting would become perfecty on par with Scrapper.

     

    imho this should be on the sixth row of the talent tree so you cant get it in an heavily hibridized build, thus Cold Blooded (or making cold blooded a two point 7.5/15% talent and adding a new talent to the same row for a single point)

  3. How is this logical? The respawn wait is so long, resulting in more-and-more people having to camp the center in larger numbers.

     

    If the spawn timers weren't so long, or perhaps in other places, then people would actually be able to complete their quest in a reasonable amount of time. Thus not controlling any one portion of the zone for any given time.

     

    but people shouldnt be able _AT ALL_ to get free pvp gear without doing pvp.

    the overpopulated side its already getting nearly-free valor and gear from the ganking, you want to also get geared for free when the other side cant?

  4. It's not about gearing up. It's about people sucking at PVP.... don't try to gear up in PVP if you do not know 'theHell you are doing. Seeing 50s run the wrong way in Huttball, ask how to pass, etc.

     

    It would not be so bad if I wasn't geting screwed by the RNG. Missing several pieces at valor 54 (keep in mind our server didn't do the Ilum exploit).

     

    and exactly how this has anything to do with the bracket?

  5. People are comparing Ilum to that of Wintergrasp from World of Warcraft due to the "open world" PvP. This is not the case with the current level design, it is much closer to that of Alteric Valley. Alteric Valley contained two bases of opposing faction on opposite ends of the map, along with nodes throughout the map players would want to control for beneficial faction gains. They implemented gathering quests to boost npc's armor, lootable items on enemy corpses that could be turned in to summon elite npc attack squads, and even a boss that would spawn in your base that would slowly stroll to that of the enemies base.

     

    Why not have it when you kill a player you not only gain valor but some sort of token you want to turn-in for boosting your guards armor/power (these would be the APC units at the control nodes). You should also gain tokens upon one's death. This would allow the underdog team to keep on attempting to push out of one's base. Once they've turned in a set amount of "death tokens" a boss (AT walker or larger APC) would spawn in their base and slowly move out. This "boss" could have an AoE shielding or healing effect to help entice people to escort it--possibly have two to four turrets on it. Allows the faction that is trapped inside their base a fighting chance to break out. Assuming the "boss" had a decent escort and made it to the first node/control point the enemy APC's laser turrets could target the boss and help whittle it down(or destroy it if they have been upgraded).

     

    you mean, why dont give the faction that make the more kills even more advantage?

    smart design, yeah.

  6. *yawn*

     

    Yeah a Sad Day, a day where they released a patch, made some mistakes, fixed it 24 hours later and made the entire situation a lot better where many of the exploits can no longer be used once brought to their attention ACTUALLY listening to their costumers.

     

     

    yeah real sad day /sarcasm

     

    yeah, you got your shiny battlemaster gear so now they can fix your exploit, right.

  7. I would love to see you prove a equivalently skilled and geared Sorc always does more dps than a Sniper, especially with no in game data provided for us whatsoever, i.e. combat log. Without a tool like that, the only real reason to play any class is because you enjoy it more.

     

    take a mob with really high hp and low damage, run a chronometer and time both?

    you know, the analog way has worked for twosands of years, you dont really need fancy digital thingies to get replicable data.

  8. Are we only talking about the people that hit like Rank 70 here?

    no, they are talking about those that used that damn exploit to escape the rightfull right of imperial players to farm them at the spawn point.

    devels are too lenitent, they should be permabanned!

  9. Nothing's changed on my Scoundrel. I can still sneak and CC just fine. Lvl 50.

     

    did you ever do an hardmode flashpoint or some other group content? there's a pretty evident bug with their stealth detection routines: some key elite mobs double as "stealth detectors" so that stealthed people cant just bypass key point in the op to get to the good spots - this is a good solution.

    the problem is that they somehow added the stealth spot range to the regular spot range so, lets say that in theory a visible player should get spotted at 25 mt and a stealthed player should get spotted at 15mt, what actually happens is that these elites will spot visible players at 25mt and stealthed players at 40mt.

    its pretty easy to test, while stealthed you will see an huge yellow/orange targeting reticle appearing over your char as warning and after three-four seconds you get aggro if you dont drop stealth - this while the visible players that are -nearer- to the spotter elite arent aggroing him and if you do drop stealth you'll be able to go a lot further toward the elite before aggroing.

  10. And because the HeroEngine cannot support a rollback of the servers

     

    this make no sense, how its possible that they cant rollback?

    they _WILL_ have done backups before patching (or they are just idiots) so delete the db and restore the backups, rollback done.

    wth the graphical engine has to do with basic database maintenance?

  11. I call BS.

     

    I logged early on to check out Ilum. The valor gains were excessive, but nothing like what you are saying. I earned 32k valor in 3.5-4hrs of active grinding. I am an Imperial sorc and camped the repubs the entire time.

     

    No valor was gained while afk or from attacking cannons. I received one full level of valor during this time.

     

    so, you dont get valor BY DOING THINGS THAT YOU KNOW NOT GIVING YOU VALOR so there's no problem?

    yeah, I didnt get any valor while logged off, so there's no problem, isnt it?

    when youre trolling at least be trying.

  12. grow up please. have patience.

     

    do you use everything you have ever paid for 24/7, constantly.

     

    I might cancel this game cause if i dont, i wont be able to eat or sleep. I paid 15 dollars holy crap!

     

    babies crawl first right?? they dont run, or sprint, or join the NFL so you can get paid.

     

    a newborn that cant walk wouldnt be an issue.

    a newborn without legs, maybe could cause some concern?

  13. diagnostic scan is for one purpose only and that is for energy regen, it not so good at low crit levels but once you clear the 40 percentage mark, it crits alot, i find that im regaining energy xtremely faster than i would be just sitting around and not healing.

     

    basically you are praising your wooden peg-leg because its so handy when you need to strike a match.

  14. Not everyone requires the medpacks every 90 sec for four straight hours - basically this is a pvp nerf that affects pve.

     

    if you character has a skill that heal him for 9k+ every 90 second you wouldnt base your playstile around that?

    think how many boss mechanic you can just ignore by timing the big heal with the damage, everytime.

    and for tanks obviously this would be a requirement, wathever else.

  15. add crystals to armstech as proposed

     

    add armor mods to armortech and synthweave but -dont- remove it from cyber (first of all people has already invested in RE blue and purple recipes and secondly armor mod will be a lot less usefull at endgame per another change below)

     

    add repairing kits to armorthech and synthweave that reduce the cost of repairing stuff by a lot (thus making those usefull at endgame) - maybe add the option to "sell" the discounted repairing service to other players but this could be a problem from a possibilities of scamming viewpoint.

     

    move augments from slicing (that need to be redone from scratch and its a gathering skill, why does it build stuff?) to artificing/armstech and make them into a temporary buff (120mins) for the item, permanent for the 400 BoP version - raise a lot the chances to get an item with augment slot, this will give armstech and arteficing their consumable/bop permanent for endgame.

     

    maybe move implants from biotech to cybertech - balance check needed here.

    cybertech and biochem already got their endgame stuff so no problem here.

     

    change endgame gear so the set bonus is linked to the armoring mod, each item in the set has an armoring mod with unique ID and the system check those IDs for granting set bonus:

    for eg the endor moon's op Rise of the Critters, where you have to slaughter ewoks wholesale, drops the set "minikinni" - the first ewok boss drop the feets, the second the gloves, the third the pants and so on.

    inside the feets there will be the mod "minikinni armoring 55 -01", inside the gloves "minikinni armoring 55 -02" and so on.

    you'll get the set bonus only if you have 2, 3 or 4 _different_ pieces in your armor, not caring if you put the armoring mod you found in the feet pieces in your headgear (other than for the ewok feet's smell).

    this way orange crafted stuff got his place and endgame but armoring mods becomes a bit worthless as they cant compete with the set-bonus giving ones.

  16. Medpacs, stims, and adrenals are all available on vendors. They are all also available on the GTN from Biochems who are selling their wares.

     

    The only "bonus" granted them in pve content is that they don't have to spend money on consumables like you do once they have their reusable items. As long as you farm up enough credits for raiding every week, it's not like they have some sort of advantage on bosses that you don't.

     

    if they would cost pennys, yeah, but who really can handle the cost of using a medpack every 90 sec for four hours continuosly? that's what a infinite-use medpack can do, basically becoming a self-healing cd that you put in your regular rotation, not anymore an emergency consumable.

  17. I mean, when I'm doing a 4-man flashpoint/heroic, there's no room for my companion. But my groupmates are still expecting good crowd control.

     

    This is about PVE events not soloing mobs in world.

     

    you arent a tank, why would you want to tank with a scrapper? Oo

    scoundrels are the squishiest class in the whole game, you are a burst rogue-like dps.

    your role is hitting stuff from their backside, not putting in the enemy pathway.

  18. What you guys are failing to realize is that this game is NOT designed nor ever was supposed to be designed to make crafting the defacto way of getting gear.

    and where's the problem with that?

    just make so that the top level craft requires things (materials or single-use recipes) that you can get only from the same boss than the equivalent non-crafted item would be dropped an the progression-style gameplay is retained.

     

    3. Put a requirement on Grenades and Rakata medpacks for 400 skill of the appropriate professiona and bring the OP items like the Rakata medpac more in line with other professions. I would really love to see Grenades taken out of the game entirely or at least take the root off of them. There are MORE than enough roots in game already. There is probably more CCs in this game than 2-3 other MMOs combined lol.

    this mostly look "_I_ dont get those grenades so nobody should get them" whining, as you said everybody got a crapton of CC in this game, what one more changes?

  19. Firstly, I want to point out that this topic will not deal with the visual appearance of any of the items produced through these crewskills as taste is subjective. That being said, I'd like to propose one minor suggestion before the big idea.

     

    Idea #1 - Reverse Engineering everything to a pattern.

    It would be a boon to all users of these professions to be capable of Reverse Engineering all items of a matching type found in the game to a modifiable (gold) pattern. Even the white items found in shops that have no stats.

     

    I think everyone could agree making every single awesome armor set & cool looking weapon in game available through this method would give a lot of longevity to your artists work and give players a nearly infinite number of possibilities when the final mod system is in place.

    I would like to go further and just remove any un-moddable item, the mod system is great and its potentially a lot better than any other "wardrobe" system.

    giving the ability to crafter to learn the recipe and sell the "look" of an item, not just his stats, could be a rich niche.

     

    Now for the meat and potatoes of this topic.

     

    Idea #2 - BOP Gear attachment clickables

    As it stands even if my previous Idea #1 was implemented, still none of these crewskills would have anything to compete with the biochem/cybertech end game usefulness of creations as all gear can be found better elsewhere with effort.

     

    What I propose is that each individual crewskill be given an assortment of item enhancements they can create which can be attached to their respective type of gear which would grant a clickable function. These functions should have a gamut from lvl 10-50 on the same leveling curve as Biochem & Cybertech re-usables. Meaning every so many levels they could create a Bind on Pickup enhancement; Use it; Then select the piece of armor/weapon they wish to attach it too. Once attached the user will be able to drag n drop that item to their hotbar and click it as they would a relic for various effects.

    more or less the same idea I had - my main fear with this is that it would create a pretty hefty power level runoff, everything (pve and pvp wise) would need to be rebalanced around the new power levels and the balance damage doable/ damage soackable / healing would change a lot in pvp.

     

    not an impossible task, it just requires a lot of time to do.

     

    and obv. it should be pretty clear that the bonuses -requires- that you still have the crafting skill or one would just learn all crafts and stack all bonuses becoming a monster.

    Moving mods out of cybertech would just ruin cybertech.

    they could move implants to cybertech to balance, biochem is balanced without them.

    and what's more cyber than implants?

    I do agree with being able to crit on mod gear but that still is available to anyone and gives the crafter no reason to keep the skill other than the possibility of making a little money on the side for people who want vanity armor.

    there's proof that orange stuff its crittable, screens of at least two weapons with augment slot have been posted on the crafting forum.

    its still unclear what are the requirements to crit.

  20. What you say is laughable. There were no standard army on Endor. And when they boarded Tantive IV they got slaughtered while walking in. They took alot of casualties. And why would there be a pretty much infinite supply of stormtroopers if they were elite. By saying stormtroopers are elite you have lost all credibility in Star Wars knowledge.

     

    "elite" is a relative matter - when you have hundreds of world counting billions of citizens each at your disposal to get your minions an "elite" force can be of several -millions- strong.

×
×
  • Create New...