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Evelyn_Phoenix

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Posts posted by Evelyn_Phoenix

  1. Assumptions:

    • Inflation is bad and should be fixed (pushes people away from the game, hurts f2p people, makes trading annoying b/c you can't use the GTN, etc)
    • Any fix will anger some rich people who will cry about their items being devalued.
    • Fixing inflation REQUIRES the devaluation of in-game items so they can be reasonably priced again
    • Inflation is due to both a low supply of items and a high demand for them. The high supply of credits themselves increases demand for items, particularly cartel market items which are rare

    Supply-side fixes:

    • Increase the amount of cartel coins that players get, which will increase the supply of items. Bioware took away the referral system which reduced total CC and thus total supply. I support their decision (b/c said system was unfair) but there was no compensation. Next, Bioware reduced galactic season rewards, further worsening the problem of a low supply of CC. I propose an increase to galactic season rewards, by 2x-3x. They could also increase CC achievement rewards (and could do so retroactively).
    • Reduce the cartel coin price of items (I doubt they'll do this one, but I think they should. Spending 30-50 dollars on a fake lightsaber for 1 character is offensively overpriced)

    Demand-and-Supply-side fixes:

    • Let people turn credits into CC, but not the other way around. If people could exchange 1 billion credits for 1000cc, they would. This would increase the supply of items and be a credit sink

    Demand-side fixes:

    • Bring back amplifiers
    • Create a credit-sink vendor with cosmetics that you can only get by spending X billion credits.

    Counter-arguments

    • Doing any of these will devalue items and make some people sad.
      • I agree. But that's worth it if it can make the economy better for the average person. F2p players can't even afford to buy a friggin purple medpack b/c they are too expensive
    • But it'll hurt bioware b/c sales will go down! 
      • I'd like to see evidence before I believe this. I think keeping players engaged and retaining new players is better for the game in the long-run, and runaway inflation is bad for those metrics. Everyday I see people in chat say "just came back to this game. wtf is this economy." That's not good
    • Like 1
  2. I've made billions in-game, almost all of it without spending real $$. (caveat: I was subscribed that whole time). And I agree the economy is broken and unfair.

     

    1) The economy is inflating. Fast. A year ago, prices were 1/2 to 1/3 of what they are now. In a month or two, hypercrates (which were once 250m) will be 1 billion apiece. The GTN does cap out at 1 billion, but people are already advertising rare armor sets for 2 or 3 or more billion in general chat because the GTN won't accommodate those costs.

     

    2) Subscribers have a MASSIVE advantage in making credits than f2p. F2p basically aren't allowed to have credits, can't even get legacy unlocks due to credit cap - it's really unfair. Yes, f2p can make credits, but you will never be able to compete with what a subscriber can do. A sub can buy and resell items for profit, they have way more gtn slots to sell with, they can send more companions out at once, they have more character slots to use, they can queue for crafting (otherwise crafting is awful). It's an unending list of advantages.

  3. More like we're all exhausted from the incessant back-and-forth mindless vitriol spouted over the course of the summer, and those involved in the ruckus know any lengthy discussion could very well trigger another internecine war, and we'd rather just let it go for a while.

     

    or just don't click on threads if you don't want to be part of the 'mindless vitriol'?

  4. I love SWTOR but I really dislike the decision to put this augment into the game. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. The current augments were already cost-prohibitive for a lot of players, and now this makes it worse. I can't imagine how much the new augments will cost. . . 50m each??

     

    I'd love if the requirements were changed so people can do either pve OR pvp, and made it more accessible and maybe available via MMFP or something for those who don't have a hardcore raiding guild.

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