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Posts posted by Evelyn_Phoenix
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I've made billions in-game, almost all of it without spending real $$. (caveat: I was subscribed that whole time). And I agree the economy is broken and unfair.
1) The economy is inflating. Fast. A year ago, prices were 1/2 to 1/3 of what they are now. In a month or two, hypercrates (which were once 250m) will be 1 billion apiece. The GTN does cap out at 1 billion, but people are already advertising rare armor sets for 2 or 3 or more billion in general chat because the GTN won't accommodate those costs.
2) Subscribers have a MASSIVE advantage in making credits than f2p. F2p basically aren't allowed to have credits, can't even get legacy unlocks due to credit cap - it's really unfair. Yes, f2p can make credits, but you will never be able to compete with what a subscriber can do. A sub can buy and resell items for profit, they have way more gtn slots to sell with, they can send more companions out at once, they have more character slots to use, they can queue for crafting (otherwise crafting is awful). It's an unending list of advantages.
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Came here to say the same. I ran the mission twice and now my jawa scrap is taking up 9 slots of my inventory. Every new mission and 3 new slots are taken up. I will very soon have no inventory space left, since the timer lasts for 1.5 days. please fix!
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make weapons outfit designer-able, so my artifice isn't completely useless
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More like we're all exhausted from the incessant back-and-forth mindless vitriol spouted over the course of the summer, and those involved in the ruckus know any lengthy discussion could very well trigger another internecine war, and we'd rather just let it go for a while.
or just don't click on threads if you don't want to be part of the 'mindless vitriol'?
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What do you propose that wouldn't inadvertently punish a big guild for simply being big while still somehow being equitable on a player level? If you actually stop and think about the problem and the various angles I'm sure you'll see there is no simple solution.
here's a simple solution: make all planets available for invasion every week
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I love SWTOR but I really dislike the decision to put this augment into the game. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. The current augments were already cost-prohibitive for a lot of players, and now this makes it worse. I can't imagine how much the new augments will cost. . . 50m each??
I'd love if the requirements were changed so people can do either pve OR pvp, and made it more accessible and maybe available via MMFP or something for those who don't have a hardcore raiding guild.
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If I make a set of crafting-amplified gear, do I need to be wearing that set when I tell my companion to craft, during their craft time, and/or at the end of their craft time? Same for crew skill quests.
Thanks.
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They said they will change skill trees though, are those trees released? If not, I'd withhold judgment until they are
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Jango Fett.
I concur. Jango Fett stood up to Mace Windu and if his jet pack had not malfunctioned he wouldn't have died. Not saying he would've won, but he wasn't afraid to fight Jedi Masters. I think he's awesome.
How to fix inflation
in General Discussion
Posted
Assumptions:
Supply-side fixes:
Demand-and-Supply-side fixes:
Demand-side fixes:
Counter-arguments