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FabulousDoctor

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Posts posted by FabulousDoctor

  1. I would argue that the person right above me is incorrect on it not fitting lore. There were multiple examples in the EU of Jedi (and some Sith based darksiders) who would refuse the use of lightsabers or any weapons, and fully embraced being one with the Force and using it as their living weapon.

     

    But I also agree that as is, Sages just don't really have animations. Force Quake is so subtle you barely notice it over the aoe marker. Project is a useless skill past level 10. Telekinetic Throw no longer sometimes throws neat little things, and is just all pebbles all the time. And then you have all the DoTs for balance, which literally have no animation besides 'i wave my hand, now they take damage'.

     

    I would love if we got more flashy animations back. I played one at release, and a lot of the flashy animations we did have are gone now. Telekinetic Throw used to every so often throw larger rocks, small droids, etc to make it look more flashy. Force Quake used to be way larger and have a sound effect that sounded intimidating! Now we're a limp noodle.

  2. There's no point, Swtor is kind of in its last few years anyway. Besides the vanilla companions have been established as straight characters, changing them now would be lore-breaking. I don't like this whole narrative that everybody has to be bisexual which is what we've been getting recently with the new characters, it just doesn't feel organic and feels like it has been done to score brownie points with SJWs.

     

    There are a few characters though, in the vanilla companions, such as Kaliyo, Akaavi, and Torian, who do light flirting even with same gender BHs, the BH just has no way to respond to it. I don't think anyone is asking for every companion to be gay, but I don't think it's that unlikely that some of them maybe could have it.

     

    It's mostly too late, obviously - the only ones that could possibly be changed are the ones that haven't returned for expansions yet, because this would not only make bioware go back and record tons of chapter 1-3 dialogue, but some chapter 4 dialogue, some chapter 5, and then reunion dialogue.

  3. The Sith Pureblood is treated as human in agent conversations. I checked this just now by logging on to a new one. If you go to Jheeg, the first quest objective, and choose "What's your story" on an alien, he says "The Empire has treated me very well. Offered me many credits. As they have you, I presume."

     

    On a Sith Pureblood or human he says "The empire found me. Offered me a job. Now they pay me to do my work. And I help you."

  4. I mean, you can argue that, but I know many people who have subbed for long periods just to replay storylines and romance someone else. I have literally every single class done twice, once as a woman, once as a man, just so I can see the romances. The only classic ones I've never done are Kaliyo and Dark Jaesa.

     

    Back when I was doing this, it was before the leveling changes, and I was spending like 3-4 weeks per character just to get to 50 and see the culmination of their story together. I probably was subbed for 10 months more than I would have been otherwise.

     

    Now I keep coming back for a month or so every time a new classic romance is reintroduced to the expansions because I wanna see those reunions.

     

    I also play for other (story) reasons, but it's a big draw to me personally. And I'm certain I'm not the only one.

     

     

    As a lesbian IRL, I would have liked to have had the chance to have same-sex romances (and more of them nowadays). It wasn't a deal breaker for me, but it would have been 'nice'. The fact that only Lana exists still for women is also slightly disappointing. But it's okay.

  5. I dislike Skadge for a few reasons, similar to Kaliyo and some others. The biggest is that he just doesn't fit most bounty hunters. Why is my hunter, big on respect and the honor of the hunt, a mandalorian respected by mandalore himself and seen as the next greatest mandalorian... going to take a common criminal who literally introduces himself to her with 'oh, you look pretty. I wonder if you would squeal as well as the other girls here.'
  6. The Fairwind from "Jedi vs. Sith"

     

    http://vignette1.wikia.nocookie.net/starwars/images/d/d9/Woodenbattleship.JPG/revision/latest?cb=20071205061200

     

    There's nothing worse as far as I'm concerned.

     

    The whole Jedi Vs. Sith comic is actually amazing. It comes from before the prequels, so all people had to work with from Lucas was the idea of 'Jedi Knights'. That, combined with Obi-Wan in the OT talking about how technology had gotten worse/changed, as well as a few other fluff things, made a writer somehow decide 'Ah, yes, the Jedi Knights, who fly on metal galleons through space, and abide by knightly codes to defend the weak'.

     

    The whole fact that for awhile that was the canon 'pre-OT' idea, approved by Lucas, is hilarious.

  7. If you can somehow stomach it, you can run Battle of Ilum, Taral 5, False Emperor, Maelstorm Prison, and Directive 7 for your original 5. These have conversation options in them that companions will approve/disapprove of. Obviously you have to have obtained them by that point - Nadia won't gain anything from Taral 5 of Maelstrom. Though she will gain from the other three.

     

    A single run of False Emperor can get you around 3k influence with Nadia. And so long as she is your active, chosen companion (same with any other) you don't have to have her summoned. So you can just repeatedly run False Emperor in a group of four, and all of you grind influence if you want.

  8. It's because the Sith are stupid. Plane and simple. So are most people who roleplay Sith. Incompetents whose basis for RP is as strong as kids on the playground. "I am a sith so I am superior!" "Nuh uh, I have guns and bombs and can get lasers from space" "Yeah well I just steal your gun and dodge your bombs and lasers and now I'm force choking you so you're dead".

     

    SWTOR is not built for RP in the first place, but it's especially bad sith side, where people with horrible egos feel the need to try and lord over the non-sith RPers. Plus the fact that in the imperial agent story itself, every member of intelligence hates the Sith, and just follow orders to not get killed. Because to the Sith, competence isn't important, unless you're a Sith.

     

     

    Also the best way to play the Agent story is lightsided, and choosing every option that teases a Sith.

     

     

    Basically, most people don't want to roleplay subservient slaves who are too weak to fight for themselves and are just chaff for the Sith, so no one wants to play a loyalist, because if you do you inevitably get every sith going HAHHA YES BOW DOWN POLISH MY SHOES even though that makes no sense.

  9. You don't.

     

    I have sixty two million credits on one of my characters, and all my other 55s combined have about 30mil. If I want to, I can buy out everything you list and relist it for a higher price.

     

    I've done so before, though mostly with Cartel Market items. Most recently Marka Ragnos helmets went down to 90-130k once, and I bought up all seven that were on the market. I then waited a week or so, and relisted them for 670k each, and every one one of them sold.

     

     

    If I wanted to, I could do the same with modifications, armorings, enhancements, armors, or weapons. There's nothing you can do to stop it either, except hope to flood the market enough that people who play it don't want to bother. One of the big reasons I aim for cartel market items is because there is normally 1-2 pages of the rare ones at most, so I can buy up those pages. With purple item mods I tend to see 4-5 pages through all the levels and all the different mainstats. I don't want to take an hour buying them all, organizing them in my inventory, then selling them on the market.

     

    But I'm lazy. I know someone who during the 2x EXP weekend made 22 million credits off buying cheap purples and relisting them for three or four times the price, even though it was tedious as hell in my opinion.

     

     

    If you want to 'help lowbies' then go to a level appropriate planet and ask in general if anyone wants something for free. If you want to make money, go to the GTN and undercut, and then let the people playing the market make you some money.

     

     

    Edit: For a more serious example of what a market player can do, my guild master brags about revan masks - one of the most expensive items in the game, right? Well, when the hypercrates came back, the market was flooded on our server - we had eight or nine pages of revans masks. The cheapest were 8mil, and the most expensive around 80mil.

     

    The guild master bought up four pages of them (spending over a little over a hundred million credits in the process) and then waited. He just recently finished selling each and every one of them for 59mil each. He's now at 960 million credits, due to playing the market.

     

    He could probably buy out the market for every single item if he wanted to.

  10. By that reasoning, we should have a Mountain Planet, a Jungle Planet, Marshland Planet, Forest Planet and a planet so toxic it requires complete hazmat suits.

    Sorry to burst your dreams, but I don't think this indicates anything at all when it comes to future planets.

     

    Well Alderaan is a mountainous planet, Dromund Kaas and late-belsavis are both Jungle planets, Quesh is a marshland and a toxic planet, and Alderaan has lots of trees.

  11. The best way to make tanks more useful in PvP would be to extend the range and affects of taunts when used in PvP environments.

     

    As is, a proper taunting can help massively in content where the teams stay close enough together for AOE taunts to do things - however, in larger maps (Novarre Coast and the snow/grass/mid one whose name escapes me somehow) taunts just don't have the AOE to affect enough people.

     

     

    They could also give 'high threat' abilities a special benefit in PVP - if I use Force Crush as a Shadow, make them have triple the accuracy penalty against anyone but me, or make them have penalties to damage as a mini-taunt, or something..

     

     

    If an ability has a focus that doesn't work due to PvE vs PvP mechanics, add something that balances it for PvP. I can't use mind control to force an opponent to attack me, but they only do half damage to anyone who isn't me. That's a good change. Now do it to other threat-gaining abilities!

  12. They said at the Cantina that they're not finalized with prices yet, but are looking at it and know a lot of people have a lot of credits, and that 'it will cost a good bit if you want to buy everything available for the guild ships'

     

     

    This was said in response to someone saying they had 300 million credits, and would guild ships finally give them something that dents that.

  13. The initial legacy unlock is not faction bound. I unlocked him on my pub doing the Section X questline, and I was able to get him on my imp at level 1 using the credit unlock.

     

    Yeah, the reason their is a 'HK-51 Republic' and 'HK-51 Empire' unlock is because they unlock completely different (coding wise) companions. The two HK's, much like the two Treeks, have separate companion conversations depending on your side.

  14.  

    The Emperor is basically a pumped up Force Ghost so far as the story is concerned. Any 'real body' of his is basically irrelevant. He is an existence that consumes and warps the Force and bends it in ways that no one thinks is possible. The biggest way is that he can create 'voices' - these are people whom the Emperor's 'spirit' enters and guides. Whether it is direct mind control or not, the Emperor permanently changes those he enters.

     

    The act of creating a Voice, however, is incredibly taxing on the Emperor - the Sith Warrior finds a trapped and weakened Voice that is barely clinging to life, and 'frees' it by killing that Voice. The Jedi Knight then finds the next 'Voice', the one who the Emperor chose afterwards, and killed him.

     

    This is an unprecedented thing in setting - never before has the Emperor been weakened so greatly not only once but twice within the span of weeks, when his Voice normally serve for 40+ years as such.

     

    Even if the Emperor's physical body is still alive, as of Makeb he is too weak to create another voice. He is for all intents and purposes a coma patient - he may still breathe and have blood pumping, but he cannot interact with the outside world. He can't direct the Emperor's Wrath, he can't tell the Hands any orders, he can't make his presence known to the Dark Council...

     

    Even if he survives the Jedi Knight story, he is 'dead' for all that he matters to the galaxy until he regains his strength.

     

  15. The female Consular and Female Inquisitor voices have one thing I really enjoy - a lot of their options make them come off as very naive and well intentioned people. The Inquisitor can basically be 'yes mommy thank you' when dealing with Zash, and the Consular is very 'oh no bad things are happening stop bad thigns D:'

     

    It makes them very entertaining, and I certainly never found the Consular dull or emotionless.

  16. That seems highly unlikely because of how casual driven this game is lol I really hope they don't do that, that's a huge mistake

     

    Their quote was soemthing along the liens of 'There is a lot of credits out there. We can't give an explicit statement on how much guild ships will cost to fully upgrade, but trust us when we say that people who have lots will have plenty to spend.'

     

    SOmeone right afterwards mentioned they had 300 million credits, and would they be able to buy everything, which was responded to with a 'we're still balancing the costs, and planning what the upgrades will be, but it's safe to say that you'll be spending a good bit if you try to do it alone'.

     

     

    Sort of makes sense, Guild Ships will presumably be something the whole guild should work together to upgrade.

     

     

    Edit: I also think it's the opposite of a huge mistake, and don't know why you would think it would be one.

  17. Since its a purple Mat I'm guessing its really rare. And it costs about a 1000 credits to run a mission. That adds up in the many attempts that you make. It will probably take many tries to get 1 thermal regulator. It would probably cost around the same to buy one on the gtn. What is the probability of getting a thermal regulator from a mission?

     

    Using companions with legacy boosts and maxed affection, I tend to crit one out of three missions. At that cost it'd be 3k for 1 thermal. But normally I get 2-3 purple mats when I crit on a mission.

     

    It's really cheap and money efficient.

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