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Posts posted by wingspeare
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Yeah 2 is mostly for item mods so you can get guaranteed 2x the hilt/barrel/armoring etc. etc.
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I like crafting and would like to see some items added to the Cartel Market that I could use my 500 CCs a month on
1. 100% guarantee Reverse Engineer item
2. 100% guarnatee crit on crafted armor/weapon/implant/ear/mod/augment
3. 100% guarantee crit on crafting mission, something that would give you a schematic each time for instance along with the artifact and prototype quality material
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I was about to buy this as I have some extra coins and simply hate my inquisitors Seethe animation as it sometimes cancels for no reason and messes up camera a little, but if it only lasts 10 seconds I think I will pass. Thanks for info I stopped reading after the first couple pages though as it was just a few people talking at each other.
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I am trying so hard to love this game but stuff like this makes no sense to me.
I just bought the big 5500 cartel coin pack mostly for unlocks like account inv slots and account bank tab that with 8 characters that I play would have costed 400k x 8 and 200k x 8 I am not that good at math but I think almost 5million creds.
And I got one of the new cartel packs and I saw the super rare and got excited then noticed it was war hero and thought well I never pvp but I can trade it for another kind or sell but then I notice its already bound so I am screwed.
They better fix this or refund my coins for the pack, or else....or else....well I will probably just keep playing and have a crystal rotting in my cargo hold
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Check the sticky Flashpoints, Operations & Heroic Missions: Resource Directory in the STAR WARS: The Old Republic Flashpoints, Operations, and Heroic Missions section for lots of helpful info, this is the first link from that post:
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Concealment op
Others view me as weak dps with nothing unique to offer group besides the 15 sec invis skill.
I have 4 level 50s a sentinal, shadow, and commando and by far ops is the weakest in dps well about even with my shadow which is TANK spec.
I think one way to help with dps is to take shiv off 5 sec cooldown. I do not understand why it is on a cooldown it would be like putting grav round on a 5 second cooldown, the commando community would TOTALLY FREAK OUT yet for ops that is what we have
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I also posted in the suggestion threads another idea for Cybertech bikes and that is they give them the ability to craft augments for vehicles that adds 5% to any bike.
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Agree we need a way to preview weapons, the feature is already in game but when you ctrl+left click a weapon it just shows your character with armor and NO WEAPON.
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Cybertech vehicles are very disappointing right now, they look like a high school science project and don't sell on GTN.
To improve on this add a 5% increase to each speeder rank making them 95%, 105% and 115%.
OR similar to augments make a cybertech only made augment for vehicles that adds 5% to any vehicle.
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Cybertech made vehicles are very disappointing right now they look like a high school science project and have no real bonus for making them or selling on gtn
I don't think it would brake the game to give them a 5% speed bonus making them 95%, 105%, and 115%
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I don't have artifice so am not an expert but have you gone to the artifice trainer and checked to see if he has any new schematics for you to learn?
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My trooper is 400/400/400 armstech/scavenging/research and at first I thought the same thing that its a worthless profession and how we don't seem to get any orange guns except the ones that require special drops but the purple barrels we make are usually about 5% better than the blue ones on vendors sometimes more.
So I can't say its completely useless but I hope it gets improved a bit to be more useful for actual guns/weapons
Force in Balance
in Combat Styles
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