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OZGOD

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Posts posted by OZGOD

  1. It would be all well and good if you and whoever else want to have fun with this plague and play the event out. However, I am not interested at all in randomly being blown up or participating in such an annoying event. Especially in warzones when I am capping a node for example and I blow up. It's like having a constant player debuff of death, only you can't kill that player to stop them from putting it on you.

     

    What were you thinking?

     

    Buy the Rakghoul Plague cure/vaccine then. Problem solved.

  2. Hello.

    According to this http://www.swtor.com/community/showthread.php?t=407392, it seems that because bioware failed during USA play time, they compensate everyone with one free day.

    What about the rest of the world?

    We get this fail every single patch since you only consider USA play times.

    Where are our free days?

    Do you consider us stupid?

    Do you even know there is something else outside USA?

    I demand one free day for each fail during normal (not sleep) hour in my region.

    Thank you for ignoring this, maybe you should stop wondering why you lose subscribers.

     

    There's something outside the USA? What is it?

  3. paying for server transfers is NOT an option for me. there is little to no cost for bioware, therefore there should be no cost for me either. people have said that the cost is to refund BW for the money they spent on developing the feature. what am i paying my 15$/euros/whatever for then??? i pay BW a monthly fee to do monthly development work on the game, and to keep the servers running. pay them for a feature that (a) will probably reduce costs for them because they shut some servers down completely, and (b) other games, notably rift, which has about 200k to 300k subscribers, do this for me for free?? no, its absolutely unacceptable.

     

    I can see how it should be free if the intent is to a) grow the population of some dead servers; or b) if some servers are going to be shut down. But if it's for people who just want to move to servers to play with their friends or whatever, then I don't see a problem with it being a paid service. I just want it in, paid or not.

  4. Transfers please. I know it's a pain for them having to manage constantly changing server populations, but sometimes we make mistakes in picking the server we initially levelled in, because a) who knew how dead/full that server would end up being; b) my friends came to the game late and all picked a different server; and c) it's annoying having to level another toon, esp. the exact same toon if you want that for your main, all over again. I would be happy to pay to server transfer. Charge me $30 I will pay it. I will sacrifice my legacy levels if that is the impediment.
  5. If you didn't see something like this coming months ago, then you weren't paying attention.

     

    I'm sorry a playstyle you liked has been nuked from on high, but the demise of the sorcerer hybrid was inevitable for three reasons.

     

    1.)Whilst I cannot find the quote, I believe the devs have stated that if you don't want to take the 31 point talent in a tree then they are doing something wrong. The popularity of the hybrid meant attention was going to be paid to this build.

     

    2.)The Hybrid build as it is on live has too much in terms of utility, cc and damage options. Some sort of nerf was inevitable, and the nerf to wrath is actually one I predicted a while back. Seems to be the least invasive method of breaking the hybrid spec.

     

    3.)Hybrid specs are inherently unstable. Since the devs go with the expectation that you will take a full 31 point spec, I'd argue they don't consider the impact their changes will have on hybrid builds. So a change that could buff Madness but would nerf Hybrid, I believe the devs would call that a flat out buff. They have no intention of supporting Hybrid builds.

     

    Of course what is happening here is different, the sorcerer changes are clearly a flat out attempt to break the Hybrid build. In the long term, this will be a good thing. It will allow them to build specs with unique rotations and individual identities/flavours.

     

    This. From a design point of view I'd say Bioware sees it as a pretty big design flaw. The whole point of a talent tree is that the talents are "supposed" to synergize the deeper you go into the tree. Right now neither Lightning nor Madness have great enough deep talents to justifying investing more than the 13- or 16 points into each tree, and the lower level talents when combined are actually better than a specialization into the either. It was inevitable that it would be changed as the design was poor to begin with.

     

    Then again, rather than nerfing specs to address imbalances, it's always better to shift things around within the trees - pull those elements that synergize well from each tree and combine them into a single one. But nerfing is so much easier I suppose, especially if they don't have the time to redesign the trees.

  6. I think most people when they have time to reflect will realise the need for patches, especially if they fix things that are broken. (Obviously the response to that could be don't break things in the first place but let's leave that aside for now.)

     

    I don't think anyone has a problem as long as the patching process a) occurs at a regular time and can be planned around; and b) is done during a time of minimal impact to the aggregate community. It's impossible to please everyone, and usually the minority inconvenienced tend to voice outrage that is disproportionate to their number anyway. But it's the stealth or emergency patches that have no forward notification that tend to annoy people, and it is made even worse when it occurs at a time when a much larger group of people are affected by it (like an entire continent in this case).

     

    If you look at how Blizzard do it, they a) always have their weekly maintenance occurring at the same time each month; b) they have a few days' notice of considerably-sized emergency patches and keep them to off-peak hours where possible; and c) they try and hotfix urgent changes where possible so there is no server or customer downtime. Obviously they have had a few years' start on the process, but I think it's a model that BW can aspire towards. Try and make the changes as transparent to the customer as possible.

  7. I calculated this as I was Dark IV when I got her. Each Level 2 Republic Memorabilia gift gives her 26 affection. To get from 0 to 10000 affection you would have to buy 384 gifts at a cost of 600 credits each. So you would spend a total of 231k approx. to get her to 10000. Each gift has a 30 sec cooldown I think so you would have to wait a minimum of 192 minutes + however long it took you to click on the gift again if you did it non-stop. Plus extra again as you will have to keep buying gifts as your inventory fills up.
  8. Not sure where to post this, so may as well do so here. I'm sure this is one of hundreds of threads asking about the search function on the forums disappearing. Has it been disabled? I couldn't find anything stickied anywhere from Bioware either here or in Customer Service.

     

    I would do a search, but...

  9. I cannot believe there is over 50 pages of discussion on this topic.

     

    I have to agree with the above quoted comment. I am starting to think that the 'fors' and 'againsts' in this debate are both missing a fundamental point here.

     

    The 'For Combat Loggers' simply wish to accurately track the performance of their group, and rightly so. Whatever side reasons they have for wanting them is fine too but that is the MAIN POINT on their side. The 'againsts' are taking umbrage to some folks' elitist sounding and exclusionary tone, automatically calling them 'bads' and 'having something to hide'.

     

    The "Against Combat Loggers' have an idea in their minds that making such information available promotes elitism in an environment that they simply wish to keep casual. Perhaps they had bad experiences in wow with jerkish kids spamming recount all over the place.

     

    Personally, for my part, I tend to get my hackles raised when I read some of the arrogance in these posts. And it's arrogance on both sides. Much of this could be avoided if people would just step down, un-puff that chest, and put away those peacock feathers and take a moment to examine how you come off to others.

     

    Regardless, I think it would behoove many of those against this feature to google what a combat log actually is.

     

    COMBAT LOGS ARE NOT THE SAME AS RECOUNT. I really do think some of the posters on this thread don't know the difference....or even, do not even know what a combat log is.

     

     

    Exactly. People are getting confused between a combat log and a damage/performance meter. You can have a combat log that requires your RL to activate recording the log, uploading it through some parsing software and then interpreting the results. That requires a bit of effort to do, and cannot be displayed/linked in game at the time (unless it's a real time parser like World of Logs). This way you can have your RL and/or guildies still have access to their performance, and it keeps happy those people who are concerned it will breed elitism due to usage by the uninformed.

  10. For those of you who think that a combat log or any type of measure that provides transparency of performance, whether it is your own or that of others, think of it this way. Imagine if all the gear in this game did not have stat bonuses or tooltips that indicated if one was better than the other. Imagine they were just...blank.

     

    Imagine having to try each drop you found and then get into combat to see which one is helping you "kill stuff quicker". Eventually you will figure it out, or you will make do with an underoptimised set because you might still be killing things with lesser gear.

     

    It's funny. With gear and other items, we want to know what value each is providing to our character, but when it comes to players, somehow it's not acceptable to try and determine the value they are bringing to a raid or group. Because maybe some people's feelings might be hurt by what the meters reveal. Keep in mind that the PLAYER is in total control of what his or her meter displays, because it's his or her own performance that is being measured.

     

    And a meter doesn't tell the whole story of someone's value - but it is an input that can be used in evaluation, along with other things, like whether the person stood in fire (again, a meter can tell you that by looking at Damage Taken, which is in fact probably the most important measure that most raid leads will use a meter to review, far more than DPS or HPS or whatever). Or how many times someone interrupted/dispelled/etc, which is an indication that they are able to execute a strategy properly.

     

    Right now it doesn't matter because all the content is easy - the fights are pretty much tank and spank. Once they get harder, and groups start failing more, and hitting enrage timers, it will be a different story.

  11. Joy another thread. Well since its new ill just put in my vote once more. Above is basically my view on it and something that has been constantly dismissed by those for it. Probably the very same ******** that get a kick out of destroying the community. Players have been already clearing raids without its use or dependency on any form of meter what so ever ... and the community is better for it. It is PROVEN to not be needed.

     

    You know your on to something when the best that can be said for it are ad hom arguments ("youre just a bad, that doesnt want to be seen, herp derp") trying to further dismiss the adverse effects this has on the games community.

     

    Hopefully they stick to their guns, on the more recent quote by Georg and only make it a personal log so players can only look at their own DPS to better their own toon if they need to. Public logs are only even remotely useful (not needed) for enrage bosses ... and I certainly do not think its worth knocking the community down another level for a tiny convenience thats only applicable to a tiny percentage of bosses in the entire game.

     

    Kind of like playing a football/basketball/insert sport here game only by recording the final score eh. Don't know how many incomplete passes Brady threw, don't know whether to play Welker or Ochocinco.

     

    Of course, if you're playing a pickup game after school or work, then it really doesn't matter who scored, or for that matter what the final score even is.

  12. I'm confused about why people would complain about meters, whether they be for damage, heals, or a meter for measuring stuns, snares, etc. They're just a way of measuring performance. They are unnecessary when levelling content, but if you want to have a viable end game they are a great tool for figuring out how to improve, both individually or as a raid group.

     

    Meters are not bad per se. They are just measurement tools, like speedometers or rulers. It all comes down to how they are used. If all you are doing is driving to and from work then a speedometer's only value is to make sure you don't get a ticket. Players who aren't interested in competitive endgame will probably never have a need for a meter. If you just play for leisure then your only criteria is to be happy while playing. But when it comes to competitive endgame it becomes important to quantitatively measure performance so you can see where you are failing and fix it. It's like being a race car driver; if you are a race car driver then a speedometer becomes important, because it helps you to objectively and competitively measure your own performance and that of members of your team.

     

    Maybe right now SWTOR endgame is pretty easy and you can use a binary solution set: either we killed the boss or we didn't. And certainly meters are imperfect in that they do not take into account variables like movement in a fight or certain fight mechanics that require DPS classes to have some downtime to fulfill other functions. Just like a speedometer reading doesn't tell the whole story as to what is the best racing setup for a race car. But if you want to have some credible theorycrafting on classes, abilities and the like, then you need to be able to measure what those abilities are doing. Meters also help provide a quantitative base for balancing classes.

  13. I've been browsing the Sith Warrior forums for a few weeks, and something I've noticed is a rather overwhelming disdain towards Marauders, saying that they're a bad/difficult/inferior class to play when compared to the Juggernaut. I've been playing a Marauder since launch, currently have her at 45, speced in Annihilation with mostly orange commendation gear, and I really don't understand the overwhelming hate. Personally, I love my Marauder, and I've had fun learning how to play her. I don't think I'm an exceptionally good player, not by any means, but playing as a Marauder hasn't been overly difficult for me. I can take down strong enemies and elites up to two levels above me, and still walk out of the fight with 30-40 percent health, so long as have Quinn healing and some medpacks on hand(i need them more for the elites, not the strongs). That being said, I haven't levelled a Jugg yet (or even the Jedi equivalent of a Jugg), I don't do flashpoints/operations, and I don't PVP, so maybe in those circumstances, a Jugg is better, and I have no experience playing a Jugg, so I couldn't say myself which one is better. But as far as PVE goes, I find the Marauder to be a pretty solid and strong class, especially with Quinn tagging along as a healer (I use pretty much no one else).

     

    I guess what I'm trying to ask is why there seem to be a lot of people have a great disdain for Marauders, when I haven't encountered much trouble trying to play one at all? I'd appreciate feedback from PVE players who dislike Marauders, as PVE is what I play almost exclusively.

     

    There's a belief that if people QQ enough about a class it will eventually get buffed. As if developers make class balance decisions based purely on people's QQ, particularly QQ with no data behind it.

  14. Well, at least you're reasonable about it. I see people arguing that the current LFG tool is perfect, which is ridiculous.

     

    I don't see how an LFG queue would enable someone like Packhunter to carry on. If he has a bad reputation, he's going to be excluded from a group. If there's no queue, he's excluded from the get-go. If there's a queue, he's kicked from the group after thirty seconds. Either way, no Packhunter.

     

    At least until he changed his name and becomes anonymous again eh. Bioware preventing people changing their names is actually a bigger deterrent to bad behaviour than having or not having an LFD tool.

     

    Personally I think the main reason for the lack of an LFD tool is a lack of resources on Bioware's part currently, more than any altruistic desire for socialisation or lack thereof.

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