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Dargnon

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Posts posted by Dargnon

  1. The game has to make you spend your gametime SOMEHOW.

     

    If they make travel from point A on planet X to point B on planet Y faster, all future content will have to last longer, so players wouldnt be done with it faster.

     

    Which means, instead of killing 20 mobs, you will have to kill 30, instead of waiting 4 secs for something to happen, you will wait 10 and so on.

     

    The game has to make you spend your gametime SOMEHOW. You can spend some time traveling, OR you can have it instant, but then you will be doing MORE GRIND.

  2. Disagree.

     

    The TRAVEL is supposed to be MEANINGFUL and your location in the WORLD is supposed to MEAN SOMETHING.

     

    Games where you TELEPORT INSTANTLY lose all feeling of REAL SPACE and because travel is instant, all CONTENT has to be made LONGER-LASTING to compensate for instant travel.

     

    Which results in having to kill 50 mobs instead of 30 and in generally more grind, because the developers HAVE TO MAKE YOU SPEND YOUR TIME SOMEHOW.

  3. Before the patch, i clearly saw, which abilities are ready (LIT) or on cooldown (GREY).

     

    Now, i have to actually look at the toolbar for a much longer time to determine, IF and WHERE is the cooldown line, because ALL the abilities are now fully LIT.

     

    Still, like 20% of the time, i press abilities that are on cooldown, because the cooldown line is only like 1 or 2 pixels wide and almost invisible.

     

    Its a big issue if you have a lot of abilities with 30 secons - 5 minutes cooldowns. On a 5 minute ability, for the last 10 seconds, theres NO COOLDOWN visible AT ALL!

  4. I agree. Even though the stories are good and interesting, you can't only do them. I mean, you get 3-4 story quests per planet and every other quest is kill x, collect y, which are far from fun. Also, there's no choice as to where you can level. It's just the same linear course over planets every single time. Also, PvP is just a sidetrack to leveling - the experience gains are outrageously low.

    That said, I believe that the insane amounts of grinding and the lack of choice will break this game (at least, for me, they have). When I bought this game, I did so because it was Star Wars and because I was expecting it to be similar to WoW in leveling, dungeons/flashpoints. It's far worse than WoW is, much as I'm bored with it.

     

    WoW was much worse when it launched. There were less features, less dungeons, less everything.

  5. In my Suggestions Series iam focusing on aspects and features of SW:TOR, that are already implemented, but are under-used, unfinished and could be used to much wider extent if just slightly improved, with minimal development resources investment.

     

    Darg's Suggestion no.2: Jukebox and favorite songs as another way to get affection

    Currently, the Jukeboxes in cantinas are a promising sandbox / social feature. Yet, vast majority of the players will most likely try them out once. I do love sandbox and social features and would like to see these used more often.

     

    To do so, they could easily be used to raise your affection with companions. Each companion would have certain favorite songs and when the player selects them on the Jukebox, the companion says something like "Thats my favorite", "I always remember my mom when i hear this one" "This one makes me feel like killing some g*y Jedi" and so on.

    Of course, there would be a timer on it, so you wouldnt be able to "spam" the songs. Also, there are multiple types of jukeboxes, so you would have to try out several cantinas and many songs with each companion!

     

    Result: People hanging out in cantinas A BIT MORE, people actually using Jukeboxes, various music being played in cantinas and a better immersion.

    Adds another layer to each companions character too!

    Possibility to tie it in the romance somehow, like certain dialogue only available when you play that companions favorite song.

     

    I wonder what would be Blizz's favorite song :)

  6.  

     

     

    I don't understand the immersion argument either. It's somehow less immersive to imagine just landing your ship at the spaceport on the planet? Last I checked Han never had to deal with retarded orbital stations to land the Millennium Falcon anywhere. Even on Hoth, he landed it straight on the friggen planet like a boss.

     

    .

     

    It is exactly "Dumbing down the game". Because the game isnt just about shooting. It is also about TRAVELING ACROSS THE GALAXY FAR, FAR AWAY.

     

    So after the travel is made instant, what will be removed next? Maybe dialogues?

  7. I agree with this wholeheartedly. They add insult to injury by not letting you use your speeder in those areas.

     

     

     

    What are you talking about? At release of SWG I could get planet to planet faster and easier in SWG than I can in this game.

     

    10 minutes waiting time for a shuttle. So it took time. Sometimes you were lucky, sometimes you waited 10 minutes.

     

    What iam talking about is IMMERSION. I LOVE IT when in my class quest iam supposed to travel to some other planet, even a planet where i have been before, because that is realistic and makes it feel much more like real world. Traveling in your ship, when you actually have to enter the ship and exit it manually, you either dock in a docking bay or at an airlock at a space station....

     

    What people who prefer instant travel dont realize is - every second that they will let you save on travel, they will have to compensate in form of some content, or the game will be getting shorter and smaller. And when traveling is fast, it promotes grind-type content. They will make quests slower, more tedious, because they need to make you spend the time SOMEHOW.

     

    In late SWG, you ported from place to place instantly. And all the new content was grind and collections, that took days and wasnt fun.

  8. Remember SWG, when traveling mattered?

     

    And then, they slowly introduced various instant teleportation options. Totally killed the immersion. Instant gratification. And because it was so fast to get anywhere, they had to make actual content much slower, they had to add more grind. Because it took you seconds to get where you wanted.

  9. NO.

     

    This is one of the things that have surprised me the most. How realistic the travel here feels. When compared to primitive WoWish games, where you just port from place to place, this is just amazing.

     

    And the design decision that some planets dont have hangers, but only shuttle, which takes you to your ship docked at a space station - I LOVE IT.

     

    Every simple developer would just put one universal hanger to every main city and be done with it. And thats exactly the lazy unimaginative solutions i hate.

  10. 9 days after a release of a MMO and youre complaining about the lack of communication? Its christmas holidays too. MANY workers have taken time off until the new year.

     

    Usually, i dont even EXPECT most people to be in office until january. Also they deserve some time off after the final run before release. It is very common for developers to stay quiet for a while when they release a new game or a big update.

     

    If they wouldnt share any information in january, now that would be disapointing.

     

    But actually, hey, they all HAVENT taken time off and are posting new information, and that is very much ABOVE AVERAGE communication. I have played about 10 MMOs and this dev team so far communicates VERY well.

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