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Posts posted by Dartanel
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The Jedi Mind Trick isn't any more potent than a typical hypnotic suggestion. It's just able to be applied instantly.
That's why it's described as 'a strong influence on the weak minded'
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Didn't Yoda say: "Once you start down the path, forever will it dominate your destiny" So in turn can you really go from dark to light? Anakin did, but where do you draw the line of gray?
Dominate your destiny, not neccessarily dominate you.
It means once you do something Dark-Sided you have to live with that for the rest of your life. Even if you turn away, you spend the rest of your existence living it down. Every day of your life you're looking over your own shoulder, questioning everything you do, afraid every choice might take you back.
Oh, and Krystian, the quote comes from Empire Strikes Back.
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Basically its become standard procedure in MMO game development not to talk about something unless it's in a final form.
As long as the 'secret space project' is in development, it'll remain the 'secret space project' to avoid the inevitable firestorm that will result when they say it'll be a but ends up being b.
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Incorrect.
Originally, for example, you could make a companion so mad that they attacked you and forced you to kill them. If you did kill them they were *gone* permanently. No take backs. No do over. No way to replace them. They were simply GONE. BioWare took that out and it was already coded into the game.
Originally, for example, you couldn't turn off corruption, if your character went to the Dark Side you looked ugly. It was a superficial consequence for poor behavior. BioWare caved in and made it optional.
Which proves my point.
Bioware wanted to do these things, but reality came up and smacked them in the face.
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Really the problem is BioWare misunderstood their core audience.
We didn't want a softball experience. We wanted real consequences for our actions. We wanted REWARDS for "walking the line" and we wanted REAL PENALTIES for "breaking the rules" we wanted an RPG with a stern GM who gave you freedom, but had consequences for that freedom.
BioWare wanted, instead, to be WoW.
I think you're underestimating Bioware's amibition.
Having a branching storyline is fine when you're only doing 1 story. But when you're doing 8 the cost just becomes astronomical.
I'm certain Bioware wanted to do a storyline with real consequence, but reality and EA's purse strings just got in the way.
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Drop a bowling ball on your toe and write out the sound you make phonetically.
That should give you a sufficiently angry sounding last name.
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i don't believe the force needs humans/aliens for anything. the force just exists, both sides of it. if you take away all the jedi and sith, the force would still be swirling around, just being
The force is 'An energy field, created by all living things'
The force is, in essence, a creature, and every living thing in the Galaxy is just one of its cells.
Force sensitives represent a combination of the Force's Nervous and Immune systems. Without them the Force would devolve into an inert mass.
That said. Emotions, even negative ones, are perfectly natural and a part of the Force. The difference between light and dark are whose emotions. A Dark Side force sensitive becomes so not through hate or fear, but the underlying selfishness those imply. The transition from light side to dark occurs when a person puts their own concerns over the Force's to the point where they stop channeling the Force, and instead start stealing from it.
Dark side energy is the rotten, corrupted Force that results from this parasitic transfer. To the Force, it's a toxic pus. Like any living creature, a state of balance is a state of health, which means a state free of this corruption.
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Think of it this way:
The term 'Living Force' is meant to be taken literally. The Force is a macrocosmic being to which every living being in the Galaxy belongs, much like we are a collection of cells bound into a larger entity.
Force Sensitives are much like nerve cells, a particular breed of cell that's slightly more aware of its existence as part of something greater.
A light sided Force user accepts their part in the greater whole. Through that oneness they call to the Whole for guidance, and call to the Whole for action. A light Force User picking up an object with telekinesis is analogous to when an itchy patch of skin compels you to scratch. That small patch of skin called to you for action and you responded.
A dark sided Force user uses self-centered passions and negative emotions to rip away from the Whole, grasping and tearing what energies it can. And by the very act of ripping this energy away, the energy rots and withers, becoming what is known as Dark Side energy. Dark Side Force users are, at best, parasites and, at worst, cancerous blights on the Galaxy.
So, yeah, it might sound like a Light Sided Force user is a slave, but they're a slave to a master with no will of its own. The Force doesn't have an Ego. It isn't self aware, nor does it have a will to impose upon itself. So Light Siders are slaves to a master that blindly responds to their commands without question or thought.
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Any of those three Prototype quality resutls from RE-ing the Heavy Military Belt can be themselves RE-ed into one of several purple level schematics.
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Fortified Lacquerous Jacket, lvl 39 medium armormech pattern, is the particular model you're looking for.
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The difference is that Assault Plastique (despite appearances) is a single target ability. It gives you a higher damage option for when you don't want to break CC or when you're dpsing a lone target.
Whether or not that's worth a talent point to you is up for debate.
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In this case, I believe it's the particular pattern you're working on.
Crit formula for missions is:
10% for orange missions
15% for all other missions
+1-5% based on affection
+companion crit trait if applicable
Since the armor you're making is orange difficulty, it has a reduced crit chance.
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You have to put your companion away, though - Otherwise your jumps will be screwed up. Platforming becomes much easier when you are by yourself.
How, exactly?
When you're doing platforming segments, your companions just sit on the ground looking up at you. Occasionally they teleport up to you and just stand there. They have no collision even when they do, so they have no measurable impact on your platforming.
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As far as the one on Nar Shadda, if you aggro any mobs while drifting overhead, your companion can easily deal with them until you drift out of range. Plus it's an Aim datacron, and there's zero loss for a sith warrior to come back at, say, 25, when there's 0 chance of you aggroing anything while on the kiosk.
As far as the one on Taris, if you aggro anything while hopping up the shelves, just keep going, you'll be out of their range in seconds. You'll just take a couple hits and have to work without sprint until they evade. Which is probably a good thing. And again, that Datacron is Cunning, so you're free to come back at a higher level to not aggro anything.
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Near-human as in no longer a Gand.
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The stable of companions for each class currently follows the following template:
1 Healer, 2 tanks, 2 dps (one of each ranged and melee)
What if there was a second template each group followed?
Specifically:
1 Male light-sided romance option
1 Male dark sided romance option
1 Female light sided romance option
1 Female dark-sided romance option
1 'Mascot'
How would your favorite class' team be different?
For example, the Trooper.
The Trooper currently has:
Aric (male neutral romance option)
Dorne (female, light-sided romance option)
4x (mascot)
vik (non-romance option)
Yuun (non-romance option)
If this template were applied, I could see Aric being written as a harder-edged anything to get the job done type, making him the dark-sided male romance option. Dorne and 4x would remain unchanged. Vik would be rewritten as a female near-human, becoming the female dark-sided romance option. And Yuun would be rewritten as a near-human male, becoming the male light-sided romance option.
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You could try forming a four-man group of all troopers and doing Lost Island Hard mode. The last boss drops columni main hand token and the game weighs the loot table to favor people that are actually in the group.
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That's it, but note that this only applies to gathering missions, not gathering nodes in the field.
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A good guideline is the materials used to make it.
In this case it takes rank 2 underworld metals to make, so rank 2 underworld trading missions are likely to be your best bet.
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Poking around Torhead, having to go just by the icons, looks like your best bet might be the Trooper's Renowned Helmet, which you can purchase from the legacy trooper vendor on Coruscant.
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Dot clipping is when you refresh a DoT effect before all its ticks of damage have had a chance to apply.
Best example would be incindiary round. At four ammo it's something you don't toss out lightly. If you fire a second incindiary round at the target while you still have a second or two left on the original incindiary round DoT, you lose the last tick of damage from the first DoT. This wastes ammo.
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Why try and crit craft the Chopper?
Spam investigation until you get the new 'Elegant Modified Vibrosword' and try to crit craft that. Much more reasonable mat costs.
OK. I'm not 100% sure there is a vibrosword one, but after getting Techstaff and Pistol, I'm confident they made one for all weapon types.
The Gree
in Story and Lore
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Don't think so, I think 'The Emperor Strikes Back' is a little ways down the road.