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Posts posted by svenbu
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It is no longer possible to open weekly gear boxes received - since those where opened previously in renown menu.
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Hi guys,
I recently started a new toon and finished origin story + Ilum. Then I though it could be nice to run the Macrobinocular and Seeker Droid quest lines again. Unfortunatly the rewards are somewhat irrelevant (even if you would be on intended level of 51/2). These need really be adjusted to your level - and maybe offer a blue item instead of a green in order to encourage ppl of doing it.
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Hi,
I have issues with renown crates:
on my Sage I finished the story and opened so far 2 renown crates. Both did not reward any gear at all (or anything else for that matter). Kind of don't want to open any more cases on this character..
on my Mercenary I get rewards - as intended I suppose. Although always useless - and not in accordance to actual rating. It's almost always lower iRating than actually equipped. Rarely on par.
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Hi.
Your level
65
Roughly Average Item Rating
208-220 (no ops gear)
Discipline
Gunslinger, most datacrons, legendary buff, all maxed out pre 4.0 companion buffs
(Founder played for a long time - but not an OPS or PVP player)
Companion
HK-51, Koth
Companion role
Mostly Tank, Heal on special occasions
Companion Influence level
25 and 23
Which Mission or Star Fortress are you playing (Solo Mode? Heroic Mode?)
Mostly SOLO (not by choice), Planet Heroics, Tact FP
Your personal experience while playing this content
SOLO SF: No problem what so ever. You have to use some of your abilities to survivie - but mostly fun to play.
Heroic SF: Pre 4.0.2 I got through it until the main boss. And until then it was challenging and fun to play (Alderaan) Attempted to kill the last boss 5 or 6 times and gave up. (Gear was not that good and comp. was low on inf. (No buffs either). Fun? No - not for me. Assume I'll play this through in a group - which is fine for me.
Planetary Heroics: They are all from a breeze to "s*** what happened?" That is independent of the comp. The later Heroics can be hard (harder then intended I suspect) (Yes, looking at you Makeb).
In general I do think the nerf was to harsh. But I noticed as well that comps are outright not working as they should. HK for instance has this weird thing that - put on tank stance - he storms ahead takes aggro and jumps back to player (Me beeing gunslinger - turreted down). By standing on top of me he puts me in the line of fire - and I have to move and loose DPS in the process. Koth works much better that way. But both have a problem of keeping mobs aggroed. As healer .. well they are weak - let's leave it at that. Both are sometimes just standing around - thinking about something - and midfight - suddenly wake up. :-) Can be fun too but not in a challenging instance.
Hope that helps.
One thing - as others have mentioned already - I do not understand. Why on earth are you guys not using PTR for this kind of testing..?
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/signed
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Hi - thanks for this guide. Was looking for something like this for a while.
I've got a question regarding tank comp. Let's take Treek as an example:
Well as far as I understand Aim (Treek), Endurance, Shield, Absorb, Defence are the most important attributes.
Endurance, Aim = no diminishing - so give it all you can
Defence = max. 300 points
The rest is to put in Absorb and Shield. (in a 50/50 ratio)
Is that somewhat correct - without taking it too serious?
Thanks,
S.
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