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LordTyraxus

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Posts posted by LordTyraxus

  1. Vengeance is slightly better in boss fights as you spend quite a lot of time running to your target so the DOTs help maintain DPS.

     

    However Rage is BY FAR better for PVP - there is zero comparison between the two.

     

    I personally use Rage for both PVP and PVE - 90%+ of the time I finish top in models and top 3-5 in damage and I just finished EV and HH as the DPS Jugg with no issues.

     

    If all you want to do is be good at PVE I would probably spec Vengeance as it is better (however not by much).

     

    If you want to PVP and PVE I highly recommend Rage.

  2. Things get a lot better as you level - at 41 now and after alternatively loving and hating my dear Jugger through the levels I am now smitten.

     

    Its a cliche but like all tanks he is gear dependent - the healing companion makes a big difference as well.

     

    If you are levelling and not enjoying it, it probably means you need to update your gear.

     

    I was in your shoes and all I wanted to hear was - it gets better.

     

    Well.........it gets better, a lot better!

  3. I understand your pain. If three guys plan it right, you are done for without being able to move. Maybe a buff that prevents cc for 15 secs after getting out to prevent it? And then increase the cool down for the cc breaker so it cannot be abused?

     

    This is a stupid point - if 3 ppl are focusing you, you are dead regardless of CC.

  4. I was wondering how my fellow Juggs have been performing in Warzones - feel free to post any screenshots of scores in here.

     

    What are peoples thoughts so far of Jugg performance in PVP?

     

    A couple things that are "sorta" bothering me:

     

    Damage scores - I am yet to see a Warrior or our mirror hit over 200k - yet I have seen Sorcs hit this regularly as well as the occasional Bounty Hunter.

     

    Is it realistic or even (I hate using this word) "balanced" for wanting the melee classes to hit the same numbers as ranged classes?

     

    If anything I thought melee classes should be higher than ranged classes purely to make up for the fact that we have to be in the thick of things while they can pew-pew from a safe distance.

     

    I am unsure what it should be - very interested in what people think - should we be around the same mark damage wise?

     

    The other thing that "sorta" bothers me is the Protection numbers - from what I have seen so far (only L22 so things may change) a really good tank may be able to get in the 40K-50K as far as protection is concerned.

     

    Does this mean that we are useful - do you measure Protection numbers in the same way we would look at Healing? Sometimes when I am Guard/Taunting at a distance I wonder whether I am even being useful and whether just rolling a healer and sitting back and healing would do a lot more - especially when good healers can hit 150k-200k with regularity.

     

    Just some general thoughts - I do not really have an opinion either way - just thought I would throw this out there and see what others think.

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