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Alteray

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Posts posted by Alteray

  1. Well at first you are a well known acolyte (given you are a coddled, all-star advanced student).

     

    Later, you are an apprentice to Baras, a very powerful and influential Sith (and most of the people you are dealing with are at his bidding and forewarning. Outside the story arc, I mean, lightsaber is a giveaway --notice they rarely identify between Inquis and Warrior Sith. You are Sith).

     

    Later on you are a hero in your own right. Having scored major victories on multiple planets, and accomplished various tasks for your master. Most Imperial officers would be briefed on your presence if you arrive. Hell, you suffer that as early as Balmorra.

     

    You're right about that for military based situations, I forgot my character was famous, it makes me feel a little better thinking the game was intended to expect you to be a pureblood. The situation that bugs me is how civilians and non military people/republics who never met you before can also tell you are a sith. Maybe some assumptions were thrown in there by the writers as well.

  2. I am curious, in the world of star wars, how easy is it to tell if a non pureblood is a sith? I play a light side human as my sith warrior and it boggles my mind when amost NPCs can tell my character is a sith right away.

     

    Throughout the game there seems to be numerous hints that the character should be pureblood. Early off he/she defends their lineage in Korriban. Then all other NPCs seems to be able to tell he/she is a sith at first glance throughout the game.

     

    My thought are unless non pureblood Siths typically give off an aura of some sort or that clothing and a light saber is a dead giveaway, characters in the story can only tell that the unknown warrior is a sith because he/she is pureblood. Your thoughts, everyone?

  3. The best part of Vette is really her storyline, she is the only one in the SW class where you actually have to help interact with her story and visit different locations for her quests. That I actually wished was incorporated more into the rest of the companion stories.

     

    But yes I agree with you, I cannot seem to use her as a Marauder. It's just tough when you want to use her or another companion for story events where it ends up in a fight and you cannot switch companions during then. I'm always using Quinn so he capped out on affection points way before any other of my companions because I depended on him for major event/fights.

  4. I agree about Quinn. I'm playing a male SW, but, from what I hear from others who romanced him, he's very dreamy and generally awesome.

     

    If I were you, I'd probably check Republic side, too. My female Smuggler found Corso to be good enough (if you change him to a more manly Asian gangster, or some other tough-guy appearance - not the gloss-lipped... thingie that follows you around). Doc's a one hell of a dirty-mouthed macho as well, from what I understand (once again, my Knight is male, so I haven't experienced the romance plotline. But he's quite funny).

     

    Until he betrays you! :) But yes I agree, Quinn all the way, there's something very sexy about a cunning, by the book military man who has a lot of internal struggles at first and you help him rid of his problems and he turns into "A Better Man. "

     

    Not sure if anyone has read this article about women being attracted to miserable men hahaha but it's true!

    http://www.dailymail.co.uk/sciencetech/article-1390319/Scientists-happy-men-significantly-attractive-ladies.html

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