Jump to content

owenstm

Members
  • Posts

    15
  • Joined

Posts posted by owenstm

  1. When we finally defeat them in an Operation, anyone else think when we unmask them it will be some crazy reveal? We know they are Human, and they have lived beyond their lifespan. What if when we take off the mask they are someone like Bastila, Kreya, Nihilus, Darth Malak, Jolee, or even Exar Kun?

     

    It just seems to be so out of character for Bioware to keep them masked and shrouded in mystery for this entire time and not have any big twist like this.

     

    I haven't done the operation where you kill Styrak yet, though, and from what I have heard you don't learn anything after you beat him... so maybe they are just unknown humans XY and Z.

  2. When Toth turns a greenish color you should stop dps and go to the healers. This is during the rock throwing phase. There should be red text that comes up and says something like "Toth Enrages". During this phase, the only reason to stay next to toth is if you are the tank or in hard mode if you have the yellow circle. When he does his aoe jumps while enraged, he can take out melee who aren't fully healed.

     

    This is probably what is killing you. When red text flashes on the screen "Toth is going beserk!" or something similar, all melee dps should get away asap, since this means all of Toth's attacks deal double damage. Once he jumps the first time after beserk (which you should have dodged) jump back in.

  3. Does it go something like this? I mean tier by difficulty not tier by what gear you get btw.

     

    Tier 0: EV story mode

    Tier 0.2: KP story mode

    Tier 1: EV hard mode

    Tier 1.2: KP hard mode

    Tier 2: EC story mode

    Tier 2.2: TFB story mode

    Tier 2.5: EV nightmare mode

    Tier 3: KP nightmare mode

    Tier 3.5: EC hard mode

    Tier 4: TFB hard mode

    Tier 4.5: EC nightmare mode

  4. The change to Force Wave/Overload was a BS change in which they lied to us and said that we were hitting unintended targets with the 360 ability. You know, because when we have enemies all around us, we only really wanted to hit people in a stupid cone in front of us. If we were in a pvp match and hit an enemy we didn't initially see, disrupting his efforts against our team, that was bad and we needed to ruin that ability.

     

    It was changed because the 360 knockback was so ridiculously overpowered in PVP.

  5. Combat's main problem was that since it was mostly burst dps, if you get interrupted or knocked back you were in a little trouble. Now that CCs and knockbacks have been nerfed quite a bit, Combat gets a huge buff (especially since the consular/inquisitor no longer have 360 degree knockback, god that was annoying).

     

    The burst DPS from Combat is so ridiculous, I would call it overpowered if I didn't play one myself :) If you land a precision slash + master strike + blade storm then GG that player will be dead before they even get a chance to target you. A full stack of centering is our other huge burst dealer, zen mode + precision slash + 3 blade rush + blade storm is another gg player is dead in 3 seconds.

     

    The biggest problem is Combat is make or break with Precision Slash. If that is on CD, use your force camo or force stasis to buy some time for yourself.

  6. I just want to make sure I am optimizing my DPS, since I am using Zen pretty much every time I get 30 stacks of centering.

     

    During elites/PVP/Raids, most of the time it is Zen -> Precision Slash -> 6 Blade Rush spam. I usually hit 4 blade rushes with Precision Slash active. Is this correct? Or should I try to sneak in a Blade Storm crit with Precision Slash active?

     

    It seems Blade Rush has a significant delay, dealing main hand damage immediately, then Ataru strike and offhand damage like half a second later. Is this normal?

  7. As a Jedi Sentinel, T7 sucks. Against champion mobs, it is impossible to ping pong aggro since he is a tank. He gets focused on immediately and dies before making any large impact in the fight. Against an uber boss mob, I jump in with saber ward and rebuke up, dps him until I have about 50% health left, then use force camo to get 100% aggro on Kira, then jump back in the fight and finish him off. Most of the time Kira doesn't even die, but if she does I still have half health and a medpack to finish the fight no problem. Hardly ever had to redo boss fights.
×
×
  • Create New...