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Shaya

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Posts posted by Shaya

  1. OP I do get what you are saying. I dont like to PvP myself but....many people do.

     

    So how do we fix this? Its actually very very simple. Make all skills have a PvP version and a PvE version that is flaged with either PvP flag, on or off. Yes I know a concept that actually works. This way they can tweak and nerf skills for PvP and the PvE version is unaffected by it.

     

    Its simple it can be done in game already and best of all both sides get what they want and need. Plus it makes the balansing of the game a lot easier. And oh yeah other games have this system and it works.

  2. Make it so, for example: Electrocute has a 10m range in PvP and a 30m range in PvE via the PvP flag, as in if its on or off.

     

    This way you can seperate PvP entirely from PvE and vice versa. This will make both camps very very happy. And best of all it will make balancing PvP not affect the PvE balance at all.

     

    This is a solution that will make it alot easier to balance both sides of the game as well.

  3. They should just make it so PvE and PvP are two seperate things, that way the game gets alot easier to balance as well and yes other games have done this and yes it does work very well.

     

    You make it so each ability have 2 stats, one for PvE and one for PvP. For example take Electrocute, make it have the 10m range in PvP but when used in PvE it is still 30m range. How does the game know what stat to use? Simple PvP flag on or off?

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