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jhaedin

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Posts posted by jhaedin

  1.  

    Commandos:

    Revert the heat changes. They are extremely punishing on new Commandos. Instead, adjust how Commandos scale. Currently Underworld Medicine (Scoundrel) and Medical Probe (Commando) heal for exactly the same, and for the same % resource cost. AP/MP combos cost the same as UWM/EMP, but AP is far stronger than EMP. Instead of punishing leveling and entry raiding Commandos, slow how fast we scale by decreasing the coefficients on Adv Probe and Preventative Medicine. These are also easier to re-tune if you feel you went too far or not far enough, or find they are over- or under-performing relative to other classes at later levels of content.

     

    Restore SCC functionality. The meaningful choices during this short uptime were what made healing on a Commando interesting and the ability to use it well separated a decent Commando from a great one. Nerfing this ability decreases the reward for skill. If the Kolto Bomb DR shield was problematic with more than one Commando, make it so that a person can only benefit from one, and the second one cast merely refreshes the duration.

     

    Weaken base heals, buff SCC. SCC is the defining ability of the Commando/Merc healing style. Using it well rewards skill, and differentiates players. Nerfing it simplifies the class and increases homogenization between classes. SCC has a max of 40% uptime (10s duration, 15 to rebuild 30 CSC charges). Instead of nerfing SCC by 5%, nerf the main heals by ~8% and buff SCC to a 15% bonus. Adjust those numbers as necessary to hit the right benchmarks, but keep the style intact.

     

     

    General Suggestion:

    If resource management is a problem, adjust boss HP and enrage timers so that healers need to do ~25% of the DPS that a dedicated DPS player does in order to make the timer. This would require more ability usage, decrease downtime, and, most importantly, reward skillful play and make for more interesting healer gameplay than just whack-a-mole.

     

    Well, I haven't posted anything for months, but this finally got me to come out and speak up.

     

    Thanks for saying exactly what I was feeling. I feel that smart players that know their class and use a good rotation are rewarded by using SCC. These changes seem to just dumb it down and make it almost useless.

    I also like the suggestion to only have Kolto Bomb damage reduction apply once per person instead of being able to stack.

     

    The general population seems to believe that Sorc AOE heal is needed for pretty much all end game content. Being a Merc Healer and a Raid Leader for my guild, I have been able to prove that 2 Merc healers can handle the HM Operations. For the most part though, everyone believes that Sorc healers are needed for that AOE.

    One of my Merc healer friends was removed from a HM SOA Pug group because they said they needed a Sorc Healer. Yes, they were wrong, but that only demonstrates the general perception that Merc healers are inferior to Sorc healers.

     

    Also, specifically Jarg & Sorno is a really hard fight in HM/Nightmare. I have The Infernal title on my Merc healer and consider myself pretty good (don't ask why I don't have Unyielding). I seriously don't see us beating Jarg & Sorno in Nightmare with only 1 medpack and the nerfs to healing that are coming. My heat management is going to end up biting me in the end.

    People tend to take big spike damage in that fight and large quick heals are needed.

  2. This post is full of truth and should be repeated. If you want to make money without slicing, start putting your mission skill rewards on the GTN and slicers will buy them. Especially if you're on The Constant and can get grade 2 and 3 underworld metals. Gouge us even, please, because, at least on my server, there is absolutely no supply and plenty of demand.

     

    This is true, I just got gouged last night. I needed some underworld mats, and I didn't have it because I took slicing... I got totally ripped off for some terenthium.

  3. People are getting in vent and raging. People are going on the forums and raging. Has Bioware even commented on implementing a fix for this?

     

    I want to know why there's twice as many east coast servers than there are west coast servers. And if you look almost every single west coast server is completely full. It's 11 pm and the queues are still 1hr+.........

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