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Lumenadducere

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Posts posted by Lumenadducere

  1. I don't mind them either, but the way they're acquiring them and the way the moderators are just letting it happen even though it breaks terms of service is disrespectful.

     

    I know most people aren't spiteful enough to do that, but if someone who really likes the story but wants to save money wanted to, they could unsub, listen to the dialogue, watch the videos that come out on youtube, and never pay for the game.

     

    I know it's the 21st century and a small fraction of ppl are going to do that anyway. They're scum like that. But those mods should not be enabling that behavior.

     

    None of this makes any sense. Datamining and spoilers are all clearly marked, and anyone who isn't paying for this game and only wants to see the story already has dozens of active YouTubers who happily post videos for content a day after it's released. You realize people do Let's Plays and show off the new chapters as they're released, right? In all sorts of class, alignment, and romance combinations. Should they also have action taken against them?

     

    What difference is there between what they do and the dataminers who write up that info a month early? Do you really think anyone is avoiding playing the game based on datamining and audio spoilers when they can actually watch the entire game's story in video form 3-4 weeks later?

  2. Every single patch I log in and hope that this is fixed, but it's still broken. The front flaps on the female version of the armor set (that are still attached to the chest piece instead of the belt, who the heck knows why) are still immobile and clip terribly through the character whenever they move at all. Any animation will just clip through them, even just drawing a weapon.

     

    This got fixed for the male body types, but not for the female body types. On all females the set is still bugged. Is it just not possible to apply whatever the fix was for the male version to the female version? Any kind of ETA or answer would definitely be appreciated, as this has been bugging the jeebus out of me ever since the set was first released and I spent the money on a hypercrate for it.

  3. Balance is indeed a DoT spec. Infiltration is more burst damage, which can be useful in some fights but is a good chunk lower in terms of DPS than Balance.

     

    If you like Scrapper then stick with that and wait to see it when you get up to the higher tiers/gear to really assess its damage. You don't really have your full kit yet in terms of skill tree so you aren't going to be seeing the full potential. The full Scrapper rotation is also a bit harder than the Dirty Fighting rotation, but it does parse better in terms of DPS and performs quite well in endgame, so if you're up to the task of keeping on top of it while also paying attention to fight mechanics then you should keep playing as a Scrapper.

  4. Well, the boots got fixed, so that's nice. But the front flaps are still pretty terrible. Really no word at all that this is at least recognized as an issue? I know the forums can be a wretched hive of scum and villainy, but c'mon guys. At least let us know that you're aware of it.
  5. Yup, the front flaps are definitely bugged. Legs completely clip through them while walking, and when drawing a lightsaber on a juggernaut the flaps stay where they are while the character leans forward...which means that the flaps retreat back into the character.

     

    Also, the boots on female type 2 bodies are bugged terribly as well. The top ring part of the boots seem to stay the size they would be if they were on a male, so they're actually too large for the female legs. They form a strange floating hoop just below the knees, and that hoop clips through the back of the chestpiece.

     

    I understand that bugs happen, but really - a high-profile item like this shouldn't have this many issues going into the game. And the fact that they're so rare makes it that much worse, as people are spending a decent chunk of credits getting these items (or cartel coins gambling to get them).

     

    Acknowledgment that this has been recognized as an issue (both the chestpiece and the boots on type 2 females) would certainly be appreciated.

  6. Yes, you have to first equip all of the items (thus binding them to a character), then you can log onto another character and unlock that outfit for your entire account. Note that it does cost additional Cartel Coins to unlock it account-wide.
  7. Troopers can tank, dps, or heal depending on which advanced class you pick at level 10. The Vanguard advanced class can tank, whereas the Commando can heal. Both can DPS. They're arguably good at all of their roles, depending on how you spec and how you play. Healing and damage are self-explanatory, but tanking here basically means that you minimize damage that others on your team get by taunting players and using your guard ability on someone near you. Taunting enemy players reduces their damage by a significant amount if they're attacking any target other than you, and your guard ability reduces incoming damage on one player as long as they're close to you.

     

    Many people consider Operatives/Scoundrels (Agent and Smuggler advanced classes) to be the best healers for PvP at the moment, but I play a mercenary healer (the Empire equivalent of a Commando healer) in PvP and I do just fine if I play well. Healing in PvP is really dependent on your team, and if you get matched with players who aren't focused it can be unbelievably frustrating. But overall healers are always needed and it's a fun role to play when you get a handle on it.

     

    Honestly, if you aren't familiar with the classes I'd recommend taking some time to play a few of them to get used to them and their capabilities. Not only will this help you find one you like, but it will also make you a better player as you learn each class and start learning how they play so you can anticipate what your opponents will do.

  8. Originally they were going to allow you to kill off companions permanently but people are whining idiots and complained about companion permadeath so they removed the ability to do that early on (think it was early in the beta).

     

    No it doesn't make any sense from a canon standpoint but from a gameplay standpoint Quinn is your only healer so that probably played into the decision as well.

     

    Basically this. You can thank the whiny idiots that were in beta and complained that they didn't know they'd lose their healing companion if they killed Quinn. Because apparently they weren't paying attention to the story at all.

     

    This was actually the case with a lot of companions. You could refuse to take them on or kill them, but people got upset at actually having to live with consequences of the choices they made so they complained and BioWare just made it so all companions are forced to be kept alive and on your ship. It's a poorer game for it, and I'd be willing to bet that the majority of those players aren't even around anymore. So we get to pay for their incompetence.

  9. It's not a bug, it's unfortunately just how that plotline ends. There's a little bit of info and resolution you can get from certain dialog paths, but it's not made as clear as other stuff.

     

     

    It basically is confirmed she's a clone, which Mako says doesn't really matter because she is a different person than her clones based on her experience and choices. So she views herself as a unique individual despite being a clone, and leaves it at that.

     

  10. I would say pick a class that has a story you're interested in, and then go with whichever AC offers the tank or healing role. So if you're interested in BH, go Powertech with tanking or Merc with healing. Inquisitor should be Sorc with healing or Sin with tanking, Agent should be Op with healing, and Warrior should be Jug with tanking.
  11. I actually think a lot of this could be alleviated if the "story mode" was an actual story mode...as in, a difficulty where as long as you have level 55 gear and have decent coordination you could get in and complete it. The rewards would be reduced to match the difficulty, so you wouldn't be getting the same level of drops that current SM Ops have. But it would allow people who just want the story to be able to see the story and not have to bother with it again. To me, HM and NiM should be where the gear requirements and truly difficult content is. That way there's still progression to be had but people who just want the story can get an easier story mode to see the story and not have to worry about gear.
  12. Except that you need to read it in context. Mr Koster is not an advocate of ranty, bratty, non-constructive feedback. His point is that feedback that is constructive (even if highly critical in nature) is valuable and people who receive feedback should listen to said feedback (which by the way should not be confused as meaning they must embrace said feedback without thought and purpose).

     

    His blog on feedback from games will now be used out of context by every game hater on the planet for the next decade... as we have already seen here in this thread.

     

    Thank you. There's a world of difference between clear, constructive feedback that's analytic and the useless, whiny complaining that most people on the forums spew. Somehow people don't understand that going "BioWare this sucks fix it now I hate your game it's the worst ever" is a waste of time. I'm all for voicing your opinion, but there are ways to do it that are useful and ways to do it that aren't. The example above (which is prevalent in almost every MMO forum I frequent) is all too common. And yes, it's the internet, people are jerks and have the right to be jerks, etc. But if you actually want things to change you need to provide good feedback with analysis and thought, not just spew rage at the keyboard.

  13. Well when Bioware says the biggest problems would be with their scripting and 3-D AI; things that they don't have in the game they would basically have to write fresh, it means to anyone with an IQ above 84 that their Dev team is a skeleton crew and EA won't give them the resources to hire more people to do this because it would eat into their profits.

     

    I just don't see how even the most rabid apologist can deny that, and it's pretty damn sad when these guys can deliver something Bioware can't

     

    Well, to be fair those guys are focusing solely on space. There's zero ground game there, and that game was built to be a space game from the beginning. SWTOR was built to be a typical theme park MMO, where space was secondary. The two companies have done the opposite of each other. If the Star Conflict guys had a ground game MMO on par with other theme park MMOs, then there'd be a comparison to make. But they haven't, they worked on space and only space with possible stations, etc. in the future, whereas BioWare focused on ground game and character content with possible space content in the future. So they're two completely different focuses and starting points that kind of slightly merge in the middle. It doesn't make sense to point at two groups that have been working on two different things from the beginning and then say that one is doing it better than the other. That's not really how game development works.

     

    It's all a matter of what they would rather do with the resources they have. If they focused, they could deliver PvE space content along the lines of what we'd like to see. But what would they not be giving us while working on that? We'd be getting no new content while they worked on that...and it wouldn't be a short development time to implement things from the ground up. So while we have the long gap between content updates, what'd happen is there'd be another vocal group of players complaining on the forums about lack of new content. BioWare is screwed either way, regardless of what they do. Different groups within the playerbase want different things, and there's only so many resources to go around. You can't blame them for saying "okay, for the foreseeable future we're going to focus our resources on the other content updates we could get out in the time it would take to implement free-space PvE."

     

    You have to choose: what do you want for the next 8 months of updates? No new ground game content with space PvE after 8 months of waiting, or new stuff added to the actual MMO side of things?

     

    Personally my hope is that they take like three people on the team and have them start working prototyping PvE content, while everyone else focuses on the regular updates. That would mean that we'd get PvE content eventually, but it would be a long ways away (1 year +). I'd be okay with that. But ultimately I've come to expect that this is a game focused on characters and ground game, with space being a secondary concern.

  14. Yeah, considering the stance the Council and Jedi teaching take, I really think ALL romance options across the board for Knights and Consulars should have been worth DS points. I think it's silly, especially with Nadia, that there are no consequences whatsoever.

     

    It really feels like any and all of the actual reactions to your actions in-game got taken out because people whined during beta and couldn't handle the thought of making choices with consequences. Kill a companion? Oh no, I didn't think they'd die! Get DS points for obvious DS actions? Oh no, I shouldn't be punished for my actions! Miss out on one title over another due to story reasons? I want everything, that's not fair!

     

    The playerbase did a great job of taking the teeth out of a lot of story elements here. Funny thing is, I'd be willing to bet that 90% of those players aren't even around anymore, and those of us sticking around have a worse game for it.

  15. The, ah, Quinncident has probably caused more drama on this forum than any other part of any storyline in the game. So yeah, I'd say that a lot of people were annoyed by it.

     

    Famously, during beta it was possible to kill Quinn for his transgressions, but that option was removed after people started whining about how they didn't realize that killing Quinn meant losing their companion healer. Brainless idiots. What could have been...

     

    This is one of the things that bugs me the most about this game. When players laugh at how simplified some things are, you really only have to point to this. People are idiots sometimes.

     

    I really, really hope that they eventually decide to return the ability to kill off companions. Especially now that you can get Treek or other companions in-game. What I wouldn't do to kill Skadge and get him off my BH ship...he seriously has the least excuse story-wise to be there out of any companion I've seen. I was so upset that I had to bring him along. Waste of game data and development resources.

  16. Republic won Balmoora because Pub Balmoora arc occurs in Chapter 2 opposed to the Imps' arc in Chapter 1.

     

    Vice Versa for Taris: Imperials win Taris be cause of above.

     

    Apparently, the Imps won Voss initially since they supported Malgus' Empire during the Ilum arc, but I imagine they now lean towards the Republic more since that arc.

     

    In the Agent story you find out that Voss will remain neutral for a while longer. Individuals can join a side, and Mystics have their entourage so if a Mystic joins then their commandos and followers join as well (as seen in the Consular story). But as a whole they haven't committed to either Republic or Empire.

  17. The planets take place at different points in time. Taris and Balmorra being the ones that stand out the most, but some of the other stories are slightly different in terms of time period as well.

     

    Short version is that the Republic wins Balmorra and Corellia, although I'm unsure of the other worlds. The Empire "wins" on Taris but that doesn't seem to really count because...well, it's Taris. As of Rise of the Hutt Cartel, the Empire has been slowly pushed back, which is why they wind up getting involved on Makeb in the first place (what happens there I won't spoil). But basically the Empire was on top at the start of the game, with the Republic trying to recover and rebuild. Now the way the story is going, the Republic is pushing back and the Empire is gearing up to defend.

     

    Edit: mixed up Balmorra and Belsavis, whoops. Fixed now.

  18. I originally wanted to roll on a PvE server or a RP server, but a bunch of my RL friends wanted to roll on a PvP server so I joined them. I enjoy PvP but I hate ganking and being ganked, which is what open-world PvP always turns into in a game that's primarily PvE like this one. I knew that would be the case so I just wanted the warzones when I felt like it and wanted to quest in peace when I didn't.

     

    Now my RL friends have quit, my guild is basically disbanded, and I'd really rather extend my playtime here by finding a nice medium RP and endgame PvE guild. So I would love to transfer over to another server where I can actually get that and enjoy playing the game and finish gearing up my characters while waiting for Makeb and the other new content in 1.4.

  19. Well, definitely some very interesting conversation here. I took a similar approach as brightephemera in regards to Hunter - the moment his cruel sadistic side showed I was outwardly hostile towards him and certainly had no feelings of affection or desire for him whatsoever. It may be because I've dealt with enough unstable people in my life, but there is nothing about Hunter that I could find appealing...but that may be because I don't have any desire for that wild, reckless, and dangerous razor's edge relationship. I could understand the respect for Hunter as an equal, but in terms of personality Lumen is much more like Vector than Hunter so they became almost polar opposites.

     

    In terms of the Star Cabal though I definitely wish there had been an option to join them. Even knowing that they'd ultimately fail since this takes place in the past, both the Jedi and Sith have plenty of issues and common people wind up paying the price when they clash. I want to echo what someone else said about loving that we get to play this perspective - a normal person in a place where demigods regularly war with each other and drag the rest of the galaxy with them. It's the Star Wars story that doesn't get told too often - people always want the Jedi and the Sith, or maybe a bounty hunter, but to me it's everyone else's stories that are far more interesting. So I'm really glad to finally explore that route.

  20. Holy mystical Batman catfish Batman! Yes I did say Batman twice.

     

    What exactly is a dungeon in MMO's. MMO lingo n00b here.

     

    Basically areas of the game with unique bosses that give loot - usually referring to instanced areas. So in this game a "dungeon" refers to flashpoints like The Black Talon, The Esseles, Hammer Station, Directive 7, The Battle of Ilum, etc. Sometimes (although rarely in MMOs like SWTOR) "dungeons" are in the open world, but we don't have any of those (yet).

  21. My issues with Legacy...

     

    1. It's bound to server and not account which means the more investment you put into Legacy the harder it is to abandon (Not that it has any real benefits apart from the buffs.) The only thing about legacy that should be server bound is your Legacy name.

     

    2. Legacy unlocks are too expensive, everything that requires a high legacy level and thus time investment also requires a high amount of credits. I can see there are trying to remove some of the credits from the economy but based on their own metrics it makes the legacy unlocks inaccessible to a majority of the user base. This gives me the impression that these unlocks are targeted specifically at the people who can afford them. Overall a bad design choice because people get frustrated by seeing a carrot there they can never reach.

     

    3. Family Tree is useless. Without the ability to interact with other players or characters in your family tree it really serves no point.

     

    4. The 4 Imperial legacy skill unlocks are better than the Republic unlocks. Not that it matters too much but it's interesting to not that the Inquisitor level 50 unlock is the only unlock that's not a baseline skill (It's a Sorcerer ability not an Inquisitor.) overall I don't care that much about this issue in particular but people going after unlocks are more likely to go after the Imperial ones which can potentially worsen the population imbalance. It would have been better if the legacy skills would summon 1 of your characters during the herioc moment who was proportionately stronger than your regular companions.

     

    5. Inheritance/Birthright gear. Why does this exist? It's better than your average piece of gear for the appropriate level but the time you spend at the level doesn't justify the cost. Some pieces cost as much as 200 Daily Commendations. I'm really confused about the purpose of this gear. It doesn't scale, it doesn't give any meaningful bonuses or aid your leveling experience by alot since it's so easy to begin with and the amount of time it takes to farm your alt a full set you can level to 50 with no trouble at all. Overall useless. The custom Legacy items apart from the Bracers and Belts are equally useless, they need to have Augments slots, because to spend over a 100k on a piece of armor and then another 100k to remove the mods on a piece of endgame armor to put it into a piece of armor that doesn't have an augment slot seems like a waste.

     

    Apart from buffs legacy feels like fluff. It doesn't offer anything meaningful for the time investment. The Inheritance and Birthright gear needs to be re-evaluated.

     

    I unfortunately have to say that I agree with this, particularly 2-5. The other "perks" are simply too expensive for the benefit that they provide, and while I understand that a select few have a very high amount of credits, many more players do not. And while I personally can afford most of what looks even remotely interesting, I'm not going to spend 100k + credits just to unlock something.

     

    The inheritance/birthright gear is unfortunately also useless given what the cost of obtaining each piece is. The daily comms are much better spent on the relics and/or implants or earpieces, and if someone somehow already has all of those then I'm a little unsure why they'd bother continuing to do dailies. Does anyone actually do dailies just to get the gear for their alts? Especially when you can provide better things through crafting. They also don't last at all because they're not moddable and you outlevel them really quickly.

     

    I'm also extremely disappointed that the 1.3 unlocks are character-only. It remains to be seen how much it will cost to get everything, but if they keep up the current trend then it's not looking good. It's a shame, as I was looking forward to taking more characters, but without the unlocks I'm going to have to repeat all the quests I've already done 3+ times now and I can't bring myself to slog through that again.

  22. Sorry for my ignorance, but where are these consumables? Are they a trainer pattern? Where ever they come from, I don't recall them being mentioned in any verson of patch notes.

     

    Jollee was suggesting them as a possible solution, not stating that they were already in-game.

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