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Posts posted by Gerrard_Ennui
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I would be AMAZED if DPS specs were even this balanced.This is the predicted dps of a simulation based on the spreadsheet made by Freehugs @ sithwarrior.comConcealment Operative 1732
Madness Assassin 1648
Lethality Sniper 1623
Engineer Sniper 1606
Pyrotech Mercenary 1574
Darkness / Madness Hybrid Assassin 1552
Madness Sorc 1546
Lethality Operative 1543
Annihilation Marauder 1539
Arsenal Mercenary 1524
Marksman Sniper 1465
Rage Juggernaut 1463
Carnage Marauder 1449
Darkness / Deception Hybrid Assassin 1431
Pyrotech Powertech 1417
Deception Assassin 1396
Vengence Juggernaut 1363
Advanced Prototype Powertech 1307
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He said he sent tells to thirty people, what do you want him to do, tap dance and striptease?Tried joining any guilds...making friends with people you've run other flashpoints with? You know...MMO skills? LFD finder is essentially Xbox Live.The game needs an LFG system 3 months ago.
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It was really their fault with the Ilum chest issue too, except they covered their as*es by sending 'warnings' first.The fault there lies with BioWare and their failure to address PvE issues.In this case, I would exploit the hell out of this bug. Tthere is no way Bioware can stop you from doing so. It makes things die faster, and HM/NM content is so incredibly buggy that 'fighting bugs with bugs' seems like a legit strategy.
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Agree with the OP.
My guild is still toughing it out but when you get a different encounter-breaking bug each boss attempt over 5 or 6 resets, then when you finally kill it the loot bugs out, it becomes ridiculous.
45ish days left, definitely not resubbing. I hope the cash grab was worth it, Bioware.
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Remember EA Sports' old catchphrase? 'If it's in the game, its in the game'.
That applies here.
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Square Enix taught us long ago that the only reason for lack of transparency in game mechanics was to hide broken features. BioWare isn't fooling anyone.... This game needs combat logs and I suspect the only reason they are not in the game is because BW didn't want ppl to know how broken the game was until they had time to fix it.
F*cking HOW?! Seriously?manage your dps better. time your dps better. coordinate with your tank better. cooperate better.NOBODY has access to ANY theat info. NONE. Either you have aggro or you dont. There is no warning. There is no indication. There is no window within which you have an opportunity to perform an action to NOT draw threat. There is no combat log.
The 45-second threat dumps are broken. AFAIK only Extrication works to effectively drop threat and we have to jerry-rig tests to even verify that much.
How do players manage, time and coordinate better with no tools?
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I'm not taking a personal shot at you so I'm not quite sure exactly what your reaction is all about.Well Let me see, Im a tank...Obvious. My guild has dps. Hmmmm... They dps while I tank. I have no problem with threat gen ANDDDDD the big finish. Even in Nightmare Modes. Ewwwww Ahhhhhh. Post some more worthless links plz. Oh and make another excuse.The fact remains that if most threat-reducing abilities are not working as intended - and according to datamined evidence, they are not - then they need to be fixed, and there's no denying that such a fix would have a tangible effect on threat issues across the board.
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If you'll check THIS thread at sithwarrior.com, you'll see that except for Extrication, all threat dumps are bugged atm because of a misplaced decimal point. You're supposed to be able to drop 25% of your threat (like extrication does) but many threat dumps drop .25% instead, making them useless.Lets see... I've read the lot of this. From the looks of it I see a bad tank and bad dps conjoined. Dps have an aggro drop and a tank has a taunt. Whats so hard.A large part of this issue is bugged abilities.
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The bigger question is, how the hell did they not forsee (relatively minor) trolling coming with these gigantic mounts? Its mind-boggling. They shouldn't even be in the game in the first place.
Possibly mailboxes also? Seems like all the vendors at the fleet are in recessed areas off to the side of the main thoroughfare, I wonder how feasible it would be to make those auto-dismount areas?They just need an auto dismount when using or around the GTN.That said, I almost never dismount while Im at the fleet (aratech 110%, forget what its called) and it would make me sad to auto-dismount all the time. Maybe shrink those godawful gigantic mounts? Replace them with smaller ones? Why have such oversized vehicles in the game in the first place?
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Preach it.Too bad they didn't put the same effort into the game systems. -
Speaking of immersion, I'd like to immerse this thread in sulfuric acid.
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Seriously.Not just GCD, but resource regeneration. This is bordering on incompetency. given how energy works.As a BH Arsenal merc, I want NO Alacrity. None, not a single point - because of how it adversely affects heat dispersion. Alacrity is detrimental to this particular spec. Working as intended?
One stat is valued to the exclusion of all others, another stat is almost completely useless. Deja Vu, have I gone back in time to Burning Crusade in 2008?
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I LOVED SR3. It was just ridiculously fun and entertaining. That particular sequence was the type of awesome over-the-top eye-popping action sequence that games are supposed to depict!As an example which you probably will scoff at if you haven't played it, The bit in Saint's Row 3 where you skydive onto the roof of a building and Kayne West's song Power kicks off in the background is one of the coolest bits out of any recent game I've played and therefore one of the most memorable and satisfying. -
What playing ME2 (i dont remember 1, too long ago) I specifically remember wishing that I could zoom out to a fullscreen-battlefield view to get more strategic, tactical placement of my characters. I remember being frustrated with the menus and the UI that didnt accurately show information. A hundred times I though 'it would sure be cool if...' in respect to the combat system. I wished there were more gameplay options.I have got more emotional playing Mass Effect 1 & 2 (and the demo for 3) than many great movies out there.Sure the story was cool and all but gameplay mechanics facilitate forward motion of the plot in any game. If those mechanics are weak or subpar, no amount of cutscenes will hide that - again, as we're seeing with TOR.
Pretty much every gamer i know has stopped watching television years ago because of this.I've pretty much replaced TV with MMO's because of this...with TV it's passive, you just sit there, with an MMO, you can shape the story.
I never got interested in the story in Skyrim, I was too busy trying to negotiate the god-awful sloppy combat system. I did not succeed. Gameplay is paramount.Said another way, there's no way the story in Skyrim could be told the same way if put into the framework of TOR's game mechanics. -
This particular quote really hit home:
By chasing movies game makers have slowed the growth of game mechanics. Last year's crop of first-person-shooters, as we pointed out at the time, look and play nearly identical because the industry has let mechanical innovation languish in favor of a ceaseless quest to perfect film-like elements like set pieces, audio and graphical quality, or higher-fidelity cutscenes.I couldn't help but think of TOR when I read this. Its the same symptom - a game that has focused on its cinematic element to the detriment of its actual gameplay.
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The sad part is that people will disagree with you on this, but yeah - Shakespeare > Spielberg.For telling stories, the best medium is by far, litterature.I mean, for hearing about a guy that goes with a bunch of losers against a terrible foe and win in a super climatic battle, Henry V does objectively a way better job than Saving Private Ryan.
Well, the article already said that people will disagree so we're aware of that from the beginning. This is just one particular developer's outlook.You're completely incorrect.The best medium for telling a story depends entirely on the story. Games can be used to tell certain stories better than any work of literature ever could.
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Interesting read and very enjoyable.
Agreed, a game with incredible mechanics and compelling gameplay does create its own story for the player; there's no need to beat your players over the head with cutscenes if your game is really interactive.
Of course Jaffe is only describing his personal philosophy and outlook on the industry. He does state that all players are not the same and some feel that a balance can be reached. I agree with him though. A game is not a movie and it shouldn't try to be.
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They want our money 'nao' then they deliver content 'nao'. Seems fair and honest.The point was more along the lines of just wait a bit.
I agree. It's irksome that this still needs to be explained to people. It's common sense in EVERY OTHER market, between each competing product - until you step in here.You cannot compare what a 2012 game doesn't have to what a 2004 game didn't have (and subsequently invented). The 2012 game has to step out of the gate as competitive to their CURRENT competition, not that of 7 years ago.
Why does a 'line' need to be drawn? Let people have fun the way they want for their money.The "community" has asked for instant map travel and swapping advanced classes at will... where then do we draw the line? -
Nah Final Fantasy 14 was terrible. TOR is just very mediocre. Let's give credit where it's due.TOR is a really bad game, a terrible one even. -
Who the hell is C2?
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... Wait, there's PvP in this game?
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Companions ruined the community!/sigh, if there was ever an MMO to start ignoring PUG's in ... this is it. -
You keep saying that word. I do not think it means what you think it means.No endgame. -
I feel your pain.Two months in and oops NERF... you can't tell me they didn't see anything wrong with it until recently. It's one of our basic stats and it wasn't a little itty bitty change either, it was a huge change for alot of people that didn't even have the OP classes/abilities that they were intending to be fixed by it.you know what though? There isnt even a friggin combat log yet. Are we supposed to CARE about damage? No, because you go in raids and press buttons and the bosses die all the same.
DPS performance - what's the general consensus?
in Combat Styles
Posted · Edited by Gerrard_Ennui