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Posts posted by Lindos
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The drivel about wanting a challenge is just a smokescreen - those kind of players are not happy unless there's content only they can do with rewards only they can get. If everyone can get it they are not interested, no matter how challenging it is.
I'm afraid that's a fallacy (circular reasoning). If the content is challenging, then almost by definition not everyone can surpass it. Just thought it amusing.
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Just read the OP. Well-thought out. A post I, and I'm confident much of the raiding community, strongly supports.
At it's core, we need more challenging encounters that take days/weeks, NOT hours, to complete on maximum difficulty 16m.
The bugs are similarly significant. However, there has clearly been a marked improvement between EV and Karagga in terms of bug prevalence. Just please don't lose your ambition for introducing interesting mechanics because you're afraid of creating a few bugs, devs! Soa is very buggy at the moment, but is probably the most interesting of the encounters so far (I personally also enjoy The Annihilator Droid and Karagga).
I would add further comment, but Jinga presented all the points my guild have been discussing for weeks very well.
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Singularity (Republic on Ahto City)
Cleared 13/2/12
Videos at singularity-gaming.net
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Happy to be involved in this initiative.
Guild: Singularity
Server: Ahto City EU - We're on UK time
Faction: Republic
Website: http://www.singularity-gaming.net
Schedule: 7-10:30pm UK time Sunday-Thursday
Content Completed: 10/10 8/16m NMM. Unyielding and Infernal titles
Contact: PM me or /w anyone in the guild in-game
Recruitment: http://www.swtor.com/community/showthread.php?p=2392991#post2392991
Focus: Dedicated raiding with side-interest in pvp
We are happy to consider any applicants with significant prior raid experience in any game! I would recommended that you apply to the guild before levelling a new character if interested.
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3 and 5 are not bugs.
People need to move away from ligthning balls, and the person blowing up needs not to hesitate when running into it. Easy if topped up.
As to Soa's throw, it's a raid mechanic. Of course it should kill people.
The others are VERY ANNOYING bugs indeed.
Don't forget invisible lightning balls and platforms disappearing!
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Soa 16m NMM requires IMMEDIATE attention. It's far worse even than last week.
To add a 4th bug to the above list, Platforms are less likely to spawn than ever before...
A 5th is that lightning balls chase players during platform phases (and sometimes also go invisible). O, and sometimes 2 balls go after one player.
An Appeal to Bioware Regarding Operations Difficulty and Design
in Flashpoints, Operations, and Heroic Missions
Posted
Unfortunately, even the title timed runs are very easy, having been one-shotted by many guilds.