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Shariva

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Posts posted by Shariva

  1. On 11/11/2022 at 12:47 PM, Dianahartz said:

    Hi folks. I am having issues with the "Play" button which greys out and lights up when clicked again and so it repeats. I have a new pc which came with Win11 installed. I have no hyphen in my username and have no bitraider files. I do not play on Steam. Other games installed I have no issues with. If anyone can offer advice it would be appreciated.

    I recedntly build a new computer myself and ran into this issue as well; Play button is greyed out, becomes active when clicked, then greyed out when clicked and nothing appears to happen. This to me says that there is an error message somewhere, yet it is not being displayed to the user and therefore, the user cannot know what goes wrong. I jumped to the Q&A and found that adding the files launcher.exe and swtor.exe (I never had any knoweledge of this file) being added to the exception list of your firewall might help. I added the swtor.exe file and just for the heck of it, I executed it. That's when I found the error message of the file "d3dx9_38.dll cannot be found." I dutifully Googled said file and found it is, as I was suspecting, part of DirectX. The added suggestion to (re)install MS DirextX resolved my issue beautifully. I can now login using the non-Steam game-launcher without any issues.

    I hope this helps.

    • Like 1
  2. 1. You can send him on crew skill missions to make up that remaining 5000 and get him to 50.

     

    2. There is a gap between the seasons during which the vendors will continue to be available with their wares.

     

    Thanks. Point number two was the one I was looking for. I couldn't find it anywhere, I figured it might be that way. :)

  3. And as I previously mentioned, much like the second quote above, you need to reach level 50 with the companion, you'll have the legacy unlock, and then you can purchase the gifts from one of the vendors.

     

    OK, I'm not going to quote the entire post, but I can see how it works regarding alts. Now I go onto my issue; I must have, probably accidently, vendored one of Altuur's rep/influence items. Totally my mistake, I understand. However, I went on and made level 100. I need 5000 influence with Altuur to get him to level 50. I wonder if there are items I can use to get there. There are on the seasonal vendor, along with other items. But the items state that I do not meet the requirements to buy them. On every item.

     

    For alts I can somewhat understand I need to get Altuur to 50 first to unlock him account wide. But I first have to get him to 50 on the first character. From the information on the site I get that the items (all of them) will be available for purchase as the season concludes. But will also change out once the new season starts.

     

    While the Season is underway, Subscribers will not be eligible to purchase items from Ki’at Thavo to help prevent accidental purchases of rewards they can earn later from the Subscriber Reward Track. Once the Season concludes, Ki’at’s inventory will open to everyone, giving Subscribers the opportunity to purchase rewards they might have missed out on. Ki’at Thavo’s inventory is Seasonal, and will completely refresh with all new rewards at the start of Season 2.

     

    Let me simplify that with the, in my eyes, most important information:

    While the Season is underway, Subscribers will not be eligible to purchase items from Ki’at Thavo. Once the Season concludes, Ki’at’s inventory will open to purchase rewards, and will completely refresh at the start of Season 2.

     

    Does this means there is a grace period between seasons in which the items can be purchased? Because if there is not....

     

    I don't mind waiting for the items to become available or sending him on crafting missions to get him to 50. But I would like to know about the availablility of the items. And as a result if I am then also able to get the influence items.

  4. Send. Altuur. On. Crew. Skill. Missions.

     

    They said it with crystal clarity during the lead-up to the introduction of GS. He gains influence from his special gifts and from Crew Skill missions.

     

    Doesn't change anything that these items and other items are there to buy, but cannot be bought because "the requirements are not met." The workaround is nice and all, but according to the official Bioware pages I provided, these are going to be available after the season is conclude and will be replaced with the next seasons rewards once the new season starts.

     

    I'll sent him on some missions, but I think Bioware put a vendor in-game that can be interacted with, where you can drool over the items, but you will never be able to get them because they will rotate out as soon as the season changes. Can't these items be made available during the season once you made season level 100? That would remove the risk of buying an item you can earn later on as well.

  5. Altuur Zok Adon

    Currently Influence 49 (1553/9900)

    I believe I gave all rep tokens to Altuur on this one character.

    It’s possible I made random user error. I don’t believe I did, but I have no log of all events to check. User error being the most likely cause no matter what the user claims. That said

    Ki’at Thavo will not vendor me Succulent Picolet Beetles or any other rep item. “You do not meet the requirements to purchase this item.”

    So, I can send him on ~80 crew missions or buy a Commander’s Compendium.

    Query: Are those my only two options?

     

    I must have vendored off an Altuur rep item, as I seem to be exactly 5000 short to get him to 50. However, what the OP states I also encounter: Ki'at Thavo will not sell anything (You do not meet the requirements).

     

    Some research, however, results in me finding here that his inventory will open for purchase once the season cocludes. Yet that same article states not two lines further "Ki’at Thavo’s inventory is Seasonal, and will completely refresh with all new rewards at the start of Season 2." Which leads to the question: Exactly how long will these items be available?

     

    Then I found this post, which states "Ki'at Thavo will have Season 1 items until Season 2 starts, then his Season 1 items will be removed and replaced with Season 2 items." Which leads me to believe that these items that nobody can buy now, will never be sold and therefore the existance of this vendor is debatable (pure decoration?).

     

    I just want an Altuur influence item to get him to 50. This vendor has them, but refuses to sell them. Level 100 or not.

  6. To complete it, you'll need to run four alts and do the Rishi mission <A Crew of Your Own> and make the DS choice, that's how I managed to get it done; LS choice didn't work for me. What a pain.

     

    I had this yesterday, except I completed it by running A Cre of Your Own on 5 character with LS choice (pub character). There was one character where the daily didn't register towards completion.

  7. I seriously doubt that this will ever be fixed. I still remember the bug on Belsavis; you jump on your speeder and the countdown to a crash to desktop began. Only you didn't see that big bomb-clock, so it was a lot like playing the lottery. Seeing as there was a workaround (put the grass quality to zero), it never got fixed (to my knowledge. I believe that makes it now around ten years of a bug that makes you crash out of the game? :eek::mad:

     

    There is a patch next tuesday. Anyone want to take bets on how many hotfixes they will need to fix whatever they break this time? :p:D

  8. T2 Flashfire:

    Primary: BLC (Shield Piercing, Shield Stripping, contemplating Firing Arc for this)

    Secondary: Clusters (Ammo, Double Volley)

    Systems: Targeting Telemetry (Evasion, Magnitude)

    Engines: Retro (Turning)

    Shields: Distortion Field (Missile Break)

    Armor: Lightweight

    Capacitor: Range

    Reactor: Large

    Thrusters: Turning

     

    Co-Pilot: Akaavi Spar (Wingman)

    Offensive: Qyzen Fess

    Defensive: Nadia Greel

    Tactical: Akaavi Spar

    Engineering: C2-N2

     

    I prefer the T2 Flashfire to fly when the match is mostly without gunships.

     

    However, I do think it might be better to switch from the BLC to the Rapid-fire Laser Cannon. The latter is better on all stats apart from range. There it is the same as the BLC. As for the rest, I think it's mostly personal preference. As for systems, I tend to use Blaster Overcharge. With that active, most ships don't last long, especially gunships.

  9. I'm not gonna reply to the entire post, Ramalina, as I think you have made some valid points. But I will reply to the following bit:

    You're sorta part right, and Verain's sorta part right on this. "I don't wanna fly against premades because I don't like losing, and I think premades are always going to kick my butt," is the driving factor behind your complaints.

     

    Here I am going to disagree with you. I never said I don't want to loose. I said I want to have fun flying. Winning or loosing; as long as it is a close match, I'm having fun. I don't need, nor want to be on the top of table regarding kills, assists or whatever. I want to have fun. And close matches are fun for me. Heck, going up against two or three ships is fun as well. I'm getting pretty good at circling an object and using all kinds of cover to break missile-lock.

    However, being systematically spawn camped for five matches in a row is not fun. I can take that a few times, but after that, it is enough.

     

    I still am not against pre-made groups, but let them fly against other pre-made groups. Basically, improve the match maker so pre-mades fly against pre-mades and randoms fly against randoms. The game has the logic to detect if you're not in an ops group. So it is possible to expand on that technique to make it so it can detect if you're in a group or not. This makes the match maker at least more intelligent then now.

  10. Frequently it makes everyone show up for the good games at whatever time the premade flies at.

     

    Really.... You have any proof to substantiate your claim that people like to be spawn camped and/or being stomped into nothing?:rolleyes:

     

    Since this game was conceived- and really, since a couple decades before- I've been hearing that "X kills the queues". In GSF, that's "teams that can beat my team" or "teams that can beat just me alone". But the people claiming this never have any proof, and they are only ever speaking for themselves, while claiming to speak for everyone. Really, they aren't interested in figuring out what makes more or less queues, they just want something that they can argue against teams that can beat them.

     

    Again I say really.... You really think that a team of randomly thrown together players can compete with a pre-made group that has been flying together for a year? Because when I fly a battle, go after a gunship and have two scouts and two strike fighters on my tail within 5 seconds, it means I'm up against a pre-made. That type of coordination is never found in a randomly thrown together group.

    But you seem to think pre-mades are not that good. That over time team cooperation doesn't improve and that pre-made teams are just randomly thrown together bunch of players. It would seem you just want to argue why pre-mades are not bad and I am sorely tempted to believe you are in one.

     

    Players like you have two goals when you repeat these kinds of made up facts.

     

    1- Discourage premades from grouping

    2- Encourage devs to ban premades

     

    In both these statements you are blatantly wrong. People are not discouraging pre-made groups. People are not encouraging the developers from banishing pre-made groups. These are two, by you, made up facts. People are arguing that pre-made groups should not be matched against a randomly thrown together group. That is what people like myself are arguing for. We are arguing that the match making for GSF is completely botched and that Bioware should take action on it. And because the match making is incredible flunky, the pre-made groups are enabled to do the spawn camping. And the result is that, especially new, pilots quit flying all together.

     

    Both of these are your only goals. I hear people saying how there are no games and the queues are dead, in /gsf, while two games are going, and I'm in one. Unlike you, and all the other players just like you, I have stuck around and spammed /who on some nights when I know no premades are on. Guess what? Queues die at about the same time, often a bit earlier, when no premades are playing. So not only do premades not "kill queues", the queues aren't even dead.

     

    I'm, again, seeing a lot of claims without any regard to evidence. Because I see people leaving the group when they get spawn camped or stomped into nothing. In that respect, pre-mades do kill the game. But it appears to me that that is the side you do not wish to see. After five battles of being stomped into nothing, I don't want to fly anymore either. I go do something else. And a lot of starting pilots give up long before that. Again, I very rarely see a bunch of loners do this.

     

    I used to assume players like you were projecting your desire to not be beaten onto other players, and assuming everyone thought the same way you do. Now I'm convinced it's just a power play to try to demoralize actual teams from grouping, and to try to trick the devs into removing your competition by any means possible.

     

    Wow..... just wow....:eek:

  11. I'm stuck at home with chronic health issues off work and shielding because of COVID.

     

    Sorry to hear it, mate. I wish you a speedy recovery. :)

     

    I play a fair amount. You may know me as Luc Nodaro. And most of those stomp games youre in are just pure matchmaker fails, not premades. On pub side the regular pilots actively work to counter premades and encourage people to fly solo.

     

    Good to hear, but if I get defeated five times in a row with 50-3 or 1000-50 (I wish this was a joke), I refuse to believe it was simply a matchmaker fail. Especially when I go after a gunship and within three seconds I have 2 scouts and 2 strike fighters on my tail. That doesn't happen with a random group, that's coordinated play by a pre-made. Typing "I have company at satellite A", will get me killed for sure. Heck, with 3 ships trying to fight me I have hardly time to even type "A" to get a call for help out.

     

    Five spawn camp battles is enough for me to believe there is something seriously wrong. As many before me and as done for many years now, I want Bioware to fix the match making. Groups queuing as such need to wait for another group to queue. Not being matched against a bunch of solo queuers because otherwise it takes to long. And if they queue as solo, divide them over the two groups. And as an added feature; if you're in a group, you should not be allowed to enter the solo queue. The game can detect if you're not in a group (I cannot enter the ops instance on the Gav Daragon alone), which means the opposite is definitely possible.

     

    The one responsible and accountable for this problem is Bioware, not the players. The players should not be the ones to find a work around for it. Bioware should solve this problem.

  12. Well, you're not wrong. Whatever justification people make for always flying in powerful premades, the fact is it kills the interest from newbies and kills the queue for average pilots. I'm happy to report that on Darth Malgus we have more or less stamped out the dominant premade mentality, and if there is one, we can readily make a counter group for it.

     

    Not sure when you fly your ship on Darth Malgus, but at least 75% of my games is against dominant pre-mades. That mentality is still present and you will never be able to, as you say it, "stamp it out."

     

    But honestly, the issue is not with the pre-made groups. The real issue is fantastically botched match maker. It doesn't matter for one little bit if you queue as a group or as solo; you end up against each other anyway. Which there is really only one party to blame for; Bioware. And this makes new pilots being rofl-stomped into nothing when they try a game of GSF. This in turn results in those new pilots never returning to GSF. And this also results in people like myself, to try it every now and then, but ultimately also exit a battle about half-way through because I got sick and tired of being spawn camped five matches in a row. And there have been plenty of posts like this throughout the years, but we're being skillfully ignored by the powers that be. And sorry to say so, but I don't see this changing any time soon. :mad::rolleyes:

     

    Part of me is still wondering why I try GSF every now and then. I must be masochistic in some way. :p:eek:

  13. Yeps, I had the same issue; lost one match, won the second (how in the hell did that happen?). But no crates what-so-ever.

     

    Then again, it wouldn't be a Bioware patch if there was nothing botched. :D

  14. Hey all,

     

    This is intentional as the Swoop Conquest specifically covers the 3 planets that are a part of the Swoop event. That said, we understand the concern from Small Guilds around not having a small yield planet to target, the team is looking at options for the future!

     

    -eric

     

    Erm, Eric, you seem to be missing the point here. The small yield is a pretty big deal to the smaller guilds. For those guilds it is pretty much the only way to get encryptions for frameworks in order to unlock rooms on a flagship. The goodies they get are a welcome addition to funding the guild and providing with a little extra for their members.

     

    I am the leader of two guilds; one that, since the changes to conquest, can make the large yield and one that is not of the size that can make the medium yield. I am rebuilding the second one and I am also unlocking rooms on the guild flagship. Which I now have to put on hold because I am not able to get the encryptions that are needed to obtain a framework.

     

    I have not yet chosen an invasion target yet, because I hoped to be able to choose one later and the earned points would then be awarded towards said target. But your words now make me believe that fixing this severe issue for the smaller guilds will not warrant an emergency patch... like that other, still unknown, severe issue.

  15. Was it intentional to not have a small yield invasion target for this conquest week? I didn't see anything on the points list that makes it seem like people will get a lot more points than usual.

     

    I hope it is not intentional. I have a small guild and the small yield is currently as big as we can get. In order to keep unlocking rooms, we are pretty much depending on the small yield for the time being.

  16. I use the group finder to see what operations there are on a given day to see which one we might be able to run with the guild. However, I noticed that the same four operations (Colossal Monolith, Hive of the Mountain Queen, Toborro's Courtyard and Xenoanalyst II) are listed as of yesterday. I didn't check on patchday, but I most definitely did yesterday and again today and noticed they are the same.

     

    What I did notice on patchday was that there is no longer a mention of the next operation there. This makes me wonder if I missed a note somewhere, or that there is an actual issue with the rotation of the operations. Anyone else noticed this as well?

  17. It is terrible on Malgus, not playable at all.

    I guess they don't supervise European servers in weekends, after all it's EA.

    We will be lucky if anything happens before Tuesday.

     

    I was experiencing the same; lagspikes of over 1800+. I fled to Satele Shan and am now on a steady 85.

  18. I started a new warrior a little while ago and didn't have to many proficiency's selected. I resetted the proficiency tree and decided to not select warmonger. I then attacked a number of beasties and killed them before the reset timer runs out on Force Charge. After each kill, I waited for the timer to run out and see if the skill was available. And sure enough, each time the timer ran out, the skill became available again.

     

    I then picked up Warmonger again. I then started killing again. And low and behold, from the first kill on, the timer ran out and I was waiting again for the skill to become available. It now takes 20 seconds in total for the skill to become available again.

     

    While being in combat, the skill becomes available when the timer runs out. I subscribe to the theory of the previous poster that it does have something to do with the Warmonger proficiency.

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