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Delolith

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Posts posted by Delolith

  1. the move is nearly the same, clairvoyant is supposed to be a better doublestrike...but in the end because of surge nerf its worse now...

     

    Lol no it isn't. It is supposed to be about the same between Infiltration and Balance specs.

     

    In Infiltration spec Clairvoyant strike is better than Double Strike.

     

    In Balance spec Double Strike is about the same in case you could possess Clairvoyant strike.

     

    What kind of drugs are you on. Double Strike is the only direct damage ability of a proper Balance spec. The rest are DoTs....so what exactly is your problem again?

  2. I'm sure there have been alot of post about this before but I just have to say that when this came out years ago I was sick. I mean I really got sick few things do that to me one was that ST movie where Kirk died and the other was this series.

    The emperor is one of my fav. chacters and the way he was written in this series made him look like a crazy crybaby.

     

    Lol....No emperor was not evil and the empire not dark. They were just overzealous supporters of order and law...../laughcoughchoke

     

    Get your facts straight. Whether you like it or no when Lucas says that Emperor is the devil incarnate, a megalomaniac to the point of insanity....he is. <----full stop

  3. Let me guess you want so called "competitive" PvP in ToR that's why you never made the cut in WoW PvP and especially Arena. All of you can hate on WoW but I doubt you have brains or skill to actually reach more than 1.5k rating and that is saying something.

     

    Lol try games like Darkfall which actually needs player skill....then come back here to even use the phrase PvP or make any kind of generalizations like these about people you have no idea about.

     

    On the other hand I believe that SWTOR atm has some specific classes/builds that require the most player skill compared to other theme/carebear MMOs out there (like RIFT, WoW etc).

  4. Everyone will look the same with crafted orange gear with augment slots everywhere....

     

    gear from social vendor will still never be used since it lacks 28 in primary stat compared to craftable gear

     

    Sorry but they clearly said that they will be unlocking the mods from PARTIALLY modable epic items (like PvP and PvE raid items).

     

    So I will be asking you this question. How many modable orange crafted armors with augment slot have you seen?

  5. I find this thread ironic....GW didn't have proper PvP as the term reflects in an MMORPG game apart from a stupid ladder and several scenarios.

     

    The only true MMO PvP game out there is EVE online atm and the new player will never be as good compared to the veteran player with accumulated skills (not player skills but in game skills).

     

    I think someone is laughing at you OP....his name is god.

  6. devs have said that all purple end-game gear T1-T3 pvp and pve gear will be able to be taken apart for everything including set bounses and put in oranges.

     

    I think the OP asked whether there is some rumor ETA on that...or devs have no idea yet.

  7. Just to point this out, that video went from 300 to 290 (2 ticks of -5) in around a second.

     

    If this is the speed at which the imp turrets tick then matches would last seconds.

     

    But they don't.

     

    So what's happening?

     

    :edit:

     

    Above may be correct - the lack of time to spin the turret around could be effecting the ticks. Maybe they should start pointing in one of the 2 compass directions without a ship so they each have to turn 90 degrees when taken the first time.

     

    This isn't what happened. I don't think that this continues throughout the whole turret bombardment but only for the initial ticks after control.

     

    This happens only for empire players and not for republic.

     

    It happens in any game and you can actually test it yourself.

     

    When the score is 600:600 let the Republic players to cap their first turret a couple of seconds before Empire players do. Republic ship will ALREADY be at 595 (empire winning) while there will be a few more seconds before Empire ship is at 595 health.

     

    After that the speed normalizes till another flip.

     

    Has to be corrected.

  8. Ehum...

     

    ...ok, let's see if I can explain this as simply as possible: "with equal buffs etc, Operatives/Scoundrels can do twice the damage of an Assassin/shadow".

     

    You do about the same dmg that I do (sniper), but where you and I do a bit over 5k crits...operatives pull off 9k (one hit).

     

    If anything you just proved that operatives/scoundrels are OP, lol. Most of your fights took quite a while, an OP with equal buffs would kill the same targets in half the time.

     

    Shadows and snipers are balanced, operatives aren't. That said...I don't really have a problem with operatives, but 9k hits are overpowered, no matter who they are on.

     

    That but I also didn't see any proper fight against an equally geared Operative where he gets the opener but our Shadow "hero" actually presses his Force of Will in an instant and wins in the end.

     

    Probably non existent scenario....for a reason.

  9. There is a dev post that states exactly that. All mods from partially moddable purples will be able to be taken out (even mods that contain expertise AND set bonuses - probably the base item mod aka plating/hilt/barrel etc).

     

    It is supposed to be introduced in a patch in the near future.

  10. Most of the people, except the hardcore fanbois maybe, will agree that the balancing in this game has serious problems. 4 seconds stunlock kills, a single high damage spammable attack, unbreakable bubbles, mediocre healing, just to name a few.

     

    But I think the worst of all is the enormous damage output across the board. With 10-20k HP at lvl 50 (I'd say about 14k HP average?) giving people attacks hitting > 1k DMG ist just too much. And these hits are very common in PvP, there are much higher ones.

     

    If people wouldn't go down in the blink of an eye, fights could run in a more controlled, strategic way instead of just having everyone just whacking wildly around.

     

    My solution? Similar to the PvP healing debuff introduce a PvP damage debuff (and adjust the healing debuff accordingly) by 50%. Of course, objective timers would have to be adjusted too, because fights would last longer.

     

    Why not just try that on the testserver and see how it goes? I mean, it's a test-server, isn't it?

     

    I'm sure there are people thinking the current damage output is alright, but I personally think it is totally out of control, especially in higher tiers where HP doesn't scale as big as DMG.

     

    Try to keep it civil, it's just a suggestion :)

     

    You play healer right...../facepalm

  11. Deflection is another counter to OPs/Scoundrels.

     

     

    Lol no it isn't. I made the same mistake and was brought down to reality pretty harshly by a member of this forum.

     

    Resilience/Deflection don't work on Operative attacks.

  12. You know shadows and assassins are hybrids right?

     

    Your complaint is that to win, you need to use the tools available?! :eek:

     

    I use the tools...they are not enough...unless I kite him for truly prolonged time which resets resolve and he can use his incapacitate to close down the distance, restealth and proceed to the ****.

  13. Sadly, it depends on weather you have your trinket up. I have level 42-49 operatives take me to 40% of my health in my gear before I can get up if they get lucky crit strings and my cc break is down :(. Usually once I get up I can still win against them, though.

     

    The guy is probably doing something wrong, like using deflection and thinking it'll work for instance, but for a mid 40 they still do more damage in the opener than other classes can compare to in similar time frames.

     

    No I am not doing something wrong. But not everyone is full Infiltration for the Clairvoyance + Project combo.

     

    Balance tree is still DPS tree that should be viable.

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