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Swaggz

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Posts posted by Swaggz

  1. It's funny how people are saying the story here is so fantastic. Yes, the story was good from 1-50, but after? Not so much. Very little replayability and a bunch of choices that don't really matter in the end. As for group content, the lack of any meaningful group content ends up hurting the game. I remember on release and even in RotHC, plugging wasn't bad. People knew how to play their toons and FPs were actually farmed for gear and mods. Now? Not so much. People have zero idea how to play their characters. They have zero idea what is expected of them in group content. It makes the rest of us casuals who spend an extra 10 minutes to see how to maximize our toons look "hard core". The lack of raiding centric and casual raiding guilds will continue to affect the quality of players in game. Less guides being written. Less people and guilds willing to help others learn. All your left with is people smashing 1-3 buttons or face rolling across the keyboard, playing "how they want to play" then complaining that content, both single player and group, is too difficult. (See comp nerf outrage after KotFE dropped as an example).

     

    Unfortunately it took me getting into an GF EVSM pug and wiping on Gharj 4 times in a row to realize how bad people are in groups now.

  2. 208 is basic level.

    216 is for SM ops and HM FP, also starter gear for HM ops.

    220 is for HM ops, also starter gear for NiM ops.

    224 is for NiM ops, you don't need it if you don't do NiM ops.

     

    216 is for SM Ops? Really? You can do any GF SM Op in old 198 gear or 200 blues (probably less) thanks to bolster. Hell, EV/KP HM can be done in 208s if you have a basic clue on how to play your toon. Once you get 216 (6/6) that's HM, not 220...

  3. Overall, kind of a waste of a sub. Yes, it was nice getting HK and Niko but outside of that, eh.

     

    A lot more negative than positive to say about this xpac....

     

    - Choices don't matter nor does being Light or Dark side (the latter never really mattered though).

    - Chapters are too short. 15-30 minutes of actual game play per month isn't very "EPIC".

    - Ending was extremely anticlimactic.

    - No real meaningful group content. No reason (or carrot) to run Tac or HM FPs other than for an achieve. The later isn't worth it for gear or even conq, especially when you can face-roll through GF Ops.

    - No new Ops. Biggest let down and seemed to be the biggest cause of people leaving/guilds collapsing, IMO.

    - Lack of Conq choices/changes. They couldn't even incorporate the Star Fortresses, Bounty Week, or even more planetary Heroics into them since they are now weekly's.

    - The fact that an MMO is turning into an online RPG where people play next to each other and have zero incentive or purpose to group (yes, would be nice to actually have forced group content to advance the story like in FF14).

     

    My sub, like others here, will be up in the air. If they don't have 2-3 new Ops ready to go by the time the xpac drops, or very shortly after, I'll probably bounce as well and come back at the end and play everything at once on one toon.

  4. Well, just when I didn't think you all could pull something even more stupid than before, you pull this. I'm not even mad. I'm actually amazed at the stupidity of this event. Re-roll characters that we have already leveled since launch for some legacy achieves and random pieces of legacy gear....wow...really? Where are the new Ops and FP's based on the this Xpac? Where is the actual new group content to hold us over after we play the 60 minutes of "epic story" every month?

     

    If this was the best idea you all could come up with, I'm even more worried about the future of this game than ever....

  5. So by creating a post seeking others who want to play the way I do I'm disrespecting the way you want to play? I never joined any of those restrictive LFMs and insisted they let me play the way I want to. I didn't start an argument in fleet chat or the forums about how they have no right to exclude. I simply started a thread in the server forum looking for others that want to play the way I do and YOU came in to argue with ME, but I'm the the person who doesn't respect others? Wow. Just wow.

     

    AH, but you didn't create a post seeking others who play the same way you do. You may have started off as that, but as soon as you brought in how others use LFG and complained about it, it became a different thread. If you really wanted to write a thread to find like minded individuals, that's what you should've stated. You should've just stuck to that, "LFM more people who play like x..y...z". Instead you wrote a small essay on not only that, but on the social and LFG "problems" as you see them in game. Criticizing how others play yet expecting them to respect the way you play. This is shown in the initial post and subsequent posts after. So yes, the TL/DR version of this is a "Do as I say, not as I do" rant. No "Wow, just wow" involved.

     

    I can't believe the idea of actually playing the game is so foreign to some people that they honestly can't even fathom the thought of playing without cookie cutter builds, using theory crafted rotations, and following walkthroughs. Can you imagine these people in a D&D group? "Excuse me Dungeon Master, could you send me a link to the walkthrough video?"

     

    Because you play in a game that doesn't allow for anything other. Builds are standard, no hybrids. Rotations are set for optimum DPS. If you don't use them, you'll probably fall behind and fall behind by a lot. Walkthroughs are there if you want to use them, but then again, you've already made it clear that you don't like the fact that 7 or 15 other people don't want to carry you in a pug. This game isn't the best example of what you listed above. TSW on the other hand, great game for what you listed.

  6. If you play MMORPGs long enough you'll eventually figure out what I already know from having played MMORPGs for nearly a decade, there's no finish line, there's no winner's circle, there's nothing waiting for you on the other side of all that grind except more grind. In MMORPGs it most certainly isn't where you end up, but how you get there.

     

    I assume the reason you have no idea what you are talking about is that I highly doubt you read the original post, but since you've bumped the post and I've got time, I'll set you straight. I never complained about how others play anywhere in this thread, not once. The only place where I even mention how others play is...

     

    Actually, after a decade plus of playing MMO's where you end up is just as important as how you get there.

     

    That's not a complaint, I merely pointed out that whether they put it in the LFM or not, most groups are looking for the fastest way through and expect players to already know what's going on. I never complained about it, I never even made any commentary about it, I simply stated the fact that if you want to just play the game to have fun then you are not normal and must make special accommodations for yourself. Which is the entire point of this thread, to make special accommodations for the way I wish to play as it deviates from the norm.

     

    You're right, people play the game differently, but don't expect others to make special accommodations for the way you play if you're looking for a pug. What you wrote here completely justifies the LFG issue's you're complaining about.

     

    This is just a video game dude, a game that requires and allows for very little player skill at that. Nobody, absolutely no one at all, not even your mom is going to be impressed by what you "accomplish" here. Especially in group based PVE. If you told me you were the grand poobah of PVP I might raise an eyebrow, for a second, but PVE is entirely scripted and a blind rat would eventually find its way through any content out there. Once you realize the only person who gives 2 flying flips about what happens to you in game is yourself, you'll start caring a whole lot more about who you play with in terms of how enjoyable they make the journey instead of how fast they get you to the end.

     

    This is the only thing you said that makes any sense. You're right, it's a game. Any accomplishments here are nothing more than a warm fuzzy and have absolutely no bearing on anything in real life. It's just a momentary good feeling that you advanced past something in the game. Nothing more, nothing less.

     

    Oh, yes, I did read your entire thread. For those who didn't for the TL/DR aspect, it pretty much sums up as follows. You're venting about how others play when it comes to LFG and pugs. You want others to respect the way you play, but you don't want to respect how others want to play when it comes down to how they want to form their GF pug groups. It pretty much boils down to a "Do as I say, not as I do" rant.

  7. It's great you don't want to play with me, you're exactly the type of person I don't want to play with either, which was the entire point of the thread. I just don't understand why you felt the need to reply saying this isn't how you prefer to play.

     

    Thanks for the bump.

     

    Because you're complaining about how others play. I'm just stating what the majority thinks. If you want to learn how to play your toon from scratch and learn the fights without looking at any guides, go ahead. That's your prerogative. Just don't complain that pugs in Gen Chat don't want to invite you because you don't know your class and you don't know the fights. I'm sure the 7 other people in group just want to be done in an hour or less and move on to something else without having to carry a sub 3k DPS who doesn't take the time to at least familiarize themselves with said fight or their class.

     

    But here's an idea. Find 10-20 like mined individuals who want to learn everything from scratch. From there form a guild. Then you can run GF Ops with other like minded individuals who also don't know the fights or how to optimize their toons. You will be able to beat your head against the wall for the next few months learning SM Ops that have been out, and nerfed, for the past 1-4 years. That would be your easiest fix instead of complaining how people set up their pug groups. Or you can set up your own pugs and state that you will only take people who have never done it or have never read any guide on a Op or class.

     

    Either or, easy fix.

  8. The biggest problem with MMO's is that while they provide tools to /ignore the worst of the bad, there are no tools to /prefer the best of the good, or even +1 would play again the perfectly average. The standard for LFMs is know all fights, be geared, link achievements, even when it's not implicitly stated, to some degree, it’s definitely implied.

     

    And the people who are spamming LFM have every right to expect people to know the fights. It's a pug and most pugs don't really want to take the time to teach every fight. If you're new to them, get a guild and learn the fights.

     

    If you strictly follow my grandmother’s chocolate chip cookie recipe to the letter you’ll end up with a plate of warm, fresh cookies that’ll make you think you died and gone to heaven. If you follow class guides, optimal rotations, and operation walkthroughs to the letter you’ll end up with nothing more than pixels on a screen. Following that recipe doesn’t get you anything, it robs you of the very reason you play a game to begin with, the fun and enjoyment derived from the very act of playing.

     

    UM, if you don't follow or at least look at the class guides, the rotations, and have at least a vague idea of the fights, then it's not "robing" you of anything. On the contrary, you're doing a disservice to the 7 or 15 other people in your group by being unable to pull your own weight. Just that comment right there underscores a problem. The amount of people who still can't get past SM Lurker and SM Master & Blaster because of a lack of DPS is still high. Hell, I was in a pug that needed 3 times to get past Gharj becuase the DPS was extremely low. Although watching the boss enrage 3 times was rather comical.

  9. Is there any chance you can do earlier than 9pst? looking to fill a dps spot in my group @7pst, but due to the current state of progression the recruiting is a bit tough right now

     

    Unfortunately not. Family commitments keep me from doing any early runs.

  10. I'm looking for a HM Ops group that starts at 9pm PST, 2-3 days a week. I have a Merc and Trooper DPS ready to go and I am not looking for a faction specific group (ie: Imp or Repub doesn't matter to me). Am also working on another DPS and a healer (both factions) for possible HM groups in the future.

     

    If interested, please let me know who to contact if interested.

  11. Added my cent and a half to the last question on the survey:

     

    "Early access is always a good thing, but if you really want to keep people subbing you need to make it worth it. 500cc is a joke for being a sub. The Secret World has a great F2P system. All new content costs 1200 FC coins, and those that sub get 1200 to spend each month in the store. To get the new content, subs still need to spend 1200 coins on the content, but they also get a 3 days early access to all new content/chapters.

     

    If you want to keep those who sub around and broaden your sub base. First I would take away the Ops, PvP and gear restrictions on F2P and Pref customers. Less content restrictions on those 2 player bases would increase the population for endgame and make it a bit more healthy than it already is. Now, below are some ideas to keep those of us subbed to continue subbing and to attract more to sub.

     

    1. Increase CC coin rewards. 500cc is a joke, especially when most everything costs 1200+. Increase the CC reward to 1200-1500 per month for subs.

     

    2. Sub only items in the Cartel Market. Having certain armor, weapons, perks, etc available to subs only in the market would make subbing more attractive.

     

    3. A discount for all Cartel Market items. An XX% discount on all items while being a sub would be attractive.

     

    4. A monthly "goodie box". This could contain Bind to Legacy XP buffs, Valor buffs, Companion gifts, GSF paint jobs, high level potions, adrenals, stims, etc. Adding a rare chance for a unique stronghold decoration, armor set, crystals, GSF ship, mount, etc.

     

    5. Crafting buffs. An additional 5% to crit proc's would be good or a 100% RE rate buff.

     

    Those are just some random ideas to make things a bit more attractive to actually have a sub."

     

    Hopefully they actually listen to what people had to say on the survey and are not just paying their player base lip-service...

  12. Any good ones currently out? Preferably ones that the devs dont ruin over time. Any MMOs like that? List me some pls.

     

    You have this one, but it's being changed into an online RPG where people play next to, and not with each other (not unlike how toddlers play). Lack of any new Endgame or PvP is going to narrow this game into more of a niche crowd than it already is. Similar to Secret World. Not saying that's a bad thing, but it doesn't exactly bode well for a diverse population.

     

    Secret World has a really good story and their FTP model is the best I've seen as of late. No restrictions and you only pay for the additional content, which is pretty cheap. Learning curve at the start is a bit steeper than most, but smooth once you're past that. Also, little to no replayability between factions as the storyline has little change between the 3. Unfortunately the Engame PvE and PvP is ignored even more than it is here so I wouldn't recommend it if you're looking for Endgame.

     

    FF14 is what I've begun to move to. It actually reminds me of an MMO. Plenty of content for the casual and has endgame difficulty that varies from easy to hard. The story is good and you actually have to group for a handful of dungeons to actually progress through it (which is nice to see). It's also easy on the system requirements for those with less than mid range PCs. The ability GCD is a bit long and takes some getting used to and leveling any class/job outside of your main can be grindy, but GF gives alot of XP. Plenty of level based dailies to do as well as Fate farming. The later being similiar to Rifts in Rift and Dynamic Events in GW2 and most are soloable as well. The UI isn't very customizable at all outside of moving the bars around. Although, it does save ability placement throughout all the difference classes.

     

    Outside of those I haven't gone back to many MMOs as of late. Although, Rift is tempting but those damn macros!!!!

  13. Did Bioware ninja announce they don't plan to add anything ever again? All I heard was they didn't have anything planned with release and possibly the first half of 2016, granted that still is a long time, but no endgame is new ever, it's always "Get out of the fire, LoS, Moar Dots, Heal Heal Heal, Burst".....it's been awhile since I've raided in ToR but the mechanics are pretty much the same in every fight, dps as fast as you can, avoid ground stuff.

     

    Actually, they did announce that they aren't planning on having any new Ops for KotFE. Your definition of endgame is the definition of everything content wise. Using your definition of this, then how is this story different from the others? You start, you finish, you save the day. Then again, if the mechanics are the "same" for every fight, then there wouldn't be any issue with groups clearing current content. I mean, if you kill one boss, you can kill them all right?

  14. I think most of the dread right now is just people jumping at shadows, they did the same thing with the game first released, everyone rushed to 50 then complained not enough to do.

     

    That's the case in all MMOs. I'm more concerned with no new endgame of any sort either PvE wise or PvP wise. No real point in repeating the same content that I did at level to begin with.

  15. Nice thought but when you run out of players, finding a group is difficult, so you just give up trying. On topic, the game has to be dumbed down to attract the expected influx of players after Episode 7. It's the perfect chance for EA to cash in on the new movie so a less complex game is their best option

     

    Even as a casual player, finding a group who knows what it's doing or individual players who know what they're doing has been difficult since 3.0's launch. The amount of ToS and Rav pug fails is testament to that. Even with the movie, the influx will last what, 2 months, 3 tops? Then what? No new endgame, no new PvP, and people burning through the "epic story" faster than they release chapters. Doesn't really sound like a recipe for success, at least in the wider market.

  16. Maybe I'm in the minority on this one, but shouldn't an MMO be group content based? I mean what's the real point on playing online NEXT to instead of WITH other people online. If one is more worried about single player content, then whether it's an MMO or not shouldn't matter. What's the exact point of paying a sub for a single player game with very little replayability?

     

    Now, between the rehashed endgame content and crafting getting changed, why bother with evening having any sort of endgame if the set bonus gear will be craftable now? Why not just give it away from a vendor? It's not exactly helping in retaining even the casual raider in 4.0.

  17. Hey if people want to quit because they fooled themselves into thinking this game wasn't story first and everything else second that's their business.

     

    That might hold water on release with 8 different stories, but in the end this is an MMO and most MMO's need to have a good balance of story, pvp, and endgame PvE. Having an xpac that is only a single storyline isn't exactly screaming replayability. Now, if it was 8 different storylines, each being 1/2-3/4s as long as what this single storyline is supposed to be then maybe...but sadly it isn't.

  18. Only reason not to know is if BioWare itself does not know. Otherwise they have been pretty clear about the direction they are headed.

     

    1. Stated no new operation with expansion. Just rehashed old, tired operation for current level. Fact. Sorry did these to death when they were relevant last time. Putting a coat of wax on a Nissan Versa does not make it a Lamborghini .

     

    2. Stated no more NiM. Operation in the future. Fact

     

    So just what wild accumulations am I making?

     

    I plan on doing what OP stated and playing expansion and hope new operation come out shortly after. If not then my guild will likely to dissolve and if that happens then I really have no reason to stick around. To me at least after seeing all the class stories once, some twice and even a few three times there really isn't anything to do in game without operations. I level toons now just to avoid lockout in operations. I do dailies only for credits for repair droids and to gear alts for operations. So without operations I don't see the point. Been here since beta, never unsubscribed once, but the direction bioware has stated for a fact doesn't really seem they care about my money.

     

    /Agree

     

    Rehashing old Ops content is not new content. Why stick around as an endgame player if there will be nothing new for a year at least? If there was some new PvP content instead, then maybe, but there isn't even that either. Maybe I'm a bit old school in thought, but to me an MMO is about group content, not a bunch of people playing solo content next to each other.

     

    To those who say people aren't leaving en masse yet, that's because most are waiting until after KotFE to leave. I've lost count of the number of people I run Ops with in guild and in pugs that are doing the same thing I am. Timing our subs to expire shortly after (1-3 weeks) the expansion drops just to see what the hype is all about over the new single, non class specific, story content. Hell, I only log in now to run with my HM Ops group twice a week. (FF14 is getting a good majority of my time now (yes...I can afford 2 subs at once...amazing isn't it?)

     

    Now, here's the one thing I'd be willing to bet from my time playing on JC and Harb. Given how the F2P and Preferred restrictions are, I am willing to be a good majority of people who sub are PvE endgame, PvPers, or both. With an expansion dropping that has nothing for this group of folks, I don't see them staying around much. Is this going to kill the game? No, but it will affect and possibly limit BW in the future with new group content as a good majority of the hardcore and better casual players will have moved on to other games that have new group content.

     

    Now, if BW took away the sub fee and removed all the F2P/Preferred restrictions then sure, I'll stick around, but a single player themed game isn't worth $15 a month (plus a couple hundred a year extra in CC's). I have RPGs for that...

     

    OH...my wife has a Versa, and yes, they are no Lamborghini but the gas mileage is great though.

  19. Pulled this from another thread, but it's fantastic.

     

     

    There will be at least 1 hour of story per chapter per month. Seriously, that's all they could do for this "Epic Story"?.

     

    There ya go. First 9 chapters should be less than a week worth of content and an additional 1 hour (on average) per month after. That's worth a sub. :)

  20. And Kipsus, making a new story in October doesn't mean there will definitely be NO more new ops or WZs; and to everyone else, you might want to stop burning through the content so fast so you can actually appreciate the story.

     

    Actually, that is exactly what they said. Here's the quote to remind you;

     

    "We know that many players love our Operations and look forward to the introduction of new challenges, however with Knights of the Fallen Empire there will not be any new Operations. We felt it was important to first address some of the issues with our Elder Game before moving on to new content. These changes will allow us to be more flexible with how we release new content, as the content no longer needs to be tied to a new gear tier or level cap increase. Even without new Operations, though, you will have a whole lot of content to play at the level cap. Let’s go over everything you will be able to play in Knights of the Fallen Empire!"

     

    Lets see here. No new Ops in Fallen Empire. No where does it say shortly after, Christmas, April, Spring time, Labor Day, etc. So, they want to address some issues with Elder Game. That's fine. Does this mean they're going to be able to fix all the bugs in every Op that they haven't been able to or refused to fix over the past 3 years? To that I say doubtful. As for PvP, well, they haven't done anything to add or to fix it now, what should make us think they'll do anything about it in the future?

     

    You say stop burning through content? How about they make a story that lasts longer than a week to get through. IF they want this to be about the "story" then they should've went all out. A storyline for each class, not some generic Makeb/SoR on steroids story.

     

    Kipsus hit the nail on the head about one thing, as to which no one has yet to answer. How is a single player RPG (disguised as an MMO) with limited story replay-ability worth $15 a month?

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