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Hydranova

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Posts posted by Hydranova

  1. Gawd I despise gamers who can't take responsibility for their choices. Master should have been reserved for those who truly accomplished the dictum of the Jedi Code.

     

    If you've fallen, you get a different title.

     

    This is why we can't have nice things.

     

    Im pretty sure the point was that they didn't get Master at all, even if they were LS. That is, if that's what you meant.

  2. The trick with the police/guard guilds is, they tend to assume a position of power... when in fact, they're subject to the same market/social forces as the criminals.

     

    On Nar Shaddaa, they answer to the Hutt Cartels, and if they work for one, they probably will run afoul of another. On Imperial worlds, all the 'law enforcement' on the planet can be subverted by one holocall from a high-ranking Sith to the police adjutant.

     

    So roleplayers have to assume that their efforts to assert and maintain order will be met with ... resistance... and then roleplay as the "I'm just doing my job here" public official who knows darn well that they're probably not going to solve anything, or arrest anyone. They're there as a placeholder, and they need to not step out of place.

     

    Why do it then?

     

    Well... sometimes it's fun to provide a framework around the storyline/class quests. Not all BH's would be mercenary - they could be a police Special Weapons and Tactics unit instead. This could also apply to Troopers, or Imperial Agents.

     

    For anyone that wants to roleplay as police, I would recommend that they watch TV shows like Flashpoint (for plots involving ordinary people pushed to extremes) or Law and Order (solving a crime that has already happened). The TJ ****** cop ego trip doesn't go over well.... but if you instead come across as someone trying to solve a puzzle, and let people play their characters alongside you, helping to advance the story (if not solve the crime), then it's much more fun.

     

    One of my 'impromptu' RP routines on my Imperial Agent is a riff on "Barney Fife"... that insists on warning passersby of weapons carried in an unsafe manner, or contraband that would need to be stowed in ship's holds instead of carried out in the open, or riding speeders in densely-populated areas of the station. And then I go into the requirement of writing up a 'report', purely for bureacratic reasons of course.... can't give tickets to people... and as the RP progresses, more 'reports' have to be filed if, say, they threaten bodily harm, or wish to remove me from the premises, and so on and so on. At some point I'll pretend to call my supervisor... and it becomes clear that I'm posted on the station AWAY from his office on Dromund Kaas because I seem to have an obsession with "by the book" and as such, was too much of an annoyance for him! By this point, the other player is probably OOC laughing their *** off at the poor Imperial clerk who knows damn well that they're probably marked for death because they annoyed someone, but still doggedly insists on writing up a report on everything anyway because "thats what we do here".

     

    I suggest reading discworld books, especially pertaining to the City Watch. Vimes is a boss.

  3. I'm not saying that this is something you have to do of course, what I'm saying is that I don't understand the reasoning. If you want to RP a trooper, isn't it more fun to be a trooper? If you really don't want to RP a force user, then why would you want to play as one? That's what I don't understand. I don't understand why you'd want to create two different games almost, separating the core game and RP. Except for the class storyline, which would make no sense to bring into an RP environment.

     

    But if that's how some people play it, then it's none of my business and it's totally fine with me.

     

    Eh. Some people base some of what their rp char is off of their class. IE, a trooper could become, say, riot police.

     

    But anyways, relating to emote combat, I think it's always a give-and-take thing. While minor damages (The blaster shot grazed his robe! The trainging blade hit his knee!) is usually ok with me, I find that major attacks need to be organized better, possibly via a roll system.

  4. That is only possible when there is some semblance of faction loyalty. The WoW arena mentality has invaded all MMO communities it seems. You can't get guilds to work together. Every guild is an island and only cares about it's own achievements. Something I miss from SWG more then any game mechanic is that when my city was being attacked every Rebel guild showed up I called for help because a REBEL city was being attacked.

     

    Really? Never saw something like that due to no cities bein attacked :(

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