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Posts posted by Taraq
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I want a tactical wich makes my quest log hold more quests!!!!!
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Would be nice but again wouldn't do much. Would maybe shave off 20 or 30 seconds, again I'd much rather see them either give us another cool down or make reactive shorter be a new passive.
I also would like to see another CD or something and i know the set bonus right now hast allready the 25% absorb etc.and all the numbers i postet may be changed apropriate. As you probably know the PT is the least favorite tank of all three and therefore needs some love.
- Maybe Carbonize damage immunity is to powerfull as is Force Shroud/Saber Reflect. Change the amount of dmg it resists.
- Thermal Sensor Override, i really don't use it that much to say it's a vital abillity and the change to it would take away the primary of it. Could be just another def CD for PT tanks, make it 3s resist!
- Hydraulic Overrides, i'm also not a friend of the speed nerfing but do you think we would get the DR for free?? ^^ It's a tactical, a "change" to existing abillities. Nonetheless i would take it without the speed nerf
- Translocate is a Dev's "slap in the face" abillity for PT's imo. I do more often use /headbob than Translocate. Some rare instances it may be usefull but you need to be sure your "Translocate" buddy is aware of what your doing and react properly to it. So please change it or take it away.
- The Heroic Moment Tactical would need to be usable without a called companion of course. And yeah it sounds very OP and would really need some tuning. Maybe for 10% dmg received allies heal 2-3%, i don't know.
- The set bonus right now is not bad just needs something more. Battle Focus/Explosive Fuel grants 35% defense chance not F/T resistance, maybe you are confusing something?. And defense is a stat we are way in the diminishing returns. I know that Heat Blast allready does buff absorb by 25% but it could do e little more, even 10% shield chance would be nice.
Long story short, PT shield tech needs some love.
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- Not a bad idea it already reduces it by 1.5 seconds though and this wouldn't change much for skilled tanks only make taunts easier to spam for bad tanks, which is why Imo this should be added as a passive to the spec not part of the set bonus or at least not the 6/6 part entirely by itself maybe combined with something else as well.
I agree with you with the taunt. In fact it's allready in the set bonus 4/6 today. Just the 2 seconds CD reduction of Energy Shield is what i wanna see ^^
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Tactical Items
• Carbonize masks the thermal signature of the Bounty Hunter and allies within AoE therefore grants damage immunity fort its duration.
• Thermal Sensor Override masks the thermal signature oft he Bounty Hunter and grants him damage immunity for 5 seconds.
• Hydraulic Overrides grants 60% damage reduction for 3 seconds. Speed is modified to +15% (down from 30%)
• Translocate is renamed to Holographic Projector. Channel removed make it an instant abillity that lets you project a copy of yourself wich intercepts 60% of all incoming damage for 3 seconds. CD is modified to 60 seconds
• Deadly Onslaught leaves your enemies frightened dealing reduces damage to others than you.
• Give Oil Slick a target reticle with a range of 30m, let it be placed somewere else than point blank.
• Heroic Moment lets you suffer damage and heals your Allies the same amount. Change to a channeled ability 10s, each second deals you 10% damage and heals your Allies 10%. If the channel is finnished or broken the ability goes on cooldown for 600s for the entire group (maybe need to tweak the amount of dmg/heal).
Set Bonus
2/6 Building Heat Screens also builds Force/Tech Screens increasing your F/T resistance by 5%. Stacks up to 3 for a total of 15% and lasts 15 seconds. Building new Heat Screens after use of Heat Blast refreshes the duration. This lets you decide wether you want to use the Heat Screens to increase your Shielding or safe it for a big hit of F/T damage.
4/6 Heat Blast increases Shield Chance/Shield Absorb by 25% for 6 seconds. This Ability is only usable with 3 Heat Screens and does not respect the global cooldown.
6/6 Activating Rocket Punch Reduces CD of Taunt and AoE Taunt and Energy Shield by 2 seconds.
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Change requires courage. It will be ok.
So defense is worthless. How do you help your team? Stack more endurance.
Now you can't get high endurance mods and enhancements? How do you help your team? Stack more DPS.
I'll be honest, I am not happy with the current state of tanks either but I adjust with the times. I am currently using "Tank" ear, implants, and augments. That's it. I'm using Alacrity enhancements to get to the 1.4 GCD and then stacking Critical enhancements to pump my DPS. Why you ask? Cause it helps my team. The faster stuff dies, the better for my team.
The new gearing system isn't "ideal" but it's just a piece of cheese to chase before 6.0 comes out. All the current PVE content outside of MM Gods of the Machine is tuned for 242 gear. Remember 242 gear? Yeah...that means you have 246, 248, 252, and 258 gear that is BETTER than the current content. I actually have the opinion that because the mods and enhancements are locked to the gear piece it makes gearing EASIER. There's really only 1 or 2 ways to go - LOW ALACRITY or HIGH ALACRITY.
I challenge you to get out of the "ugghh...me hulk, me tank, me take damage." Try to help your team the best you can.
I agree with you completle. stacking dps as a tank is imperative but remember what BW did recently. DPS nerf the tanks because they were out of par with other classes ^^ they even dind't analyze why tanks did that much dmg, 'cause they stacked DPS ^^
Yeah allmost all content is tuned for 242 rating and can be done easily, but that isn't the point. I just don't get it why BW forgot about the gearing issue of tanks when they designed a new gear again. How many times in a row is that now??
It's just if nobody mentiones it BW will never do something about it, well though i think they still wont do something about it even when dozens of people mention it. I just had to try.
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I agree with you and it sucks.
What I reccomend right now is focus in 258 left side first, then armourings. You can use 1 or 2 of the defense mods they give and about 4 maybe 5 Enhancements then keep the rest as is, if you want to be super try hard grind a DPS set and use the lethal 258s you end around roughly 146k health with this build, probably the most viable option for NIM gods
I agree with you and i go for that too. With that it's just tanks have to farm a tank set for armorings, a dps set for mods to put in the tank set and another dps set if you want to swap roll. And that just because nobody at BW realizes the mismatch in tank stats and that for about 3 years now......
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Yeah thanks ^^ don't know why i thought it was oil slick ^^ I read the tooltip but....
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Has anyone noticed that in the tank spec the oil slick does not give the 35% defense chance as noted in the tooltip of the lvl 52 skill "coolant".
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I just repost it here for the devs to see it.
As a mainly tank player i take this gearing issue very serious. Since the implementation of the galactic command in 4.0, or even bevor, the tank stats are "broken", i.e. Defense stat.The Defense stat is way in the diminishing returns and any serious Tank player i know is going for B-lettered DPS or b-lettered Tank modifications (endurance > mastery > power/defense) and for the enhancements which BiS is immunity and sturdious they go for vigilant and bulwark which also have more endurance over shield/absorb. Are you aware of that? Tanks do not need 4700 defense! Well i don't think so or you just don't care.
Because when you design a new gear you just add some more points to the already existing gear and it's done, easy going. No one from BW does the math behind the stats or maybe even know what they are for. All though you just had to check the lists the theory crafters did, which are btw community members, they are easy to find just google it. These are the source of any min/max.
With 4.0 it's already a pain in the *** to get modifications/enhancements to min/max for Tanks. The 248 modifications/enhancements only drop in T4 crates at a insanely low chance and then it needs to be B-lettered or vigilant/bulwark. Crafting mods/enhancements is only possible in 246 and btw. these are better than the 258 BiS modifications/enhancements for Tanks. It's not even possible to get the 252 or 258 modifications/enhancement we need, they just don't exist. This is ridiculous.
And that's just aside from the fact that you intended the change for slot restriction on modifications/enhancements which alone is a absolutely stupid change.
What are you going to do about the stats, especially for Tanks.
I'm a Collectors Edition owning subscriber since launch and i want an answer!
Btw. this applies for all tank classes in 5.10.
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They borked up tank stats and tank gearing in 4.0 (removed endurance from relics, stuck defense on everything yet left defense with very large diminishing returns, removed B mods with mitigation, etc) and have never bothered to do anything about it.
As such, I stopped tanking.
Thanks!
So i'm not the only one who's annoyed about the lack of compliance we tanks get. When there's a note about tanks in the patch notes ist something like "we took that from the class but we gave the taunt abilities 50% more aggro generation in exchange". Does BW know tanks are as essential as everyone else to get the game working??
Let us choose what modification/enhancement we get for trading in masterwork crystals!
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As a mainly tank player i take this gearing issue very serious. Since the implementation of the galactic command in 4.0, or even bevor, the tank stats are "broken", i.e. Defense stat.
The Defense stat is way in the diminishing returns and any serious Tank player i know is going for B-lettered DPS or b-lettered Tank modifications (endurance > mastery > power/defense) and for the enhancements which BiS is immunity and sturdious they go for vigilant and bulwark which also have more endurance over shield/absorb. Are you aware of that? Tanks do not need 4700 defense! Well i don't think so or you just don't care.
Because when you design a new gear you just add some more points to the already existing gear and it's done, easy going. No one from BW does the math behind the stats or maybe even know what they are for. All though you just had to check the lists the theory crafters did, which are btw community members, they are easy to find just google it. These are the source of any min/max.
With 4.0 it's already a pain in the *** to get modifications/enhancements to min/max for Tanks. The 248 modifications/enhancements only drop in T4 crates at a insanely low chance and then it needs to be B-lettered or vigilant/bulwark. Crafting mods/enhancements is only possible in 246 and btw. these are better than the 258 BiS modifications/enhancements for Tanks. It's not even possible to get the 252 or 258 modifications/enhancement we need, they just don't exist. This is ridiculous.
And that's just aside from the fact that you intended the change for slot restriction on modifications/enhancements which alone is a absolutely stupid change.
What are you going to do about the stats, especially for Tanks.
I'm a Collectors Edition owning subscriber since launch and i want an answer!
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Yes it's the whole thing.
Every SH needs to be fully filled for a max bonus. But even if i want to decorate a SH nice and apropriate and still want to get the max bonus out of it a have to fill up the rest of the hooks with crap, that's just wrong.
I seems to me there are just some desicions/ways/ideas in the game developing that aren't thought to the end. Take the change in transfering the legacy weapons with crystals and tunings in it (what accually is ok to me if it's not possible). Now it was stated in 5.4 it's again possible to transfer if you unlocked the items in collections in the first place. Why don't bring the whole thing now or if it's not ready yet then later in 5.4? It's just something not finished and the comm needs to point it out.
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it's much difficult to see escaping players in arenas, who try to evade combat. This should be changed or there should be an option to revert it.
I second that. You just can't see the red dots in PvP nor PvE. Make it an option in the preferences.
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If you look at it that way ok. But the old HM operation is now called veteran and the old HM flashpoint is now called master it's completly different.
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So you tell me they changed the difficulty names from storymode, hardmode and nightmare to storymode, veteran and master because it was to confusing for some players.
And now we have for Flashpoints,
Storymode (old) = Storymode (new)
Tactical (old) = Veteran (new)
Hardmode (old) = Master (new)
And for Operations,
Storymode (old) = Storymode (new)
Hardmode (old) = Veteran (new)
Nightmare (old) = Master (new)
Where's the consistency dammit???
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Well i didn't know that this was allready asked somewhere else, but why does no one answer it. And by "one" i mean someone from the dev team.
It's not a small thing and we allready know that the new chapters are replayable, or that there are 3 difficulty modes. Don't need to remind that everytime.
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Thanks, i remember that time where the old vendors moved. And yes i think best would be trade in all tokens before 5.0. But some official statement would still be very nice *blinktothedevs*
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Hi,
A question to the developers. I have some 4.0 gear tokens in my inventory, what will happen to those in 5.0.
Will they disapear and i recieve credits?
Can i still recieve the 216/220/224 gear from a vendor?
Please respond.
Kind regards
/T
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You need to have a total combat time of max. 10min 33sec. This equals in 15 total (inc. intermission) = achievement.
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Hmm that seems like a record, i believe you if u upload this to parsely, since the best time there is over 10 min (637 seconds).
No there are alot more with less combat time.
I will upload it as soon as i'm home from work.
Edit: Add the 273 sec. between the fights results in an total time of 838 sec.
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- Arlaia Zayzen - 17
- Daruula Grah - 23
- Gungus Boga - 23
- Conraad & Chompers - 16
- Lanos - 28
- Breaktown Brawler - 97
- Nocturno & Drake Raven - 86
- Little Gut - 49
- Doom Droid - 71
- Eternal Champion Zotar - 155
Total combat time - 565 sec = 9 min. 24 sec.
- Arlaia Zayzen - 17
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Yuun ?
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I knew it, Eric ist Captain Teague, keeper of the code!
[Ruins of Nul: Story Mode] One Shot by Malgus
in Bug Reports
Posted
Current workaround for the 7.0 Update is to immediately close the launcher after you opened it.