Jump to content

Barfman

Members
  • Posts

    17
  • Joined

Posts posted by Barfman

  1. assumed: 1 million subscribers and this happens once a day on average to every player.

    assumed: taxi rides average cost is 100 credits

     

    100*1,000,000= 100,000,000 = 100 million credits per day

    100,000,000* 30 days= 3 billion credits

    120 days= 3 bill*4= 12 billion credits

     

    I think the number of players assumed this happening too is a bit high so giving you the benefit of the doubt. Yes it's billions, but no very many billions.

  2. Canceled, I'll be back in 6 months to see how things are going then.

     

    I came into this game with high expectations, and I have been somewhat disappointed. Really it's a compounding thing, the high system requirements, bad internet connectivity on my side, and lack of server population have all added to this. As well as the excess cut scenes, excess travel times, and mundane space battles. I must say I am probably most disappointed by space combat which I had high expectations for and the long que que times for PvP compounded with low server population.

     

    The way bioware handled opening launch I must say was TERRIBLE. I started on a heavily populated server, upon full release my que times to get into the server went over an hour. As many know they slowly upped server populations, but as I find my money and play-time valueble I switched servers to a medium population. Little did I know that their population levels are based on ratios not actual number, IE: 200/200 cap= full population but 200/1000 cap would be low even though they have the same population. As a result, most of my characters are now on a dead server. I find it idiotic to have to switch back or w/e start on a new server.

     

    Anyway that is my 5 minutes of input.

  3. force grip being moved to tier 4 woot... my build just got sweeter. And obviously you didn't read i took bout 15 seconds to put the tree together, force grip and shockwave and it's buddy are the only talents I was telling you to get... everything else was filler.
  4. You took Force Grip, and then also took Strangulate.... RIIIIIIIIGHT...

    Because pushback while channeling a spell that's instant (not channeled) is a pretty big problem right?

     

    http://www.priceisrightfailhorn.com/

     

    Most of the lower talents I just filled in without thinking about it much to show you the premise of the build. No you don't want that talent I just accidently put it in to get higher in the tree faster to show what the end talents are sapposed to be. Kudos to the last poster for fixing that.

  5. I wasn't going to reveal this because I didn't want people copying my build but ya it owns if done right, and these people... failed miserably. The idea is to get unchanneled force choke and big smash hits. Here is my build, but since I'm a slow leveler I'm not maxed yet.

     

    http://www.torhead.com/skill-calc#101dRuckdM0zZoZhrzrdbM.1

     

    Get force choke talent, shockwave, and dominate, anything else is up to you. This build will allow you to get nearly the largest smash hit POSSIBLE if you go for my 21/1/19 build

  6. Well, if you have the force choke talent like me it owns.

     

    Force Choke!

    Force Scream!

    Ravage!

     

    Force scream can get off so fast that generally even though ur targer will be out of choke 1 sec before ur final proc they won't have time to get away. Seriously, I'm lvl 34 with trash gear and this combo *****. 300-400x3 damage ticks+1400+ damage force scream+3k+ ravage= 5.3k miniumum damage with ur opponent having no choice but to either take the damage or us a cc breaker.

     

    I also rarely see damage bug out and I'm not so sure it's bugging out but an ability of the opponent you may not realize.

  7. I am not understanding.

     

     

    If you hate pve then why do you want pvp gear to work in pve?

     

     

    If you just hate leveling pve but want to end game raid... you can get to 50 in your oranges... and then raid normal for your pve gear. Also, you should have no problem with HM ops in champ gear.

     

    Problem solved?

     

    Are you blind or just stupid? He already explained and like myself and many others. I like the MULTIPLAYER aspect of the game. I don't like doing all these mundane things most of which includes killing the same mob over and over and running around for hours, just so I can have appropriate gear to do end-game content, when/if I've already 'grinded" in the PvP area of the game... the one I like.

     

    Now I don't want to be in every raid to attain gear to do harder raids where they actually need you instead of doing something I actually like.

  8. lol PvE > PvP gear for PvP in TOR...

     

    Only in TOR this can happen.

     

    They stole whole that PvP gear concept from Blizzard... and still failed to make it actually serve its purpose. :rolleyes:

     

    That's funny because Blizzard was inspired by other games... and Dante was inspired by Virgil and every person who has done anything with their *********** life has taken concepts from other people. Your point is mute, find a new reasoning behind your logic.

  9. The problem isn't necessarily that healers heal too much, but they should not be able to heal AND dps effectively. A problem that arises is they are not effective enough to level solo.

     

    Ragnarok Online for instance made a perfect balance for this. Healers were UNKILLABLE 1 v 1 but their DPS was completely trash before they introduced 3rd classes and it was great. How they balanced this was they allowed healers to be effective in combat by giving them abilities that allowed them to focus down monsters and a low damage holy light skill that took ages to kill anyone. If they changes from being healing spec to DPS their healing powers and Spell Power to uses those powers were severely diminished. So a DPS healer would heal for less and not be able to heal as often.

  10. Force crush is your go-to move in Rage and pretty much the whole build revolves around it's use. It slows your opponents down, does some nice damage and builds your shockwave stacks. Without it you can only build 4 stacks of shockwave every 1 minute with force choke. As tempting as it might be to pick up some juicy vengeance talents it's just not worth it in my oppinion.

     

    You also didn't even take unstoppable from vengeance which is the best talent in the tree and would be the only reason i can think of to go hybrid.

     

    If you get force choke reduction talent thats 4 ticks every 50 seconds which is a precursor in the rage tree. That being said I'd rather have 6% more force damage talent.

  11. no, play chess if you want all strategy. The game is about progression and becoming more powerful, sorry if you can't beat someone stronger than you. Ya ya skill skill, I'm so skilled blah blah; no you're not. I somewhat agree that there is too large of a discrepancy with the whole expertise thing.
  12. http://www.twitch.tv/skizzurp

     

    You're welcome!

     

    In case you don't feel like clicking, this guy gets 11-13 medals each match, and 300k damage is low for him on a full game of PvP.

     

    He also doesn't have max Biochem yet, and has played without Adrenals the whole time.

     

    Also runs by himself half the time, with friends half the time. Doesn't need a pocket healer to top every single game in damage, medals, and often healing.

     

     

    thats not evan a *********** juggernaught douche bag.

×
×
  • Create New...