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Candrimon

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Posts posted by Candrimon

  1. Caizic: In the 1.2 Legacy patch notes there is a section under Items and Economy and General that says "Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account." Can someone please clarify what this means/how this works exactly? Thanks in advance!

     

    David: Throughout the game, the composition of your group impacts the loot you get from defeating enemies. For the majority of content, the drops are skewed to favor whatever classes are present. This is a bias, but not a guarantee. In leveling Flashpoints, that bias is very strong, and will almost always give loot for the group. However, in endgame Flashpoints, there was no bias – drops were completely random. We’ve added a strong class bias to the loot drops for the endgame Flashpoints. In most cases, this guarantees a drop that can be used by someone in your group. The bias is an “opt-in” system for each character present. That means that you have the same loot playing as a solo Jedi Sentinel or a full group of Jedi Sentinels.

     

    Just exactly how do we opt-in for class bias in the loot drops for the endgame Flashpoints, as the last 4 HMFPs I've done (in a group with 2 knights a trooper and a smuggler) have dropped consular gear from the last boss.

  2. Raific: Could you please clarify and expand on the following patch note for Game Update 1.2:

     

    Players can now remove Armoring modifications that have set bonuses from items and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot. This does not apply to all items with a set bonus, only those where the set bonus is attached to the Armoring modification.

    I believe many people where under the impression that we would be able to pull set bonuses from most gear, not almost none. It seems like only the top tier set bonus can be relocated at this time. Any chance this will be expanded or lower tier? If not, what is the reason?

     

    David: We’re sorry if the note confused anyone. You can pull set bonuses from all new items with set bonuses going forward. There are not any current plans to expand this to old items. The tech that allows us to distribute set bonuses as part of the armoring is new, and there are limitations to how much we can change items that players already possess. That means we can have the set bonus on all armorings that were created for 1.2 or later, but that old armor still has the set bonus on the shell item.

     

    This seems like a disingenuous answer, as it was in patch 1.2 that most of the set items were converted from having built in stats to having an armoring mod. So in effect, the Armoring mod for columi and rakata gear was created for 1.2. Still not satisfied that we're getting the full story here.

  3. We had several bugs show up in FE tonight.

     

    We had one trash pull with 2 droids (cc'd by JK and Gunslinger) and several other mobs where the tank jumped in and couldn't hit any of the mobs, the healer had LOS issues on the tank, so he died. Healer BR the tank, and everything started evading.

     

    We had several occasions where we didn't get out of combat until about 10 seconds after the last mob died in the group we were fighting.

     

    We also had big trouble on Malgus. Once he reset on us in the middle of the fight. Several times, he started using unlimited power at about 35-45%, long before we were thinking about moving him to be ready to punt him. We never had him go 1-1 with all 4 of us before he used the unlimited power. Time constraints kept us from continuing to try. Maybe the kiting trick would work now, but if he's going berserk at 40%, that's a BIG change, undocumented.

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