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EasymodeX

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Posts posted by EasymodeX

  1. But 2/3 narrowed hatred?

     

    You can optionally go 2/2 Stagger. Not a big deal either way IMO -- those two points are filler. With this method, however, you can drop some ACC. The value of doing so depends on the new formulas and itemization. On the flip side, a longer root is pretty entertaining.

     

    Sidenote: I currently have 102% ACC (+12%) in Ataru stance with 0/3 Narrowed Hatred. My target is 100% (+10%) and I don't mind up to 105% (+15%) ACC.

     

     

    You still have an extra point to place somewhere.

     

    KEEN OBSERVATION.

  2. Rakata synthweave crit augmented belt/bracers are good (e.g. significantly better tradeoff than a primary armor slot).

     

    Proc relic is typically bad for PvP because the proc is low damage sustained RNG. The clicky +power relic is vastly superior so you can control when you burst.

  3. 500 to 550 is pretty close, but weighs on the side of +expertise. The difference is minor, but it helps give you an expertise "buffer" in case you want to swap a more valuable trade elsewhere.

     

    Either way, the aesthetic value is superior, although I have helms hidden so I get a nice hood :p.

     

    Sidenote: The Armoring in the BM helm is not "bad"; it uses Rage Armoring like all the other BM pieces IIRC. The armoring in several Rakata non-helm slots (chest comes to mind, and there's one other piece) actually use Guardian Armoring, not Might Armoring.

  4. PvE:

     

    Start fight with:

     

    1. Overload Saber.

    2. Cauterize before your first Merc Slash.

     

    For the rest of the fight, you should:

     

    1. Overload Saber.

    2. Zen.

    3. Merc Slash.

    4. Dispatch.

    5. Zealous Strike when Focus <= 6.

    6. Cauterize.

    7. Master Strike when Focus >= 9.

    8. Slash when Focus >= 9.

    9. Strike.

     

     

    Notes:

     

    - Use Valorous Call with other cooldowns like your adrenals and relics when it's good for the fight (burst phase).

    - Slash will not be used after Dispatch range, generally.

    - Slash is used minimally when Merc Slash gets 3 stacks.

  5. I personally use the Oath of Ragnos (offhand), Matrix Cube, 1 Mastercrafted Columi implant w/ 28 Surge augment, and Rakata helm as my non-Battlemaster pieces. The rest of my gear is BM.

     

    You should switch the helm to BM.

  6. And as a squishy Mara, flying into a fight and Smash critting people is fun and all, but people will be after you in that situation and you have little survivabiity.

     

    Maras aren't squishy. The class has better durability than any class in the game short of a full tank spec and geared PT or tank Assassin.

     

    Furthermore, Rage spec has +7% passive damage reduction over Annihilation (3% internal/bleed over Anni). Nevermind the potential abuse of a 45s UR.

     

    In a group cluster****, Rage has both more survivability and effectiveness.

     

    Anni is stronger for, as you say, humping a healer or solo target while not being cluster****ed by 5 players.

     

    Rage also requires much less raw contact time for its damage execution, allowing the Marauder to joust a bit and better manage the 5 players from a spatial standpoint.

     

    Edit:

     

    Annihilation is more suited to pug solo queue play than Rage by a significant margin, however:

     

    1. Pug solo queue trends to players on your team sucking and not dealing with healers appropriately. Annihilation spec healer-hump is a great solution to this problem.

     

    2. Maps like Huttball in a pug trend towards blitz ball caps where a solo hero Assassin or Jugg run across the whole map (again because you/your team is bad). With more "premade" work and more skill overall, this tends to drag, and the ball carrier will more often be surround by allies attempting to protect them. This meta leans towards Rage spec for clearing space.

  7. Hit is not an exceptionally big deal for Carnage.

     

    For offhand Atarus, you're basically looking at plus 1% chance to strike above 67% in the 50% of cases where Ataru didn't proc on the mainhand, and then RNG'ing a 50% proc on THAT.

     

     

    +1% acc is approximately 1/67 * .5 * .5 = +0.37% of an Ataru per off-hand-proc-able attack.

     

    This delta is invalid for Force Scream, which is 1.5/9 = 16.7% of attacks.

     

    The +0.37% of an Ataru is valid for 83% of attacks (assuming all weapon attacks can proc offhand; IIRC force charge may not, but let's not quibble).

     

     

    So the net result is that +1% Acc for Ataru strike is worth slightly less than 0.31 Ataru strike procs per GCD, or 0.21 Ataru procs per second.

  8. Do not trade BM for Rakata armor slots at 550 exp or below.

     

    There is no "10%" magic number. There is no "fill out with PvE" slots. Good PvP -> PvE trades are crit Columi implants, orange bracers, orange belt, matrix cube, crit Rakata synthweave / relic.

     

    If you're whoring an obscene amount of BIS and actually have all those, stop here. You don't want to lose more expertise.

     

     

    "Meh" PvP -> PvE trades are basically the sabers -- sabers are what you want to trade if you have none of the other crit or orange PvE trade options mentioned above.

     

    Poor PvP -> PvE trades are the primary armor slots. You generally want to avoid this and go get sabers and your Matrix Cube instead, and use BM gear.

     

    If you're juggling Champ/Columi, no one cares: get better gear.

  9. The Rakata sabers have higher total stats due to some oddities with the mods that you can't see in the BM saber.

     

    Also, pretty sure the BM saber has an endurance crystal.

     

    So, Rakata sabers are better (with power crystal), assuming you're not an idiot and you already have a ****ton of expertise (e.g. full BM gear).

     

    If you have several high-value PvE slots (orange bracers, crit implants, etc), then the BM sabers will probably be better to supplement your expertise (using an expertise crystal in the Rakata sabers is not effective because it trades down power+end for Acc versus the BM sabers, which is generally not what you're aiming for).

  10. When I see a guildy in a Warzone, I spend that ENTIRE *********** Warzone training them. I will look for them and ignore the rest of the map, dive through the entire enemy team, SPAWNCAMP them as much as possible.

     

     

    Sidenote: LOL@Rep vs. Rep. The game has been like this for Imperials since release.

  11. 1. Count the time. It's 1.5. Draw it on a line graph if you need to visualize it.

     

    2. Yeah I wish I could roll my face from left to right across the keyboard and automagically **** out optimal DPS without using my brain, etc. Too bad.

  12. I'm guessing you mean 3 seconds...

     

    No, that damage lands within 1.5 seconds. L2count.

     

     

    And that's a lot of rage you would need to pool up to be able to run that combo

     

    4+3+3 = 3 plus Battering Assault that just came off cooldown plus 1 tick of rage from DOTs sometime in the last while.

     

    Anni: 2.5k, VT: 2.5k, Ret: 1k. Total: 6k, crits: 8k.

     

     

    Half their HP within 1.5 seconds, no adrenals, generic target.

     

     

    Furthermore, although I can't hands-down prove it without combat logs, its proper utilization increases your raiding DPS.

     

    You can prove it easily with casual analysis. It's a DPS gain for anything that is not 31 Carn (because Massacre is just a better ragedump).

     

    The only issue is that its rage cost makes it awkward for rage management around it. This is a [not-insignificant] player and fight condition constraint.

  13. with a full stack of annihilate you'll never really have the time to Assault if you're decent with your cooldowns.

     

    What the ****?

     

     

    The 3 rage cost isn't fine..it's dps to rage is terrible compared to abilities that aren't off the GCD.

     

    GCDS ARE EXPENSIVE.

     

    Retaliation ends up being price-competitive when you factor the lack of time.

     

     

    Again..if you use retaliation in a PVP situation because it's off the GCD you're only gimping your rage generation and therefore potentially doing less dps in the long run.

     

    You use it in PvP because it adds burst and ignores 100% dodge buffs.

     

    You use it generally because Retal+Assault > VS.

  14. You guys must have a lot of low-expertise Sorcs on your server.

     

    when i fight rage marauders i usually take a look on they're bar and when i see 4x shockwave or when they use obliterate with 4x or 3x or they finish force chocke and hava already the proc buff i always vanish,

     

    Non-retarded Rage Marauders don't hit Smash at those times.

     

    ... Unless there are 2 other targets standing next to you and they don't actually care about doing damage to you.

  15. The most powerful talents for leveling are Focused Slash and Quick Recovery.

     

    The most powerful level 20 talent is Deadly Saber.

     

     

    Don't bother specing anything other than Watchman until you get those. And when you do, the only thing worth picking up is Defensive Forms until you hit 31+ Watchman.

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