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callousparade

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Posts posted by callousparade

  1. So i find myself having 150$ to spend, what a wonderful day. What do you think would improve the framerate on my system the most?

     

    Getting a second radeon 6870 for crossfire, or getting a 120gb SSD?

    found them both for just under 150 and can't decide

  2. you can use it with both games... either way the logitech is alright if you really want a gaming keyboard, i find them silly.

     

    INSTEAD go with a naga razer mmo gaming mouse. puts all your hotkeys under your thumb and comes in about 30 bucks cheaper than the g510

     

    just my two cents :rolleyes:

  3. Hey all, i'm trying to build a gaming pc on a budget. wanted to get some input!

     

    $190 I definitely want an i5-2500 3.3. don't really care about OCing it and i found it for 190 w/rebate

     

    $100 GIGABYTE GA-Z68AP-D3 Intel Z68 Motherboard. Want to be able to crossfirex at some point in the future

     

    $109 Patriot PP120GS25SSDR Pyro 2.5" Solid State Drive 120GB. I've consistently heard that swtor runs better on an ssd. I'll transfer my current HDD also for extra space. SWTOR and Windows on the SSD.

     

    $40 Coolmax ZX-600 600W PS

     

    $40 Cooler Master RC-430-KWN1 Elite 430 Mid Tower ATX Case

     

    $40 8gb Crucial Ballistix BLS2KIT4G3D1609DS1S0 DDR3 RAM

     

    $520 total: $665 in you include the XFX Radeon HD 6870 1GB DDR5 for that i already have

     

    I'm really happy with the cost, I was aiming for <600 and ended up at 520. Makes me think I have to be missing something

  4. Current system setup

    AMD Llano A8-3870 Quad core

    Radeon HD 6670

    8gb DDR3 1066

    450W power supply

     

    On low settings getting about 25 fps in WZ and fleet, but 60-70 in world. Trying to figure out where the bottleneck is...

     

    Basically, my question is this... Should I spend the cash to update my ram to 1600 or 1866 freq?

     

    It's either that or start overclocking the processor, but I really don't think that's the problem as I never see usage over 40% on any of the cores...

  5. OK. New idea. Some statements first, I believe them to be true but not positive obviously.

     

    1) The vast majority of the servers are grossly under-populated

    2) They chose to patch at the lowest perceived server-load time, to inconvenience the fewest people.

    3) They don't have a mirrored server environment. Aka two exact copies of every server (like many critical webapp enterprise companies do)

    4) Assuming these servers are running on virtual boxes

     

    Merge many of the servers. Half as many might be over the top, but for the purposes of easy math lets say that.

    Then you have enough overhead to have duplicates of each server, with no increase in overhead costs.

     

    This would allow them to apply patches to the unused half, take the live servers down for just a few minutes and bring up the other set, newly patched. Then patch to their hearts content on the other machines (now down), rinse and repeat the next time they have a patch.

     

    The servers get better population levels, and patching takes moments on the customer's end instead of 4 hours.

  6. Selling a service but also offering the same service for free?

     

    Way to kill your business :rolleyes:

     

    Why does everyone jump to that argument. Can you think of no way around that problem? Like maybe capping the total number of accounts that can be linked the the PTS? Obviously this cap would have to be above the server limit so that it always has high population, but not too high so as to cause constant hour long queues.

    Then again, maybe a nice hour long queue would be just the thing to make using that kind of PTS annoying enough to encourage real players to pay for the game.

  7. You do realize that to get the cheaper price.. Everyone is going to want to play on a PTR.. And Bioware will need about 20 to 30 PTR's just to accomedate all the people or the only thing that will be tested is the queue..

     

    No.. The PTR should be the same amount.. There should be no free version of this game or a discounted version.. It if you want to play.. Then we all pay the same price.. PTR or otherwise..

     

    Well they need some kind of GOOD incentive to get lots of people on there who stay permanently.

     

    And your insinuation that I don't want to pay is BS. I have no problem with paying, just tyring to figure out ways to get other people to test the patches instead of all of us having to do it daily.

  8. I think you're missing the point of what TEST servers are for...

     

    No... I don't think I am. The point is to have the server be as close to the production server as possible, in both capacity, level distribution, class distribution, crewskill distribution, etc. Basically it should be a production server that everyone KNOWS is could potentially be buggy often so they don't whine.

     

    I fail to see why anyone would play on it the way it is

  9. Bioware,

     

    You should consider having the Public Test Server be free of subscription cost, or much cheaper to play on. Perhaps limit the number of characters any one person can have or some such thing, with no deletions by either you or them. Real gamers who just want to try SWTOR then can, and once they get fed up with bugs on the PTS they will buy their subscription to be allowed on the real servers. The cheap-scates can stay on there for ever, giving you a good distribution of levels, consistent end-game play, pvp, etc, thereby allowing for more effective testing. Also, this would increase the population of the PTS, allowing you to detect bugs more quickly and effectively.

     

    If population is very high, get another PTS! Two or three couldn't hurt anything, and an Integration Testing environment wouldn't hurt you either (assuming you all are working with a prod and QA, judging from the consistent bugginess of the patches themselves).

     

    Anyway, just my thoughts to make the testing of SWTOR more effective. Courtesy of me myself and I lol.

     

    May the Force be with you, and I really love this game.

  10. The creators should make a Server for patching. Activate logging in on that server when they think the patch is ready to be tested. Give the users on that server pretty much all the cash, and skills so they can test everything. Take a consensus after a week or two so that testing everything out won't be an issue. Then the users can report back to the creators, and the real changes can be applied at a suitable time.

     

    I have seen this method done before, and it seems to work very well.

     

    -LennyTheBruce

     

    THE PTS you mean?

  11. also, you people apparently have no idea how patches work. You can't console into a live server without potentially causing horrible problems... If it was live, they could change something while you're doing it, causing ridiculous glitches with absolutely no way to track the issues.

     

    Lets say you're waving on your mount, and they decide to roll that change back in the middle of you doing it. Who knows what would happen? It may just stop mid wave, it might have you wave permanently and then they'd get a million tickets saying "OMG MY CHARACTER WONT STOP WAVING", it might make your mount vanish and let you finish waving while standing on the ground (who the hell knows if the mount just goes away, gets deleted completely, makes it impossible for you to mount again ever, etc), it might make your arm drop off and wave on the ground.

     

    Code doesn't work the way you think it does.

  12. they should simply have the PTS be free, or far cheaper. Then we can make all the cheap-scates or on-and-off players actually play on the test server all the way through the game. It would have a much higher population, way more permanent endgame players, and allow bioware to much more effectively test patches prior to wide release.

     

    thoughts

  13. One of the dialog options I took actually explained why they speak like they do.

     

    Gree have 5 senses that detect forms, and 3 for color. That's why they speak the way they do. It doesn't help with translations, but I thought it was a cool explanation of why.

     

    This is very important in helping us decipher the meaning!

    I've been researching this for days now (made much harder by how much google hates the word Gree) and have come to a few conclusions. Also, have two friends at Bioware (not working on SWTOR) and am hoping to get an email interview with the creators of the gree language sometime here.

     

     

    Anyway, back to the task at hand for the time being. I'm going to focus on colors because that's all i have figured out.

    Three color senses: one has to be white/black sense, I believe the other two are blue sense and red sense. Evidence for this, they use the terms "blue-shift" and "red-shift," which are scientific concepts already. The creators had to work from something lol. I believe that they see a spectrum from red to blue, with red being indicating something akin to 'good' and blue being 'bad'. This would put yellow in the middle as a neutral concept. Ergo, purple, being the blend between both the red-sense and blue-sense is something more than either of them. Perfection seems to be the widely accepted meaning of purple.

     

    Some thoughts on the black and white. Either i think it's something to do with complexity (black being complex, white being mundane) or quantity (black being singular and white being multiples). Not sure, I've seen good arguments for both.

     

    I'll write some more later, but feedback on these thoughts would be greatly appreciated! This language fascinates me for some reason

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