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almalovesme

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Posts posted by almalovesme

  1. I only really raise an eyebrow when I'm knockbacked into the fire at some of the weirdest angles. I'll have a class that can knockback be straight in front of me and their knockback will throw me in a diagonal angle.
  2. Anyone noticed the annoying delay on shadow strike (jedi shadow class)? Sometimes, I will hit the key and my toon begins to swing his saber but the strike doesn't happen. I have to push the key again to get it to land. By that time 3 or 4 seconds have elapsed, which is a HUGE amount of time in PvP.

     

    Also I have noticed situations where I will have a full force bar, be behind the target and get a message saying "ability not ready" or something like that. I can do everything right and still not be allowed to use the ability for whatever reason.

     

    And then there's a delay on just about every ability (as has been discussed ad nauseum here). The combat in this game is simply not fluid enough. I don't know if it's the long GCD or what.

     

    And, no I never played WoW, so I am not some fanboy trying to bash the game unnecessarily.. I want this game to improve.

     

    Oh god yes. I also get in PvP and PvE line of sight error messages when trying to backstab with Shadow Strike every other time I try.

  3. Bounty Hunters have the exact same ability - it's called Electro-dart.

     

    And I'd like chime in with the sentiment that was previously posted above: why is it that only Sith Inquisitors are getting hammered by nerf calls when their mirror isn't?

     

    I play a bounty hunter (valor rank 22), and while Inquisitors are a powerful, versatile class, they never struck me as "oh, that's obviously overpowered." Part of the reason why there are so many Inquisitors isn't because they are the "FotM" overpowered class, but because the idea around the class (lightening, being Emperor Palpatine) is a lot more appealing than what the actual gameplay mechanics offer.

     

    I am willing to bet that we'll see a good deal of the Inquisitor population start to taper off in the next month or so. A lot of people, whether for reasons of being unable to get a spot due to overpopulation or discovering that the class just isn't what they expected it to be, will be rerolling to a different class or AC.

     

    And frankly, it's way too early to be throwing around "nerfs this and nerf that." You need to get to 50. It's impossible - I repeat, IMPOSSIBLE, to balance a MMORPG for pvp at every level of gameplay.

     

    Very well said, and to add to your comment about the population drop after awhile, at least on my server, it's already happening. Quite a few Sorcerers who got well into their mid 20's have rerolled, and a few of our own guildies have jumped over to other classes because the initial "Oooh, Lightning" factor wore out and it's not what they want.

     

    I personally adore the class, which is strange as I come from a very melee heavy, plate equipped background, and have never played a "caster" or Light Armored class before.

  4. Out of curiosity, what are you defining as the "Lightning Stun"?

     

    Are you referring to Electrocute, a 1 minute (or 50 seconds if spec'd into Oppressing Force) cooldown stun that does use lightning for it's animation and last for 4 seconds.

     

    Whirlwind, which is another 1 minute (or 45 seconds if spec'd into Suppression) cooldown stun, that could possibly affect multiple targets if spec'd into Oppressing Force, and lasts for a total of 1 minute.

     

    Jolt, which is an interrupt ability that lasts for 4 seconds, and shoots lightning for it's animation and is on a 12 second cooldown. I know this isn't a "stun" but could be confused as one by some due to the animation, so I've added it here.

     

    Or Force Lightning, which isn't a "stun" at all but rather works like a channeled Force Slow doing consistent damage?

     

    Just curious, that's all, as "Lightning Stun" is very vague.

  5. Take Talos with you, and stay in his line of sight at all times so he can heal you. Thanaton actually isn't hard, it's just a few of his mechanics cause a bit of damage. Constantly refresh Static Barrier, and keep Jolt on hand for when he does Revivification, or whatever it's called, as that's his heal. Use Force Speed to sprint out of any AoE attacks if you're slowed, too.

     

    He has a pretty big health pool, so you'll be spending quite a bit just whittling down his health. For reference I was level 49 and spec'd as Madness.

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