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Sultrus

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Posts posted by Sultrus

  1. I don't like something trivial, therefore it's bad design and should only exist in Hard Mode Operations.

     

    It may be trival but its just annoying and only serves to stall out the game and disrupt the story. I will admit that the combat in this game is so close to WoW, its almost funny. Madness Sorcerers are almost spell for spell similar to Shadow Priests.

  2. Bioware, some of your designs are great and this game is fun and fluid. However, I was playing through the Jedi storyline and got to Belsavis, where I had a kill a Colonel Hereth. It would all be well and good if you could just kill her outright but no, she swarms you with about 20 adds of droids that give her a shield that makes her immune to all damage. I wonder where you get off putting this in a solo part of the game. If I wanted to tear my hair out over frustrating cheap mechanics, I would do Hard Mode Operations. Please keep that crap in there and make the game more fluid and interesting rather then putting annoying mechanics everywhere just to drag out the length of time you spend leveling. It just shows uninspired and bad gameplay design.

     

    Thats the problem with this game in general, the story is great, the setting is great, there is lots to do but then you ruin it by trying to make this game into a blatent wow rip-off where a lightsaber might as well a blunt stick. Its ridiculous for this kind of setting.

     

    Then, just when I thought you might have got out of that stupid habit with "Shadow of Revan" (SOLO Mode Flashpoints are a god-send to get away from annoying pugs stalling progress btw), you then shove more stupid mechanics into the fight with Revan at the end. I am seriously getting bored of this obvious attempt to pad the game out.

  3. I think this game is awesome, I think Bioware has come a long way from the disaster that started this game off. However, there is one thing that really annoys me in this game and that is lightsaber forms.

     

    Lightsaber forms in this game do not change animations when attacking to correctly reflect the form you are using. For example, Ataru has no acrobatic movements associated with the form and Soresu does not look more defensive then the other animations.

     

    It is little things like this that really add to the feel of the game. I would also like to see "Form 2 - Makashi" added to the game as a more offensive saber-to-saber combat that contains some of the graceful fencing style moves shown by Count Dooku. It would be the perfect way for us to remember the late Christopher Lee, who behind-the-scenes was actually responsible for the development of Makashi (taking RL experience from fencing, with such moves as the riposte).

     

    Giving this form in game would be a wonderful way for Bioware to honor his passing and his contribution to the Star Wars universe.

  4. I think its awesome that you tried Bioware to deliver decent space combat after how bad the original combat was but seriously, the controls on this are annoying, the ships look boring and quite frankly, it feels more like a point and click game then genuine fighter combat. Why can't we pilot some of the bigger ships like Star Destroyers in this mode too so they can get into a slugging match with the Republic warships while the fighters dance around them. That would be so much cooler. Some of us don't want to be fighter pilots, I'd much rather fly a Capital Class ship. No Star Wars game ever gives you the option to do that and that annoys me about Star Wars in general. Can I have one game that allows you to fly Capital Class ships?
  5. I'm sorry Bioware but it is just bad designed when an Agent can keep you stun-locked indefinitely with no actual counter play or an assassin. Stuns last WAY TOO LONG in this game, its just bad design. If you look at other games like for example, League of Legends, you will notice that no CC lasts more then 2-3 seconds and the cooldown on them is rather large. It should be the same in this game because right now PvP is a joke when Agents/Assassins/Juggernauts can keep stun-locked so that you cannot fight back. Especially if you happen to be on of those unfortunate classes with stun times.
  6. STO does have a better space combat style but galatic starfighter is still fun in my opinion.

     

    Its not fun at all, you cannot do anything with the Capital Ships in the battle and you are limited to these pathetic little fighters. Apparently, during a war, the capital ships just sit there and do nothing... obviously. But yes, this is exactly the kind of p2w non-innovation that is why ToR has lost so many subscribers from launch. Its just so half-assed.

  7. Honestly, I was really happy to see about Galactic Starfighter and how cool it was going to be. But seriously, this is just awful. Bioware have completely messed it up. Why oh why could you not look to superior games like Battlefront for inspiration. The Galactic Starfighter combat system is annoying to control, boring and frankly is very badly thought out because you cannot do anything with Capital Ships which is the WHOLE FRIGGING POINT of space combat. I am sorry but another franchises MMO complete owns this in space combat *cough*STO*cough* because you can command ships that are larger as well as individual fighters.

     

    Plus a "system" that rewards players for how much money they put into the game, doing the P2W again to make a quick buck. Good call there Bioware *sarcasm*

     

    Seriously, you used to do games like Mass Effect and Knights of the Old Republic - Oh how the mighty have fallen.

     

    Oh and btw, that to be decent at this, you have to put in money to a "add-on" feature that is not even part of the main game. Bioware reminding us on how they completely failed to make Space Combat worth doing.

  8. Hi there,

     

    I first want to say that I love this game, having come here from STO which is a complete P2W mess. My guild came over to Red Eclipse because I already had the game before and got to Level 49. I have since leveled to 55 but am finding myself struggling to find solo content that is engaging and fun while my guild catches up with me.

     

    I do wish there were multiple planets for each level bracket so that if you wanted to, you could go do different stories on different worlds and then go back and do them when you are 55. Please, don't get me wrong, I'm not whining and I really do want to spend a lot of time on this game but it just seems there is not much to do endgame instead of grinding dailies, Flashpoint Pugging (Which can be a nightmare) and the same 6 warzones.

     

    I guess I was just hoping for more then just Makeb (a planet which I never really liked to begin with, its not really an iconic world enough to keep my interest.)

     

    Here are a few suggestions for giving more Endgame content, feel free to comment.

     

    - Space PvP - Introduce Guild Starships, vessels like Star Destroyers which are maintained by a guild and you can buy specific upgrades for your guild ship with credits, like you do for your own ship. This place would be a "homebase" for your guild and could move around between planets as well. You could accidentally encounter the other factions ships and engage in a battlefront-style engagement where some of your guild members get in gun turrets while the others man fighters and engage in combat in the space inbetween the ships. You could get a variety of different fighters and board enemy ships, sabotaging systems within while the enemy fights you off.

     

    - New planets, two in each level bracket. Give people a little more variety in planet. For example;

     

    Imperial leveling

     

    Hutta or Korriban

    Dromund Kaas

    Balmorra or Naboo

    Nar Shaddaa or Byss

    Tatooine or Mustafar

    Alderaan or Kamino

    Taris or Telos (See how the Republic's recolonization efforts are going hehe)

    Hoth or Vjun

    Quesh or Ziost

    Belsavis or Endor

    Corellia or "The Maw" (Loads of ancient space stations there)

     

    Republic only planet suggestions

    Dantooine

    Chandrilla

    Kashyyyk

    Manaan

    Yavin IV

    Geonosis

     

    That way, you have an incentive to level another character with the same class story but go a different route to increase replay-ability.

  9. So let's say I'm interested in a new crafted implant for my level 55 character to use. They cost 100k credits on my server. I can earn enough to pay for that with 1 hour of questing easily. Is that implant worth 1 hour of questing? Of course.

     

    Now let's say I want an implant for my level 30 alt. It costs 40k. It might take the level 30 character several levels to save up enough for that, but wait I don't care about that in the slightest. All of my credits come from my max level characters and crafting. The credits the alt can earn are irrelevant to me. All I care about is that it actually costs me about 20 minutes worth of questing to earn that money.

     

    Or if you want to do all this with crafting, 20-30 minutes a day can earn you a million+ credits a week easily.

     

    So these "crazy" not worth it figures really represent only a small amount to even a casual 1-2 hour a day player at max level.

     

    Sorry... all I read was "Greed", "Greed", "Mass Capitalism", "Greed". Please feel free to justify putting the price up in any way you want to but you are just highlighting the problem of the mass greed of people.

  10. You're very close to being spot on.

     

    The only thing you're missing is that in your hypothetical system, if the seller is asking 100mil, then if there's someone out there willing to pay it, then that craft is 'worth' 100mil, no matter what Cryptic says.

     

    An excellent point, the fact that people are willing to pay inflated prices results in the GTN becoming even more inflated. Because, no offense but people "en masse" are idiots and are unable to understand the careful balance of economics. We see this so much in the modern world today.... people buy things that they are unable to afford straight out and this leads to debt, which is one of the main contributing factors in the inflation of an economy.

  11. I think the rate of inflation has more to do with the amount of greed that exists within the player base, not within the developers. Players of all MMO's are greedy, selfish, sons of *****. This isn't just common to ToR but every MMO. It just brings out the worst in people.

     

    For example, if somebody sold a... Jem Hadar Bug Ship on STO for example (I use STO because this is the best example of player greed at work), and its worth, according to Cryptic... 100,000 Energy Credits. That person then puts their own value on it and inflates the price of what they THINK it is worth... more then the guide price provided... because of whatever reason.

     

    That person then puts it on the market for about 100 Million, to which he is making a massive amount of profit and selling an item more then what its worth.

     

    The best and only solution is to allow the market to have a "natural crash" to bring prices down. The only way to do that is to NOT buy anything from the GTN, Auction House, Exchange... whatever. That way, items never sell and people get so desperate for money they drive prices down by insane reductions.

     

    However that only works in theory... unfortunately because of the "want" system of Capitialism and people never being satisfied with what they have, it will never happen.

  12. I have had it with the false promises and lack of subscriber respect of EA/bioware... More than twenty friends of mine in game have left for the lack of bug fixes, player content, customer support, and the more recent focus on zero subscriber content and bug fixes for more cartel/cash grab junk that should been free for subscribers in some form or earned through events. I have been in game since beta and have stayed through the good and the bad, but I have had enough and will not be resubscribing or coming back after all this disrespect and lack of future game investment instead they focus on short term cash grabs...

     

    EA/bioware know this game is dead so they focus on milking it before putting it down instead of actually trying to revive it and focus on longterm success... I will not be constantly lied to and just deal with it being ok to just nickle and dime everything that was promised and should be ingame for free that is also free in almost every other MMORPG.

     

    The excuse that we get monthly cartel coins that can go to these things is just a poorly made defense to milk something that was promised to be free for subscribers anytime they wish to use and not have to waste cartel coins on something that was promised to us... Also the lack of fixing the game and that most patchs make the game worse is beyond the worse of see in any mmorpg I have ever played and it is not like you are even trying...

     

    Funny, apply that and just replace Bioware with the word "Cryptic" and it completely applies.

  13. The Truth About STO - All these facts are true.

     

    - Blatent P2W Ships Outclassing Free/Previously Paid Vessels on the Zen Store. (I.E. The Recluse Carrier replacing the Atrox) to encourage people to pay for lockbox keys.

    - No significant development of PVP since launch or rebalance (DPS is king and so is the Jem Hadar Bug Ship (Also a lockbox P2W ship)

    - Complete bias towards tactical ships such as the Defiant. Science and Engineering HEAVILY outclassed by Tactical and their insane DPS boost. Science only useful for Sub-Nuc (only debuff ability in the game) and thats it. Engineers defunct.

    - Upcoming Romulan Faction was a blantent lie where you play non-imperial Romulan who are a bunch of colonists.

    - Ignoring the Star Trek fanbase by refusing to buff ships such as the Galaxy Class, an iconic ship which has been ruined by the this game. The upcoming D'Deridex has also been designed to be purposely weak because its a cruiser.

    - Refusing to fix bugs since launch because "fixing bugs does not generate profit and greed is eternal"

    - HUGE dilthium costs for little gain in Starbases, basically shafting small fleets in favour of larger ones.

    - Dilthium cap of 8k PER DAY - Meaning that you can get nothing useful.

    - Reputation system and a total of 4 STF's (Which have been split into ground and space, used to be just one and have a story but have now turned into a heartless grind) whereas ToR has many more Flashpoints.

    - Grind, Grind, Grind...

  14. funny, i've been playing STO since a week or so before the 3 year anniversary, and i have yet to pay for anything that was not just cosmetic in the game... maybe it's because i'm patient and don't care for the race to 50, i take my time and enjoy the beautiful game they made, and all good things come in time... unless i was one of those instant gratification people then i see no problem in the STO model...

    the same goes for SWToR, i don't give 2 rat farts about racing to 55, i just take my time move at my own pace and don't worry about what others around me are doing... if they wanna miss the meat of the game to get to 55 that's their business, i'm not gonna compete with those that don't enjoy the game on the same level as me... the way i see it if you rush through it you prolly don't really like it anyway...

    so let those that rush trough pay a little more to rush through, most of them won't stay for the longhaul anyway, so their fleeting interest in trying to prove they're the best PvPer in the world on yet another game will cause them to move on, yet they still helped fund really good games that those of us who really enjoy them can continue to enjoy...

     

    No offense but you haven't been playing top level stuff yet, you will begin to notice it when you reach level 50. The game is largely a Chinese sweatshop, you grind and grind and get given peanuts in return. When somebody else could just buy their way to the top PvP'ers/PvE'ers in the game.

  15. with any luck these options will still be free to Subscribers, with the Taylor/hairdresser/whatever it's called costing ingame credits like every other MMO out there... really charging Cartel Coins to change my haircolor is dumb...i know it seems they wanna ape WoW a lot but maybe they should look at Star Trek for ideas, i mean even George Lucas told Eugene Rodenbery Jr. that Star Trek was one of his influences for Star Wars, so no shame looking there for inspiration...

     

    You do know, Star Trek: Online is one the WORST MMO's available. I am a massive Trekkie and I have always loved Star Trek but I will not support the blatent RAPE that Cryptic have done to the franchise in order to gather funds and do as little work as possible. Here is my breakdown, as an STO player of 3 years.

     

    STO

     

    - Blatent P2W Ships Outclassing Free/Previously Paid Vessels on the Zen Store. (I.E. The Recluse Carrier replacing the Atrox) to encourage people to pay for lockbox keys.

    - No significant development of PVP since launch or rebalance (DPS is king and so is the Jem Hadar Bug Ship (Also a lockbox P2W ship)

    - Complete bias towards tactical ships such as the Defiant. Science and Engineering HEAVILY outclassed by Tactical and their insane DPS boost. Science only useful for Sub-Nuc (only debuff ability in the game) and thats it. Engineers defunct.

    - Upcoming Romulan Faction was a blantent lie where you play non-imperial Romulan who are a bunch of colonists.

    - Ignoring the Star Trek fanbase by refusing to buff ships such as the Galaxy Class, an iconic ship which has been ruined by the this game. The upcoming D'Deridex has also been designed to be purposely weak because its a cruiser.

    - Refusing to fix bugs since launch because "fixing bugs does not generate profit and greed is eternal"

    - HUGE dilthium costs for little gain in Starbases, basically shafting small fleets in favour of larger ones.

    - Dilthium cap of 8k PER DAY - Meaning that you can get nothing useful.

    - Reputation system and a total of 4 STF's (Which have been split into ground and space, used to be just one and have a story but have now turned into a heartless grind) whereas ToR has many more Flashpoints.

    - Grind, Grind, Grind...

     

    True THAT for Advertisement vs Truth... You think Bioware is bad!? You have no idea mate.

  16. You have it all wrong about STO. There is a total of 8 maps between ground and space. Some of the ships may be pay to win, but you also have the ability if you do not want to pay for the ships to earn them in game by exchanging dilithium for zen.

     

    Tor though has better PVP than STO.

     

    Sorry but this woman above me is talking rubbish. If you play this game, you have to pay for everything and Dilithium only allows a 8k refinement limit per day! Especially when most projects in the starbase and equipment requistions require at least 200k.

     

    To earn these ships, you are looking at months of hard grinding or just pay and get them straight off the bat. Its the destruction of iconic vessels that annoys me the most, as well as the bugs that have been there since launch because its not profitable to fix them and Cryptic are getting nothing out of it.

     

    Plus... NO benefits for lifetimes or subs that are really worth anything... so go figure. NOBODY plays Ground PVP!

     

    Don't Play this game... You will come back crying to ToR.

  17. You have GOT to be joking right... the whole game revolves around you PAYING for the best ships in the C-Store, not to mention Dilithium which costs a stupid amount of money too. The Dev's do nothing to the game but to supplement their own income, the PvP is the same 3 maps over and over again... with no actual objective rather then "kill the enemy".

     

    Sure, its fun if you are in a P2W Lockbox ship like a Jem'Hadar Bug Ship. But the WORST offence is that Cryptic have utterly destroyed such iconic vessels as the Galaxy Class (and are about to ruin the D'Deridex as well with their "free" expansion, that you still fork out money for.)

     

    ToR doesn't offer such massive advantages that you can pay for in the Cartel Store and thats why my entire Fleet quit building that money sink of a starbase and came here. This game is 5000% time superior to the Chinese Sweatshop Environment of STO and most of the people still on that game are too stupid to see it.

  18. I just want to say, I love how PvP players constantly whine about why this game is not 100% PvP and what not. This game would be terrible if that was the case. PvP is am addition to the game, not the game itself. The PvE Content is good compared to the content and rubbish that we had to put up with on WoW.

     

    Here's a challenge for you...

     

    Go play PvP on Star Trek: Online, come back and you'll find out EXACTLY what bad PvP Balance is as you get slaughtered by P2W Ships and Escorts that are hideously unbalanced to make money. A week of that and you will LOVE ToR again.

     

    Honestly, just get over yourself. If you die in PvP (Which is 90% the reason people complain because they are unable to accept how a lowly peon beat their gear heavy ultimate whatever... eh... random chance maybe? Or maybe you were just not on form), just shrug it off. I know that Snipers and a few other classes have an edge but it really doesn't stop me from enjoying it.

     

    Maybe you just should not play PvP so much... there is a saying "Familiarity breeds contempt"... that's a nice way of saying. QUIT ************ AND GO DO SOMETHING ELSE!

  19. I've just recently come back with a group of friends and decided to start a new class. I had a level 49 Sith Sorcerer which was healing spec and I absolutely adored in PvP... (when interrupts and stuns were not being spammed on me, all the bloody time but never mind, you adapt). But I recently decided to start another healer because I enjoy healing and it makes the game for me.

     

    I just want to know how does the Merc Healer compare to the other healing PvP Classes. I really like the idea of using Combat Support Cylinder but it does seem somewhat lack-luster healing at lower levels compared to the sure god-healing of the Sorcerer.

     

    So could I have any major tips or advice for this class? I am really eager to get back into PvP in TOR because the PvP in STO sucks by comparison. Hehe :D

     

    Thanks for reading... :D

  20. I do hate to mention this but Star Trek: Online went free to play back in June and the game has not got much better. Cryptic choose to focus entirely on micro-transactions and "gimmicky" stuff rather then focusing on the aspects of the game that need improving because micro-transactions generate immediate revenue.

     

    I am slightly cringing because ToR is following the same route and I left STO because I wanted to get away from that concept. It reminds me of a dodgy salesman, constantly peddling for your money. I can only hope that Bioware does not make the same mistake with the Cartel Store because it may generate immediate income but it will mean that a lot less development goes into the main game.

     

    I still stand by my belief that what this game needs is an immediate expansion. This game needs a further 20 levels of additional content in order to keep the players occupied WHILE Bioware work on the Free to Play model.

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