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airrazr

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Posts posted by airrazr

  1. this game only rewards killing blows in two way: Killing blow medal, 1v1 medal. Thats only 2 medals you can get that involve killing blows. When you look at "Kills" on the score board you looking at the kills that you took part of. aka doing some of the damage. The game rewards you much much more for actually doing objectives and fulfilling rolls, such as healing or tanking.
  2. As a trooper I love finding new and cool blasters to run around with and when I'm thinking of buying one from a vendor I would like to know how it looks before I buy it(talking about moddable ones, I still care about stats).

     

    When I try to preview weapons though, nothing shows up. Am I the only one this does not affect? Or is everyone having this problem?

     

    It's is in no way a game breaking feature for me, but would be great if there was a way to fix it or convince Bioware to implement it down the line. Because, truthfully, I rather not buy a gun with he intentions of getting it for looks Iand it end up being ugly.

  3. Unfortunately, not every part of a game's development is an equal sized task, and we must prioritize fixes as best we can.

     

    To speak to your example, while you may have never seen someone ask for emoting from a mount, it may still have been asked for (either in threads you've not seen, or in bug reports, for example). It's also possible this was a fix that was being worked on before launch, and has only just now made it into the game, or that fixing this bug clears the way for other bugs to be fixed, or that adding it allows other features to be implemented. And sometimes, it's just something we wanted to fix.

     

    While we cannot acknowledge every single post and every single request made on these Forums, we're reading and passing on the desires to the development team. Every major request that's been made by players since launch is being discussed and prioritized. That doesn't mean every feature requested will make it into the game - we'd end up developing a very schizophrenic game if we did that. However many requested features will ultimately end up in the game.

     

    While I'd suggest everyone does check the Dev Tracker from time to time, you should also keep an eye on our new Community Blog, which has already hosted a post from James Ohlen about some future features, and will have more insights as we go forward into additions to the game.

     

    The team is hard at work on improving and where required fixing the game. Not every fix is easy and not every feature can be added overnight, but we'll continue to work to make the game even better.

     

    there you go

  4. Unfortunately, not every part of a game's development is an equal sized task, and we must prioritize fixes as best we can.

     

    To speak to your example, while you may have never seen someone ask for emoting from a mount, it may still have been asked for (either in threads you've not seen, or in bug reports, for example). It's also possible this was a fix that was being worked on before launch, and has only just now made it into the game, or that fixing this bug clears the way for other bugs to be fixed, or that adding it allows other features to be implemented. And sometimes, it's just something we wanted to fix.

     

    While we cannot acknowledge every single post and every single request made on these Forums, we're reading and passing on the desires to the development team. Every major request that's been made by players since launch is being discussed and prioritized. That doesn't mean every feature requested will make it into the game - we'd end up developing a very schizophrenic game if we did that. However many requested features will ultimately end up in the game.

     

    While I'd suggest everyone does check the Dev Tracker from time to time, you should also keep an eye on our new Community Blog, which has already hosted a post from James Ohlen about some future features, and will have more insights as we go forward into additions to the game.

     

    The team is hard at work on improving and where required fixing the game. Not every fix is easy and not every feature can be added overnight, but we'll continue to work to make the game even better.

     

     

    there you go

  5. http://www.torhead.com/skill-calc#801uMhrdMbRZZfhbbdh.1

     

    i have been using this with great success. You don't NEED ion cell for anything other than: neural overload, ion overload, supercharged ion cell, and ion shield. Which i didn't take anyways. Everything else does NOT require ion cell.

     

    with my build you get bonus survivability, mobility, and a touch of damage from shield tree. And get some good damage from the assault.

  6. Because PvP wasn't significantly tested in Beta. Because PvP isn't the center stage in ToR.

    even in a pve environment that could mean the difference between making the enrage or hitting it. If they are gonna do the mirror class thing they should look at these thing a little more closely.

  7. A customizable UI.

     

    Classes are well balanced imo

    Bugs will be fixed in time

    Add-ons do nothing but carry people

    New content will come.

     

    But a in-game customizable UI would be amazing! Things like being able to re-size cast bars, health bars, resource bars, skill bars, etc. Being able to move these things around to where you feel comfortable with them. Im sure it would improve a ton of players experience.

     

    If you ever played guild wars, think of their UI. You could move EVERYTHING around and re size it to how you saw fit.

     

    What do you guys think? :confused:

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