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Posts posted by Fomby
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Joining a losing match sucks and if they are losing by a large enough portion I don't think that others should join the match. Just end it,.
Because this is just a waste of time. I know you can only see 16 Imperial players in the picture, but there were 2 or 3 more that actually did something that match up with the Republic players.
Maybe I'm alone in this, but perhaps not.
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Same here. All i get is " The login service is currently unavailable. Please visit our forums for the latest updates on the status of the service." I've tried everything and no luck.
This. I love this.
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They used to have these, however players were exploiting them for a quick field repair by popping into a warzones, repairing, and then leaving.
They have said they are working on this so that vendors can be in warzones again.
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I don't understand how my "standard" server has 36 people in fleet and is considered standard. this makes me sad.
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I'm an advertisement major and I'm appalled at how bioware is handling some of its issues and the lack of competence in the PR department is astounding.
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Not saying this is a bad idea. But there are so much more wrong with this game before this is even considered.
Like:
Server transfers
Lack of world pvp
Optimizing the game to reduce lag or poor performance
And ya know, any other bugs that you can think of
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I feel like this would be fixed if there were more people on the planet. Server transfers ftw!!! ... Hopefully
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Is there a place where you can see what all the legacy gear looks like? I saw a Jedi knight in full orange legacy gear via reddit, but is there anywhere that has compiled all of them?
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This is the first mmo that I have actually gotten into end game with. And from my opinion I like pvp more. I still pve and am currently building up my columi and rakata gear, but in the end you will constantly be doing the same ops over and over again, while in pvp you are fighting real people which makes the fights different and fairly new.
But I don't have anything against pve...
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The only useful thing I have found is the human lvl fifty plus 100 presence. My companions are super strong now.
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Twi'leks do not wear helmets or hats. The lekku, or tails as the ignorant people call them, are very sensitive and part of their brains is inside them. In fact, they are muscle, skin and brain. Twi'leks can communicate with other Twi'leks purely with subtle lekku movements. They are physically incapable, lore-wise, to wear anything constrictive or anything that weighs on them too heavily, the probability of severe pain or, in extreme cases, brain damage, is too high. A loose hood is the only thing they could have over the lekku without fear of causing brain damage to themselves. You could punch a Twi'lek on the lekku and they could literally die.
I play twi'leks myself and would never wear a head item, just like I wouldn't put a screw through my forehead as any other species. The lack of hood option for jedi/sith though is rather disappointing.
...if this is completely true. (I don't know too much about the lekku) it would seem like a helmet or something like that would be a priority for them in oerter to protect these sensitive parts of the head. Cause... Ya know... That's what helmets are for.
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Yeah, it annoyed me when I first started and there were 30-40 people in the low level zones and nobody wanted to do a group. And now there are like five people in each planet......
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Absolutely not.
Jedi knights should be able to face roll a sage healer 1v1. Today I was facing one of the more competent sentinels on our server (same faction) and would have beat him if he hadn't used force camouflage to sneak away to his friends.
And this was only feasible because I popped both my rakata willpower stim and relic, and his defensive cool owns we're already spent before we started.
I'm heal specced.
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Sure, in KOTOR it was completely feasible to make your character a force using gun toting bamf.
It would be cool if this class was a more buff like character, dishing out powerful but short buffs to other players while staying at a distance to do some damage.
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I feel that BW should just merge some of the Light servers, thus creating Standard population servers. There are just too many servers to choose from, that's why this is a problem.
Less choices = healthier populated servers
I am a member of a Light server (Zez Kai-Ell). Great group of players, just not enough for consistant warzones. Would love to see fresh blood move to our server.
Yeah, all the imps quit on our sever so it's just a bunch of republic guys fighting the same guys over and over.
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Ya know, before today I would have disagreed width you completely. However, I was playing my guardian today (lvl 19) and went up against some sents. Maybe it's because they were terribad or something but I could kill them 1v1. (except for watchmen class with the burning healing) However I do think they can still take down healers too easily with their high dps and 4 second cd interrupt. (coming from my 50 sage healer)
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This is one of the reasons I'm happy that I joined a guild full of win.
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Did they take out the jump up to the ramps behind the lift? I tried it the other day and either I'm full of fail, or they took it out.
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Afirst I thought 8 slots were plenty.
I have changed my mind, for several reasons and here's one.
I want to have an empire zabrak consular, but I need to level up or buy the zabrak legacy unlock. That would be fine unless I wanted to experience all the storylines, which I do. This would take up 2 slots for 1 of the 8 story lines.
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I had not noticed, though now that you pointed it out I played with it. It seems like the buff applies to the full duration of Trance, just gets consumed at the start? I ran it 10 or 20 times, and looked to be getting way more crits than a simple 40% crit rate should have given me, but hard to know for sure. And apparently the double dipping bug is still present for everyone that's not you. I thought that was fixed
From all of this it sounds like your team isn't supporting you. The enemy team should be focusing you, and your team should be protecting you. With Guard I have a lot less trouble absorbing hits. With people peeling for me and liberal use of my own cc, I get breathing room. In that scenario, I have no trouble healing people and keeping (most of) them alive. What you described there sounds like when I solo queue and the entire team goes durrrr who needs healing and leaves me all on my own. Then when I get a Mara or two chasing me I run in circles for a while healing no one but myself and then die horribly just to repeat the cycle. Sometimes I'll be able to do some healing out of corners and move around, but not against the good premades.
Since I've had plenty of experience fighting (and often, losing) to some of my server's better pvp guilds, I don't think I'm fighting terribads, I think your team's cooperation and support for the healers is probably bad. Otherwise, we must indeed be playing a different game with the huge skill disparity between our servers (and by extension I must suck as much as the rest, so feel free to ignore everything I say)
This. This. This so much. And sentinels, with their super short cool down interrupt will face roll a healer in no time. 2 dents you say? Quickly cast rejuvenate... Cast healing tran- INTERRUPT... Force wave to get them away from you...Cast benevolenc- STUN... Cast.... Oh wait, you're dead.
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I just want server transfers. I'm not going to quit because I enjoy the game most of the time. I just feel I would like it even better if I could access content at different times of the day, not just on prime time.
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Don't listen to the fanboys here... You're right, there is a problem. 4-mans might be doable by two people IF YOU HAVE THE RIGHT CLASSES. If you and a buddy are both Jedi Sentinels, and don't have Doc, then you're never going to be able to do it, ever.
The majority of servers have about 40% of their population at max level, or 40% below level 15... On my main (now abandoned) server, I'm usually the only person on the planet I'm questing on at peak hours. I don't even bother picking them up anymore. What's the point? I'm never going to find anyone on the deserted planet to play with.
Shame, as they were fun whilst I was able to do them a couple of months back.
People who comment saying, 'The problem is with you', or 'they're easy, just two man them' are in denial that there are problems with the core mechanics of this games setup. Live in denial if you want, but be aware that's exactly where you are. They weren't designed to be two manned or skipped, they were designed to be done and enjoyed by any and all who wish to partake in them. If that can't happen, which evidently, it can't, then it's broken. Plain and simple.
I agree. I don't want them removed, I want them to fix the population problem.
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Fun stuff! What is your presence level?
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Is there any legendary gear in the game?
Class Feedback
in Sage / Sorcerer
Posted
1. My guild loves our sage healers, but feels like the skill cap is high on them.
2. I like my class but I feel like it is clunky in resource management. As a healer I find it difficult to do prolonged battles with sustained or AoE damage. My suggestion is take away the health damage when using our consumption when we have the proc'd buff.