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Magwa

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Posts posted by Magwa

  1. I don't have any present desire to actually play a "free 60", just because I got all the max level characters I really wanted for now through 12XP. However, I'm curious to see the armor sets and the process of creating one, just for general amusement value. At one point do I "pay" my one credit? Is it immediately if I click it in character creation, or do I have to actually create the character (allowing me to see what all is there)?

     

    You just create a new char at lvl 60, you can then delete it and make another as long as you don't reach lvl 61. Keep repeating as needed.

  2. I bought Speeder piloting 1 on the GTN expecting an account unlock but the same thing happened to me. It's just for that one character even though it says "Account-wide". I submitted a ticket asking what they're going to do for the people who bought this expecting one thing but receiving another. No word yet. I hope I can get my credits refunded, at least partially.
  3. This thread should have been a bug report, by the way. As it stands now, it is a medium for informing players about an exploit they can go learn about. Good job on doing the opposite of what you wanted.

     

    IMO, this is a good thing. They'll get banned and we won't see them again. It all works out in the end.

  4. I know, I know, I’m beating a dead horse, but the squeaky wheel gets the grease.

     

    This game would benefit from a tool that can measure the effectiveness of the DPS classes.

     

    I know that the opponents of damage meters will argue that damage meters ruined such games as WoW because players were scrutinized on their performance in instances/raids. The players that weren’t living up to the standards of others were belittled and because of this the fun was drained from the game.

     

    Is this not true with most games though? If you’re not performing at a certain expected level of skill or competence, the game will turn on you, you will fail and the game will cease to be fun.

     

    On the other side of the coin, if you perform at, or above the expected level of skill or competence, the game will reward you for your efforts and you will have a positive experience.

     

    The trick with MMOs is that we have to rely on not only our own level of skill and competence, but the level of skill and competence of other players. For the most part, it’s pretty easy to tell if a tank or healer is doing their job effectively, but without damage meters it can be tricky to tell whether or not a DPSer is doing their job.

     

    For any given boss fight:

     

    Did the boss die fast enough or did it die slower than it should have? Were the two DPS classes on par with each other, or was one carrying the load? Perhaps the tank was doing the most DPS. If the tank was doing more DPS than the DPS classes, is it safe to say that the DPS classes were not fulfilling their role? Should it matter as long as the group makes it through the instance?

     

    The last question is what the folks against damage meters seem to focus on: “Hey, we made it through the instance. That was the goal right? We weren’t trying to break any speed records after all…” and I agree with that, however I feel that the people who enjoy spending 3 hours in an instance that should’ve taken 45 minutes to complete would be in the minority.

     

    With damage meters a group can pinpoint the issues that led to the slow run (and possible wipe as a result of not killing a boss fast enough) and make adjustments accordingly. For instance, when this theoretical group reviews the damage meters they see the following:

     

    Sniper (DPS) – 76%

    Juggernaut (Tank) – 15%

    Mercenary (DPS) – 9%

    Sorcerers (Heals) – 0%

     

     

     

    Of course this is an extreme case, but there’s obviously a glaring issue with that mercenary’s DPS. Since the group has a damage meter to see this, they can quickly assess the situation and work with the mercenary to make sure he has the right gear equipped, the correct talent spec for his role and is using the most effective attacks to improve his DPS. Without a damage meter it would’ve taken much longer to try and figure out whether the sniper or the mercenary, or both, were the issue.

     

    Of course this would not be a typical scenario. In a typical scenario, especially in a PUG, this would’ve ended quite badly for the mercenary and he would’ve probably received a “Your DPS sucks! G-T-F-O n00b!” response.

     

    So, this poor merc has a few options at this point. He can either:

     

    A. Feel completely hurt and leave the game forever

    B. Say “Whatever, I’ll do what I want!” and join another group, ruining 3 other gamers’ experience

    C. Say “Man, I’m obviously doing something wrong” and go do a little research on his class to find out how he can be better at it

     

    If he chooses option “A” I’m sorry to say it, but maybe MMOs aren’t for him. MMOs are the internet, and like it or not, if you’re having social interactions with strangers on the internet, you’re gonna need thick skin. Also, kids are cruel, and there are a lot of them playing MMOs.

     

    If he chooses option “B” he’s just being outright selfish and he deserves the negative comments he’ll get from groups.

     

    If he chooses option “C” not only will he have a more positive experience within groups, but the other 3 people will also have a more positive experience.

     

    I think it’s safe to say that everyone wants to have a positive experience when they enter an instance. The best way to ensure that everyone does have a positive experience is to make sure that everyone is performing the role that they were asked into group to do, and for the DPS classes, this means having a way to measure the damage they do.

     

    What makes you the master telling others how to play the game? Your suggestions will just end in lots of griefing. I say an emphatic NO to dps meters or anything similar.

  5. The game hasn't even been officially out for 1 month. All/most of the significant gameplay issues WILL be addressed. This game is a VERY LARGE game. The amount of time/effort to modify and create new coding is much more than 1 week.

     

    Yes there are many issues. But with our feedback they will be addressed.

     

     

    Look at all other MMO's. Look at their starts. Look where they ended up. The games never stayed the same from their launch. SWToR will improve.

     

     

    PvE will get better.

     

    PvP will also get better.

     

    Things will change for the better.

     

    Have some faith and have some patience.

     

    Well, let's take my pet peeve as an example seeing as thousands more people are experiencing the same issue. I'm talking about the horrendous, lag, up and down FPS, stuttering, game freezes, etc. This has been an ongoing problem since the last 6 beta builds of the game I played. Now, instead of getting better after release, it's actually gotten worse based on the thousands of thread replies to various posts about it.

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