Magwa
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Posts posted by Magwa
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You also have to do arma rasa (not sure I pronounced(spelled) that properly. But once you meet these requirements, the mission should be there
Thanks a lot, I figured it out. The next question is HK-55 available only for Alliance characters?
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I've got a question I can't seem to find the answer to. I've already completed the Shroud of Memory quest on one character but it's not enabled on any of my others and not in my legacy unlock. Is this how it's supposed to be?
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If you boost a character up to 70, is it possible to go back and play any specific chapter or expansion? For example, kotfe chapter 9?
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Yeah, it takes a little bit. I imagine if you turn off the tutorial thing you'll get them right away though.
My bad then, didn't know you could turn it off. (
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The free level 60 has them. Guess the Token one does not.
Mine WAS the free lvl 60 for subscribers, speeder skills were locked on creation until I broke down and bought them.
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Too late, I already wasted the credits because I couldn't stand not speeding around. This should have been given at char creation, not have us wait. For that matter, why did they give us a speeder in the mail then, to taunt us?
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Just redeemed one, here's another
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Are we gonna have to pay more credits to unlock it?
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Prior to the patch my companion was able to hold threat with out problem, but now he can barely hold one enemy.
Silly question but did you set him for the tanking role in the dropdown?
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I don't have any present desire to actually play a "free 60", just because I got all the max level characters I really wanted for now through 12XP. However, I'm curious to see the armor sets and the process of creating one, just for general amusement value. At one point do I "pay" my one credit? Is it immediately if I click it in character creation, or do I have to actually create the character (allowing me to see what all is there)?
You just create a new char at lvl 60, you can then delete it and make another as long as you don't reach lvl 61. Keep repeating as needed.
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I made one but he has no speeder skills, is this as intended?
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Made a lvl 60 and can't use any speeders. Is this working as intended or am I missing something?
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They got back to me also but say they can't help me because I bought the unlock through the GTN for credits. So, that's it for me I guess.
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I bought Speeder piloting 1 on the GTN expecting an account unlock but the same thing happened to me. It's just for that one character even though it says "Account-wide". I submitted a ticket asking what they're going to do for the people who bought this expecting one thing but receiving another. No word yet. I hope I can get my credits refunded, at least partially.
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You might be trying to mod an unmoddable weapon.
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This thread should have been a bug report, by the way. As it stands now, it is a medium for informing players about an exploit they can go learn about. Good job on doing the opposite of what you wanted.
IMO, this is a good thing. They'll get banned and we won't see them again. It all works out in the end.
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I know, I know, I’m beating a dead horse, but the squeaky wheel gets the grease.
This game would benefit from a tool that can measure the effectiveness of the DPS classes.
I know that the opponents of damage meters will argue that damage meters ruined such games as WoW because players were scrutinized on their performance in instances/raids. The players that weren’t living up to the standards of others were belittled and because of this the fun was drained from the game.
Is this not true with most games though? If you’re not performing at a certain expected level of skill or competence, the game will turn on you, you will fail and the game will cease to be fun.
On the other side of the coin, if you perform at, or above the expected level of skill or competence, the game will reward you for your efforts and you will have a positive experience.
The trick with MMOs is that we have to rely on not only our own level of skill and competence, but the level of skill and competence of other players. For the most part, it’s pretty easy to tell if a tank or healer is doing their job effectively, but without damage meters it can be tricky to tell whether or not a DPSer is doing their job.
For any given boss fight:
Did the boss die fast enough or did it die slower than it should have? Were the two DPS classes on par with each other, or was one carrying the load? Perhaps the tank was doing the most DPS. If the tank was doing more DPS than the DPS classes, is it safe to say that the DPS classes were not fulfilling their role? Should it matter as long as the group makes it through the instance?
The last question is what the folks against damage meters seem to focus on: “Hey, we made it through the instance. That was the goal right? We weren’t trying to break any speed records after all…” and I agree with that, however I feel that the people who enjoy spending 3 hours in an instance that should’ve taken 45 minutes to complete would be in the minority.
With damage meters a group can pinpoint the issues that led to the slow run (and possible wipe as a result of not killing a boss fast enough) and make adjustments accordingly. For instance, when this theoretical group reviews the damage meters they see the following:
Sniper (DPS) – 76%
Juggernaut (Tank) – 15%
Mercenary (DPS) – 9%
Sorcerers (Heals) – 0%
Of course this is an extreme case, but there’s obviously a glaring issue with that mercenary’s DPS. Since the group has a damage meter to see this, they can quickly assess the situation and work with the mercenary to make sure he has the right gear equipped, the correct talent spec for his role and is using the most effective attacks to improve his DPS. Without a damage meter it would’ve taken much longer to try and figure out whether the sniper or the mercenary, or both, were the issue.
Of course this would not be a typical scenario. In a typical scenario, especially in a PUG, this would’ve ended quite badly for the mercenary and he would’ve probably received a “Your DPS sucks! G-T-F-O n00b!” response.
So, this poor merc has a few options at this point. He can either:
A. Feel completely hurt and leave the game forever
B. Say “Whatever, I’ll do what I want!” and join another group, ruining 3 other gamers’ experience
C. Say “Man, I’m obviously doing something wrong” and go do a little research on his class to find out how he can be better at it
If he chooses option “A” I’m sorry to say it, but maybe MMOs aren’t for him. MMOs are the internet, and like it or not, if you’re having social interactions with strangers on the internet, you’re gonna need thick skin. Also, kids are cruel, and there are a lot of them playing MMOs.
If he chooses option “B” he’s just being outright selfish and he deserves the negative comments he’ll get from groups.
If he chooses option “C” not only will he have a more positive experience within groups, but the other 3 people will also have a more positive experience.
I think it’s safe to say that everyone wants to have a positive experience when they enter an instance. The best way to ensure that everyone does have a positive experience is to make sure that everyone is performing the role that they were asked into group to do, and for the DPS classes, this means having a way to measure the damage they do.
What makes you the master telling others how to play the game? Your suggestions will just end in lots of griefing. I say an emphatic NO to dps meters or anything similar.
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I think they don't moderate it enough!
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The game hasn't even been officially out for 1 month. All/most of the significant gameplay issues WILL be addressed. This game is a VERY LARGE game. The amount of time/effort to modify and create new coding is much more than 1 week.
Yes there are many issues. But with our feedback they will be addressed.
Look at all other MMO's. Look at their starts. Look where they ended up. The games never stayed the same from their launch. SWToR will improve.
PvE will get better.
PvP will also get better.
Things will change for the better.
Have some faith and have some patience.
Well, let's take my pet peeve as an example seeing as thousands more people are experiencing the same issue. I'm talking about the horrendous, lag, up and down FPS, stuttering, game freezes, etc. This has been an ongoing problem since the last 6 beta builds of the game I played. Now, instead of getting better after release, it's actually gotten worse based on the thousands of thread replies to various posts about it.
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One tip I haven't seen anywhere: Before logging out of the game for any reason, send your companions on missions or crafting assignments. When you next log on, they will be finished and the items ready. Just an easy way to use your downtime for something.
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The game is broken in many places. Stop playing. Hide under a rock until Guild Wars 2 is out. Play GW2. Come back to SW:TOR and realise nothings changed. Back to GW2. +500 light side points.
Go back to GW2, realize it's just like all the others, Go back under rock and become a hermit never to see daylight again!
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The game is broken in many places. Stop playing. Hide under a rock until Guild Wars 2 is out. Play GW2. Come back to SW:TOR and realise nothings changed. Back to GW2. +500 light side points.
Go back to GW2, realize it's just like all the others, Go back under rock and become a hermit never to see daylight again!
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Same here, after waiting a few minutes for the game to close, I usually have to use task manager to close it. Very strange.
HK-55 Chapter: Shroud of Memory is currently 50% off on the Cartel Market
in General Discussion
Posted
So you're saying after finishing chapter 9, any of my Empire characters will also be in the Alliance and can do the quest to get HK-55 and Zoom? I haven't gotten that far yet on them.