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Misaki-chan

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Posts posted by Misaki-chan

  1. I heard Force Stasis was a stun, did you forget to hit the train button again?

     

    But on a serious note the class has a bit to much utility for what it can do on top of it atm is all.

  2. Since you deleted my post for no real good reason what so ever =(, I'll put it here now. Maybe some agree... Maybe some don't.

     

    Before you read this I would like you to know this is only my views and opinion on the current state of 1.2 pvp from a sage healers point of view nothing else.... Different classes all see things one way or another =), That and English isn't my main so please get past it if theres a few mistakes here.

     

    I would like to first off point out that, Yes i do understand that healers did need to be fine tuned before 1.2. That being said were here in 1.2 now and I see healers saying things about healing not being good enough in its Current state. Needless to say, I have a problem with this. It's not that healing itself isn't good enough.... It's seeing how quickly people die even with me healing them. I see people die within 2-3 gcds when I can pump out 800+k healing in a wz ... Well in my eyes i see no point in doing that healing if it has almost zero impact on a person being able to live. I see this patch as more of a zerg fest style game play (I thought it was a bit zergy before with the way resolve worked before to be honest now its just over the top.)

     

    Reverse side is - I see a lot of people who think this patch is much better due to the fact they say people could never die before. This is where in my opinion it comes down to what style pvp you prefer, I can say I honestly don't enjoy fights at the current state of the game. I've also seen things like it takes higher skill because people can kill each other much easier now. Maybe that could be a case, but in my honest opinion if the fights were slightly longer where crowd control actually means more than is his movement impairing / stun removal cd off cooldown or not to score a kill.

     

    So i guess i want to say that I sort of sit in the middle of everything...Where I believe that Pre 1.2 healers were slightly to good and did need some fine tuning in how some things worked (In my case I did think sages energy regen source was far to good) and the overall pace was most likely to slow when a healer had guards, etc. Now we have what I think is almost the polar opposite of before where people drop much to fast and DPS has become to a role where you start to think...Why even bring a healer when a dps would be of more use in his place.

     

    For my final thoughts I guess i just really wanted to say I don't think 1.2's problem is really healing in itself, I believe that the (pace of combat i want to say?) is just to fast in its current state to a point where healing has to little of an effect on how fast someone dies.

     

    So i just want to ask others around here if they see it this way or even how you think it is (maybe you think its perfect now?) Tell me why.

    I'm curious to see real thoughts instead of just angry posts to each other

     

     

    --Handchoi from wound in the force

     

    PS I wish i could this from all 3 healers point of view...But sadly I don't have them all at max level.

  3. I still see a lot of my fellow healers not utilizing terrain as if we were pre 1.2 and they can still face tank DPS, however, it does feel like TTK is a little low right now. I think pre 1.2 a healer/tank combo was simply too powerful but DPS seems a little overtuned at the moment. We'll se what adjustments come in the future.
    Pretty simple sum up, that i do tend to agree with =). Hopefully they can get somewhere in the middle of these two in the near future.
  4. SO... u are suppose to heal and tank 3 to 4 dps @ the same time being 1 mans army....

     

    /sarcasm off

     

    learn about balance, learn about team based pvp and most of all L2P...

    Though i am glad to see so many opinions on the matter, keep to discussing without trying to flame him please, considering none of what you said was even in his post.
  5.  

    TL;DR: Healers are still viable! They have to work really hard AND tanks are needed to protect them as well as mitigate damage with taunts.

    Interesting enough, but as i read this i saw your point of view on both sides...Makes me really want to have all 3 healing classes to see all points of view...
  6. Perhaps you should stack alacrity, then. That's always an option and it IS one that Bioware uses to balance classes. No one uses alacrity. I personally would try adding a ton of alacrity and seeing if that works.

     

    Sure, you're going to be sacrificing power / surge / critical, but those might not be the most advantageous in PvP. Try experimenting.

     

    I don't think the gear in the game atm can provide enough alacrity to make it worth while.. but shaving the time from 2.5 to 2.3 wont really change someones ease to be able to stop your cast =). Though i think if there was more available (or maybe scaled a bit better ?) it would be a very good stat.
  7.  

    800K+ is pre 1.2 right? There's no way any one stays alive long enough now for you to put out those kind of numbers now.

     

    Also, to and too are two different words.

    These numbers aren't part of pre 1.2 you can do this post 1.2 by just tossing out an aoe heal every now and than.. I understand the second part, but it's not even in what you quoted >>.
  8.  

    TL;DR: A lot of solo queuers think they should also play solo. I try to break this cycle by laying down the law :-p this I do already in L1-49 Bracket and has given me some fine PUGpartners, in addition to my guildmates.

    Don't really need to use tldr...might take me a bit but i do read it all =)., But for a more on topic version of it i have been in premades and pugs since the patch, I can say from my experience I find that in both Premade and pug the damage is just a bit to high. It's much easier to handle in premades with being able to call things instantly to your friends(for cc, taunt, etc), But if you vs another premade there dps should honestly be able to ride you out so simply now.(or i feel that way in a sages case atm anyway) Hopefully i'll get to see a more defined post on pace from you later on though=).
  9.  

    Last weekend I queued with three guildies using Teamspeak. The four of us captured the middle node after a very nice battle, after which one of us went to help defend the above node.

     

    We had a majorly heroic battle in the minutes (felt like minutes, probably seconds :-p) afterwards where there were three of us against 5 of them. I did not feel redundant at all and nobody died until we got reinforcements coming from the spawn point.

     

    I find what you said to be a rather interesting point of view on healing at least, It's basically a much different way i see things though, more to do with meta, than paces i think though. As for this whole thing im not sure i want to get into the whole could have been pug vs premade here :p. Sadly we know how those usually end up =(.
  10. Danglars <3

     

    I'm still not 100% sure what I think of the turn of pace, there are times where I'm enjoying it and others where I'm thinking *** just happened. Bioware might change it up again in the future but for now it's a matter of doing the best you can with what you've been given.

    It's hard to make the best of what im given without danglars taunts =(, But i don't really think that the zerg style were moving into makes me want to be a part of this "meta" for the time being anyway :\
  11. Operative Healer here.

     

    When I did my first warzone since the patch I was not ready at all for it, took me a bit by surprise but I quickly got my bearings and am now doing pretty well as a healer in warzones again. I'm finding it more challenging and that works in my favour, i'm finding it a bit more fun than pre 1.2 and it feels more pleasing when I do keep people alive and help win the game for my team.

     

    In general I've see alot of people saying hard to heal and i've already seen some healers respec to dps but personally I don't understand why they're being so negative about it. It's one of those things that look bad at first but give it enough time you'll adapt and overcome.

     

    I cannot speak for other classes but as far as Operative goes we're still powerful healers and still have much to offer in regards to pvp healing.

     

    Also a little more protection from non-healers wouldn't hurt :D

    Oh hoho, I know you....Danglars said some good things about you when he played =), back on topic now Sadly I can't really compare the experience for all the healing classes ( though i wish i could), but again i don't have a hard time adapting ... It's more i guess i don't much enjoy the turn of pace to the degree its taken.
  12.  

    TL;DR - I am adpating my healing style and know things will improve with better gear and more practice.

    I find it interesting you say that no one rides you while you heal to be honest, but do you really think your role when someone gets on you should have become lure people away, instead of making a difference to a certain degree with your healing...
  13. Healers needed tweaks, the required ones have not been done.

     

    There should be a balance between all 3, and obviously there is none.

     

    Operative > Sorc > Merc, and that's why :

     

    - Operative has its HoT and good IH

    - Sorc has its bubble, standard heals and above average AoE heal

    - Merc has been nerfed on the passive healing side (kolto barrier) and still has a limited AoE heal

     

    All in all, what I've seen is they did the exact opposite of what should have been done, but I've not played heal sorc at 50 so I don't know how relevant their nerf was.

     

    If the 3 healers are supposed to be in a warzone team, then all is fine, but it's rarely the case simply because killing is way easier than keeping alive.

    Hm I'm not to sure about the balance between the 3, I always figured they each had there own strong points. I just think this would have all gone a lot better had the damage been scaled maybe (slightly up?) but to the point where the amount of damage being done isn't as quickly as it is now.
  14. Before you read this I would like you to know this is only my views and opinion on the current state of 1.2 pvp from a sage healers point of view nothing else.... Different classes all see things one way or another =), That and English isn't my main so please get past it if theres a few mistakes here.

     

    I would like to first off point out that, Yes i do understand that healers did need to be fine tuned before 1.2. That being said were here in 1.2 now and I see healers saying things about healing not being good enough in its Current state. Needless to say, I have a problem with this. It's not that healing itself isn't good enough.... It's seeing how quickly people die even with me healing them. I see people die within 2-3 gcds when I can pump

    out 800+k healing in a wz ... Well in my eyes i see no point in doing that healing if it has almost zero impact on a person being able to live. I see this patch as more of a zerg fest style game play (I thought it was a bit zergy before with the way resolve worked before to be honest now its just over the top.)

     

    Reverse side is - I see a lot of people who think this patch is much better due to the fact they say people could never die before. This is where in my opinion it comes down to what style pvp you prefer, I can say I honestly don't enjoy fights at the current state of the game. I've also seen things like it takes higher skill because people can kill each other much easier now. Maybe that could be a case, but in my honest opinion if the fights were slightly longer where crowd control actually means more than is his movement impairing / stun removal cd off cooldown or not to score a kill.

     

    So i guess i want to say that I sort of sit in the middle of everything...Where I believe that Pre 1.2 healers were slightly to good and did need some fine tuning in how some things worked (In my case I did think sages energy regen source was far to good) and the overall pace was most likely to slow when a healer had guards, etc. Now we have what I think is almost the polar opposite of before where people drop much to fast and DPS has become to a role where you start to think...Why even bring a healer when a dps would be of more use in his place.

     

    For my final thoughts I guess i just really wanted to say I don't think 1.2's problem is really healing in itself, I believe that the (pace of combat i want to say?) is just to fast in its current state to a point where healing has to little of an effect on how fast someone dies.

     

    So i just want to ask others around here if they see it this way or even how you think it is (maybe you think its perfect now?) Tell me why.

    I'm curious to see real thoughts instead of just angry posts to each other

     

     

    --Handchoi from wound in the force

  15. That's 800k less damage your mates take in the teeth. How faster do you think they'd drop under the additional damage?

     

    Don't like healer, reroll. You're not gonna make people immortal anymore, that's for sure.

    I think you misunderstand like it goes whoosh right over your head......It's the fact about how fast people die now, It's silly that you heal like that and they die within 2-3 gcds this game is now even more of a boring zerg fest imo. If it stays like this i sadly wont have interest in it anymore. Hey that's just what I think thought, if you enjoy zerg fests that's cool for you anyway.
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