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Snobbenunge

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Posts posted by Snobbenunge

  1. After playing 3 characters to level 50 I would love it if side-quests were either just an accept button that assumes neutral (non-affection giving) choices were made during the chat. Either that or make it viable to play only class and planet quest and still be up to par on the level.

     

    Because honestly, I dont want to hear the same dudes whine about the same things again...and again...and again, when all I need to do and all I get out of it is killing droids. There is no story in most side-quests, it's just a VO'd prelude to a kill or gather quest.

  2. The game prides itself on story and levelling new characters, but after you've levelled a few characters to level 50, the side-quests can become very tedious to do. You have to listen to some nonsense reason why an NPC wants you to kill 10 droids, then to go kill them. The first time around this was fun, the second time around it was acceptable, the third time it was annoying as hell and I don't have the patience to do that 5 more times to experience 5 more stories.

     

    I love the class stories, heck I even love to do the planet quest again on a new character to see hwo they react to my new class. What I don't like is having to spacebar like a madman through every side-quest, forget what I am responding to, pick at random and then run do them.

     

    They either need to do better side-quests that have an actual story and not an excuse to kill stuff, or they need to boost experience for your alts through the legacy system so you gain enough from the class and planet stories to progress the content.

     

    I started playing swtor because bioware prided itself on story, because they said it would take the RPG feeling of their other games and revolutionise MMORPGs, where they are centered around story and not "kill x" quests...Well with the exception class and planet story (which are sometimes also kill x/get x), I don't see any story, I see an NPC rambling an excuse for me to kill something that always turns out the same way. This might as well be a big box with an accept button, that would make it less tedious.

  3. I have 3 characters at level 50, each with tier 2 and 3 gear, I have done all flashpoints and operations in normal, hardmode and nightmare several times. I've done dailies for weeks, pvp'd until my ears bleed from hearing the announcer in buttball and now things just seem to get easier.

     

    Though the hard parts of the game appear to come in later patches, perhaps 1.3, 1.4, 1.5 and so on. I will unsubscribe either until there is a story expansion big enough to pay the money for, or they cater at least in some part to players like me to catch my interest.

     

    SWTOR is not a bad game, it doesn't lack content, but I think the content is too easy to plow through and with my conditions making me unable to "go outside and get a life" - I search for things to occupy my time at home. I hoped Star Wars The Old Republic would do this and I am disappointed it didn't, I did enjoy the story though and I will be back for more. But like I said, unless there is hardcore content, I will treat it as a singleplayer game and only play every expansion.

     

    This is not a ragequit post, or a "THIS GAME SUCKS!" post, I just felt that it is important to voice my concerns to Bioware so that they perhaps if there is enough people voicing the same concerns, will make more content for the hardcore crowd. I'm not unreasonable, I don't ask for half the game to be hardcore, but if I can get 3 characters to level 50 and get them almost fully geared in the best gear the game has to offer in just 3 months...It's too easy.

     

    I hope to return because I enjoy playing swtor, but theres nothing left to do and starting another alt before all legacy updates (which at the guild summit they admitted would not be fully implemented in 1.2) I see no point, because I might miss content.

     

    TL;DR: swtor is a great game, I love it, but it is too easy for someone with my playstyle and without a source of timesink or ambitious goals to work towards - I will stick to the story every expansion :)

  4. The same area often ignores some story things as well.

     

    Inquisitor spoilers:

     

    For example, a Sith Inquisitor gets ordered around by some lowbie Darths and Lords that think they are your superior, even though you are on the Dark Council.

     

     

    I think this has to do with the area originally being designed for a lower level, before the completion of the class story and reaching level 50. But as a last minute decission because they lacked dailies and timesinks for level 50, they just upped the difficulty, some mobs are even level 43 or so in the level 50 daily chain.

  5. There is nothing more annoying than the Talz on Ilum that knock you down and back and then they just keep coming. I once got knocked by a group into another group that kept bashing me and keeping me down on the ground until I died, I couldn't stand up (unleash already used once) or do anything.

     

    This is more of a designflaw on Ilum than anything else though, there should be a strong diminishing return on whatever skill they use.

  6. I don't see how this would work unless they completely create an entirely new storyline for all 8 classes (4 on each side), active after defecting to the other side. This would require an immense amount of work and time put into it, cause you can't just go from Sith Warrior to Jedi Knight story. There are other companions, other plotlines, choices you should have made in the past and so on that will play into the future of the quest.

     

    It would be fun, but I don't see it as feasible.

  7. It wouldn't be so bad if the environments were more interesting, I loved Skyrim and spent 160 hours just exploring the massive landscapes, mountains and dungeons. I enjoyed every minute of it and never found it one bit tedious, but for some reason I find travelling in SWTOR to be tedious.

     

    To me the issue isn't travelling in itself, just how boring it is now. I also enjoyed travel in Ultima Online, EverQuest and World of Warcraft in each of their early years because the worlds felt as if they had some life in them. Granted looking back at EQ now, it is horrendously ugly, though back then it was still a lot of fun, especially during Ruins of Kunark, Scars of Velious and Shadows of Luclin.

     

    So I hope they can give more reasons to explore than to get a datacron or kill X mobs marked on your map.

  8. My Annihilation Marauder abilities typically used at level 50.

     

    Standard fights: Assault, Battering Assault, Force Choke, Rupture, Vicious Slash, Annihilate, Ravage, Force Charge, Disruption, Obfuscate, Force Camoflauge, Smash, Savage Kick(after charge), Pommel Strike(after smash), Frenzy and Berserk/Predation/bloodthirst.

     

    Upkeep of: Deadly Saber and Cloak of Pain is a must.

     

    For survival, Intimidating Roar, Saber Ward, Undying Rage and Call on the Force.

     

    Typically the use of some abilities only come into play vs elites and groups of strong, but this is still a large amount of abilities to have bound. You also have to make sure that you use the right ability in the right situation and in quick succession to take full advantage of the buffs (the small icons you have to stare at.)

     

    I spend more time staring at my quickslot bar and my buffs than I do the game, cause I need to know when to build rage, when a cooldown is available and so on. Personally I don't have the skill or attentionspan, quick thinking and so on to both look at the game and the buffs and the quickslot bar to spot the right cooldowns, all at the same time and still enjoy the game.

     

    My solution was simple for me though, reroll and enjoy a new story on a class that to me isn't as stressful, and then perhaps come back to Marauder when abilities are more respnsive. When the abilities don't stutter every 5 seconds and can actually be played in a quick succession, without freezing all my other abilities for X amount of time cause of some conflict in an animation not being performed.

     

    (PS: This is not a moan and quit reply, just my personal viewpoint of the marauder at the moment and how difficult I had it with so many abilities.)

  9. In the future I'd like to see the Legacy system affect the story of our other characters, for example if you play Sith Warrior and Sith Inquisitor and decide to play warrior first.

     

    (I won't spoil anything, I'll just create an example)

     

    Your Sith Warrior goes to a planet/base, the very same which your Inquisitor will be visiting later, you decide it is in your best interest to murder and laugh at a random Sith Lord on the planet during a mission. Your Inquisitor was supposed to meet with that very same Sith Lord, unfortunately that Sith Lord is now dead and your Inquisitors storyline changes slightly introducing a new path to take.

     

    Connecting the stories can add new dimensions to the narrative and immersion, you feel as if your characters are connected and have a strong impact on the universe. References made to your other characters that you decided to play first on that planet/storyline make your characters and you feel important when they leave their mark in the world.

  10. Simply due to the sheer amount of abilities some classes have at level 50, macros would be very useful to cut down on how many keys I need bound. I find it very hard to actively press 15-20 keys around my wasd and on my mouse.

     

    1)

    On my marauder I would love to place Battering Assault and Assault on the same key since they serve the same function (building rage).

     

    2)

    Then I would like to place Annihilate and Vicious Slash on another button, they pretty much also serve the same function which is to deal damage and give a percentage to bring rupture off cooldown.

     

    3)

    Placing Deadly Saber and Cloak of Pain on the same button would also be useful since their upkeep in combat should be constant.

     

    4)

    Pommel Strike and Savage Kick on the same button, I still have to watch for the situation where I can use the ability but it saves me another slot.

     

    Now I still need to use Force Charge, Ravage, Rupture, Berserk, Predation, Intimidating Roar, Smash, Undying Rage, Saber Ward, Obfuscate, Force Camoflauge, Disrupt and Frenzy seperately...But at least it saves me 4 keyslots that are otherwise just adding more confusion to my play, is this an unfair advantage?

     

    What if they make macros simple or even add an interface of creating your own keys, where you can set a priority of abilities to execute when available, then anyone could drag and drop them to make their own button. The problem for me isn't that I need macros, it's that they created too many abilities that I cannot unmap without losing damage dealing or survival.

  11. Wow... I honestly didn't know you could lose more than -1 at a time. I figured the game was designed to make it almost impossible to have low/negative affection, that your Companion would keep giving you +15 here and +40 there and only the occasional -1.

     

    Is this a bug? Seriously, are you supposed to be able to lose that much at once? Is it is a factor of your level?

     

    Usually has to do with extreme choices, for example a character may be very lightside and all for protecting the innocent and helping the weak. If you decide to slaughter a bunch of innocent civilians all in the name of fun, they will likely give a lot more than -1.

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