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Trochy

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Posts posted by Trochy

  1. What has being carried to do with just plain fun the way raiding is supposed to be?

    making comments like yeah you were carried is just the elitist crap that spoils the fun for a lot of people that enjoy having a blast with their mates killing some bosses.

    pre all the dps addon crap

    we whiped we cursed and laughed and we tried again we all did our bits and killed the bosses and we had a great night.

     

    Then the dpsmeters and other raiding related crap addons started showing up and gone were the days where it was just fun and raiding became a fulltime job as you had to be this spec you had to have this gear you had to do x amount of damage to be part of the raids. it was fun for a short period but when you see longtime friends leave due to the fact that they can't raid nomore coz they didn't have time to get the right gear or were just left out of raids coz they didn't end up in the top 5 dps ranking coz they spend most of their time supporting the other raiders with pots and shards and whatevers so they can succesfully do their stuff and not care about shards pots and such it just makes this dude a sad Panda

     

    Yes I have raided hardcore yes I killed all the raid bosses in vanilla and the bosses that came with the first expansion but the fun was gone and it became a job I quit and never looked back I don't miss WOW one bit I just don't want to see SWTOR being ruined by addons that aren't needed and elitist wankers running around thinking the own this game.....

     

    You really don't know what you're talking about - at all. DPS meters have been around since EQ in some way, shape, or form. They were one of the first mods in WoW. Why?

     

    1) It wasn't as important in Vanilla Wow because there were very few hard enrages in raids like the ones you see in TOR. It was more about sustaining. Also, out of 30 dpsers in a 40 man raid, one not pulling his weight doesn't make as much a difference as one of four dpsers in an 8 man.

     

    2) If you don't like challenging, progressive raid content that requires all members to optimize, than don't do it. If you don't like the requirements a guild sets to have you raid, then raid with a guild with more lax requirements (and see how well you do there).

     

    3) Learn to use punctuation. You have like 2 periods and a question mark that whole post.

     

    4) You say you killed all the raid bosses in vanilla? They were all progressive. There's no way you could beat AQ40 without a full T2 raid, and even in just T2 you probably wouldn't beat it, you'd just start to progress. Then there's no way you be able to beat the original Naxx without being geared through AQ. To raid those, you'd have to make the commitment to get the gear, so if your friends were leaving because they weren't geared enough to do it, it would have happened long before the time period you speak of.

     

    And there's no way you'd be able to beat either of those raids without all the dps, healers, and tanks all maximizing their builds rotations and the likes. Those raids were SIGNIFICANTLY harder than future versions of wow. So to say you want to go back to the days when raiding was fun and easy and required no commitment. Well from what you said, you didn't experience it.

     

    Nobody will get booted from a guild for having a significant lower dps (at least right away). Any guild worth it's salt will have all the dpsers relatively close to each other. If there are any outliers up top, the players will try to see what that person is doing differently to improve themselves. If someone is much lower, the guild will try to see what they are doing differently to make them so low. Is it gear? Is it spec? Rotation? Class? Other abilities being done (ie shields, interupts, buffs/debuffs, etc.)

     

    It sounds to me like you don't want to take the time to improve yourself, and other members of the community have seen it and called you on it. Instead of complaining that x,y,z makes people elitist, why not focus on what you can do to improve yourself to get on the level?

  2. This is a quick guide for the G4-83 Heavy Fabricator boss I made on my blog.

     

    Here's a video to accompany this post

     

    The droid boss G4-83 Heavy Fabricator was one of the four new bosses added in patch 1.1 and is the fourth boss is the Karagga’s Palace operation. I wrote this quick guide to accompany the video and explain the puzzle portion of it.To start the puzzle, someone needs to click the panel in the rear of the room. This will illuminate the three panels in the front. The way the puzzle works is relatively simple: There are three columns and three separate icons. The icons need to be placed in descending order (1, 2, 3) from top to bottom. Once the icons are placed in order in the column you want, you can hit the blast switch panel and fire off the flame jet for that particular section. When you click on a panel, the icon on that side will move into the top box. If there is an icon in the top box, clicking on a panel will move it into that column, on top of any icons that may or may not be in it.

     

    To start the encounter you need to blast the boss with the flame jet; therefore, you want to activate the panel on the right hand side. When you hit the boss with the flame jet, he turns red and becomes vulnerable. All DPS needs to be on the boss at this point. As soon as the vulnerability wears off, three ranged dps need to be on top working the puzzle while the tank pulls the boss to the next section. While it’s possible to use any of the flame jets, we found it easiest to just go back and forth between the right and middle sections. Blast the boss again and it’s rinse and repeat.

     

    The fight requires two tanks. He puts a stacking debuff on each tank. The second tank should taunt the boss off the first tank around 4-5 stacks. Just switch back and forth after that when the debuff wears off. The boss will periodically summon some stun drones and proximity drones. The proximity drones should be avoided while the stun drones should be immediately killed by the dps not doing the puzzle. He will also shoot an explosive dart at someone from time to time. It cannot be cleansed, so just avoid other party members if you get shot with it.

     

    This fight requires a great deal of coordination between party members, but is relatively simple once you figure out the technique.

  3. Yo guys, so here's the question; which one of these will I benefit more from?

     

    http://www.torhead.com/item/bokCl8l/rakata-force-adrenal

    OR

    http://www.torhead.com/item/f2YQFqS/rakata-attack-adrenal

     

    I'm at 115% critical multiplier, and if I'd pop the surge adrenal, how does it scale with already that of a high % crit multiplier?

     

    Does the power adrenal scale better in my case or?

     

    Any info and opinions on this matter would be awesome.

     

    Thanks in advance guys,

     

    //Tiputipu

     

    Depends on what class you play and what role you play.

  4. I agree, catering to those of us who actually enjoy a story driven mmo and aren't looking for a competitive sport is playing to their strengths and to the same folks they spent a lot of energy marketing to....they didn't advertise or brand this game as a hyper competitive mmo for the serious gamer who strives to be first to the top of the charts.

     

    Arent there lots of moms for hardcore serious competition level gamers?...... As far as I know this is the only story driven emotion based mmo and I hope they always focus on that and let the hardcore gamers migrate to the games designed for them rather than messing with this game that works so well for so many.....if losing all the hardcores means the game folds that would bebtoo bad but in mymopinion it would be better than losing the current focus.

     

    Actually, they did advertise competitive end game content. Not everyone wants to sit around and level 7 alts and watch the entire story for each one. If that's what you're doing, and you're not into endgame content, then dps meters shouldn't matter to you.

     

    If you're not raiding, then you really shouldn't care about dps meters at all because whatever you do isn't going to be hindered by them. If you are raiding, and you don't care about them, then you're more likely to be a liability on the group then an asset.

  5. At this point, this may be a dealbreaker for me. I've yet to see one Republic at lvl 30. I don't see the point of playing on a pvp server without seeing any opposing faction.

     

    There's always Imperials running around doing stuff, but it's just boring. Most of the dialogue is boring, and I skip though it (Just like I did with Dragon age or Mass Effect). It really is, as people mentioned, a glorified, subscription based, single player RPG. Kotor 3 if you wanna call it that.

     

    I'm interested to see what raids will be like. I quit Wow at the end of BC, but one of my favorite things was getting into epic battles with the opposing faction's guilds outside of raids (outside AQ40 or the original Naxx were good places for these).

     

    Idk, a story can be immersive, but that's not the same as mmo immersion.

  6. I so hate people who say that.

    It's not a game of rock paper scissors we are playing.

    A class should never roflstomp another for any reason.

     

    Balance should have every class on the same level of power. And 2 people who are at the same level of proness should be an even match whatever the class they are using. And that should also be true not only in 1v1. But in 2v2, 3v3, 8v8, 1millionV1million and so on.

     

    But that's impossible to realize. :( At least stop with that Rock Paper Scissors bullcrap philosophy.

     

    This is wrong. Wrong, wrong, wrong. There are always going to be classes that perform better than other classes. That's the nature of the class system. It's supposed to be a rock, paper, scissors type deal.

     

    The whole point of team PvP is to work together, as a team, to make up for the shortcomings that other classes have. Melee classes lack range, that is their shortcoming. If ranged players can kite them they win, EVERY TIME.

     

    Read what BW wrote about Snipers. Basically they said that a sniper will beat a JK but lose to any stealther. It's impossible to make all classes even against all classes, and it defeats the purpose of team games.

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