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DracheJager

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Posts posted by DracheJager

  1. If there's one thing ive learned about MMOS is that people will flock to the most OP classes in the game. That being said everyone and their grandma is rolling Sages and Sorcs and if you were one of the unlucky ones to NOT roll one, then you might as well do it now. Last night was doing some WZs for about an hour straight and one of two things happened. Either 1 the enemy team was filled with Sages or 2 the enemy team was filled with Sages and my team was filled with Sorcs. I mean its time to thin the herd a little BW and NERF THESE CLASSES pls. TY.

     

     

    This is most certainly not the case on my server, the current "Every other player" class or the commonly stated "Flavor of the Month" is BH/Trooper, in both the 1-49 bracket and as new 50's in the 50's bracket I see far more new Vanguards/Commandos on the Republic side and Powertech/Mercenaries on our side.

     

    Point in fact, if I see less than 2-3 Powertechs/Vangaurds alone per match...I am suspicious. This seems to be the new most common single class, oddly enough, at 50 we've had a massive surge in Sentinels (not marauders oddly enough) to the point of having as many as 4+ per some matches.

  2. Same reason more and more people tend to make evil characters in games and goes anti-democratic when they feel they can safely and anonimously express it.

     

    Western civilization is decadent, it's dying. People subconsiuosly feel it, demand change, are revolting against current order.

     

    As art shows society's condition so does "avatars" people create.

     

    Could there be any more nonsense on the internet? I'll draw the following conclusions from your post:

     

    You are a suffering "loner" who incidentally surrounds himself with other suffering "loners", you perceive yourself as an artist and world critic, anarchy is your preferred overt sense of discourse while you quietly hide your desire for forced government structure. You loathe capitalism and personal excellence, while ascribing to universal suffrage and anonymity, success is your ever present nemesis, anyone partaking of it is vilified.

     

    How close am I?

  3. 2/10

     

    Problems:

     

    No seperation of Premade V Premade (just roflstomping pugs or being roflstomped if you're in a pug)

     

    Ilum (Horrible, Horrible) Need to set population caps and instance it if necessary with a queue and give Ilum only daily rewards with purchasable valor tokens or allow the lower pop side to pull companions.

     

    The entire current gearing concept is FUBAR'd, a RNG loot table in purchasable/rewarded bags is idiotic, letting luck, or the lack of therein dictate gearing up.

     

    Two, 8v8 mini-map warzones that could be made better by two modders in their mothers basement during an overnight Doritos binge, anime infested, sleepover. And (A)Voidstar, a lag laden, error prone map that might have one team planting the bomb before the other's gate even goes down, or the ever popular occasional overpopulation of either side. This is of course without mentioning the flawed nature of putting an entirely FPS map into an MMO.

     

    Class balance is unimportant right now, focus on getting out new warzones, improving Ilum by adding incentives to be there. Ooooh, here is a concept, add vehicles/defensive structures circa Wintergrasp, Warhammer, et al to attract the uninitiated by adding anonymity.

     

    My 2c

  4. hmm sorc have slow, knockback, bubble, dps, heals, stun, am I missing anything?

    Sorc have every freaking ability in the game. its ridiculous and cannot be defended. its bad design, thats why there are so damn many sorcs.

     

    Playing devils advocate as a Sniper, however Merc/Commando have generally all of those abilities, the tanks bring many more defenses, not that much less damage (Rage tree), and no healing, but a plethora of CC and guard.

     

    From an IA Sniper point of view, I find Sorc/Sage to be quite squishy in any area they can't constantly break LoS to spam DoT/Heal and contra-kite.

     

    As to your final point to the quantitative amount of Sorc/Sage, I believe it's because of (depending on spec) it's mobility and options to spec into healing depending upon the needs of your guild/group. On my server, I would say there are nearly as many Commandos as Sages and Mercenaries as Sorcerers.

  5. Just looking for little feedback here. What class does everyone think or have experience with that is for the moment what appears to be the best Healer in PVP. Republic or Empire does not matter.

     

    What makes a pvp healer good well lets be real Skill = Class but putting that aside for the moment,

     

    Healing abilities or spells, survivability, utility, CC so what is the best in everyone's opion atm. Thanks for the responses ahead of time.

     

    Sage/Sorc

     

    followed by

     

    Commando/Merc

     

     

     

     

     

     

     

     

     

     

    followed by

     

    Bio-chem

     

    followed by

     

    Scoundrel/Operative

  6. #1. Wrong, all stuns have 1 min cd, but can BE skilled to be less. Basic stuns all share the same cooldown.

     

    #2. You are in no way less mobile than a sniper. Thats just not right. Sniper has to cast for each useful ability. Heartseeker/Railshot are both instant and heartseeker crits harder than ambush if geared equally.

    #3. Cover doesn't increases range defense by default, only if skilled, otherwise it provides a dodge bonus, NATURAL cover is different.

     

    I would comment that Ballistic Dampers is specifically what he was talking about as a comparison, or at least from my understanding of his post. As to ranged defense, I agree, it's truly only effective (in terms of PvP) against other Snipers/Gunslingers or the occasional Merc/Comm who toss basic fire in our direction.

     

     

    As to the mobility, having played both, and from playing alongside two Mercs in our guild, I would say Merc is far more mobile than a Sniper, but trade off being vulnerable to Jedi/Sith closers, however a veteran Merc will always position himself on the far edge of a walkway/ledge/object where the JK/SW falls off as they reach you (a location snipers usually can't position because of "Unknown Effect" issues with Cover).

  7. its a combination of

     

    1) mirror class balance being uneven (obvious proof)

    2) faction imbalance (inflated numbers + faster queue times = more gear)

    3) nature of gamers (flock to the winning side, quit early if losing)

    4) broken republic queue times (15-20 minute premade queue times, results in an automatic logout for myself and tons of other republic premades, 2 pvp republic guilds one being ours on my server)

     

    ummm. derp?

     

    My view as an Imperial:

     

    I would say, that on our server, where we face Republic (1/3rd of the games are Imp v Imp Huttball) they are constituted of premades predominantly. Point in fact, I would say (pugging) that we lose about 60% of Voidstar (one place where non-premades can and occasionally do get lucky) and 75% of ACW. I've seen no difference in the balance of dps scores or kills from faction to faction when comparing classes.

     

    Given our larger population, it seems we have, at least on my server and during my play times, a very large group of sub level 30 players in each match, most of our matches start with less than full teams, and of those matches that do start with full teams, we often have one specific AFK'r or another who simply stealth and hide.

     

    Furthermore, BW has listed the win loss ratio for Imperial to Republic as 53% Imp / 47% Republic, that is as close to perfectly even as one can get in an MMO.

  8. Warhammer

     

    Hadn't played DAoC, sounds like I really missed out.

     

    I consider the Jedi/Hologrind to be the leading downfall of SWG PvP. World of Warcraft right after the Honor system was introduced and right before BG's came out was extremely active, constant open world unpredictable battles, some involving several raid groups (this on a server that had @ that time 5:1 Alliance to Horde ratio..giving us few Hordelings plenty to do at any time of the day).

     

    I have to admit, that as horrible most of Star Trek Online was, being Klingon with constant pvp and the three dimensional space combat was very enjoyable for a while.

     

    Worst ever, was the incomprehensibly foolish system Tabula Rasa had, so much potential, with none realized.

  9. As a Sniper:

     

    It is very common to be LoS'd, it's a viable strategy against Snipers and Mercs during cast times, there are exceptions, some abilities are channeled and maintain the last bit of their damage even as you break LoS. That being said, I believe you are experiencing latency issues, at any time during my Snipe/Ambush, if another player breaks los, I lose cast, likewise interrupts in the form of ranged CC (watch for the entrench, and avoid using if you see an extended shield over them) work beautifully on Snipers.

     

    Hope this helps.

  10. So basically you are complaining that you are too lazy to look for 1 or 2 other people to queue with you and you demand that those of us who take the time to find groups have to go up against full blown 8 man guild premades with vents.

     

    From my experience in WAR, when a select group of us got together we did so in the hopes of encountering premades, not to roll over PuGs. Your logic is completely bassackwards, you seem to imply that you WANT to run into PuGs, and want to AVOID other premades.

     

    Essentially, you're saying "we can't beat other premades, so lets out co-ordinate some pugs". I find this shocking, every hard core, pvp focused group of players I have ever known has been solely intent on finding challenging opponents to maximize their enjoyment of the game.

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