Jump to content

Spamfritter

Members
  • Posts

    627
  • Joined

Posts posted by Spamfritter

  1. I just came back to the game a little over a week ago after a three year absence. I've got to say, the more I read about the gearing changes and gearing progression the more I hate it. It's anything but straight forward. It's the most convoluted thing I've ever seen. I don't want a mix of purple and blue gear in my armor. I want to see all blue, all purple or all gold in my gear. I damn sure don't want non-moddable gear either. Especially when the developers have notoriously done a bad job of stat distribution on such pieces. 

    Also, disassembling gear to get other gear that you aren't crafting yourself is nonsense. I don't like that one bit. 

  2. On 2/9/2023 at 1:06 PM, Aakurb said:

    Poor players will become poorer, rich players won't be affected.

    Precisely. MMO game developers seem to struggle with basic economic concepts in their own games. Largely unregulated economies like the one in SWTOR will ALWAYS end up with rampant and runaway inflation because they lack the controls real world economies use to control inflation. Star Wars the Old Republic and Star Trek Online currently have the exact same problem and both developers are trying to deal with their respective issues in precisely the same was. They think credit sinks are how to do it and they just aren't. 

    If you are wealthy, doubling or even tripling gas prices isn't going to change your life style or impact you all that much. If you are raking in 10's of thousands of dollars a month, going from $50 or $100 a week in gas to $100, 200 or even $300 a week probably isn't going to change anything for you. 

    For players who have billions of credits, its going to take a lot more than credit sinks of 5,000cr. here and a few hundred credits there to make an impact. On the other hand, any meaningful credit sink for players with that kind of in-game currency would bankrupt players who do not have hundreds of millions of credits on hand. 

    I will say it again as clearly as I can for the developers: In game credit sinks will accomplish nothing but make the poor feel poorer. If you have billions of credits in the bank and can afford to spend millions on something as mundane as dye modules or crafting mats on the GTN today, a 5,000cr. quick travel fee for something that used to cost nothing or 500cr. won't impact you in the least. 

    To put it in perspective, inflation was already becoming a problem years ago. When I quit playing this game about three years ago a basic craftable black and red dye module went for about 45,000cr. on the GTN. I started playing this game again about a week ago. Today, the very cheapest black and red dye module is 650,000cr. on the GTN. I only have a couple of hundred million credits, and I feel broke. 

    With what I have currently, I don't think any of the proposed credit sinks will impact me. 

    Do better. 

    • Like 2
  3. Oh, well I can see that I guess, but I was meaning they ignore their customers feedback, and have for years, and it's only hurt the game - not that it's dead.

     

    This isn't entirely accurate. BioWare has often listened to feedback from the absolute last people they should have. Want feedback about PvP? BioWare listened to the people who hardly ever play the game, don't understand its mechanics and can't be bothered to learn how to get good at the game. It listened to people who whine that x class is over powered when it never was. For PvE content, it listened to the same basic group and made story mode operations and flashpoints an utter joke.

     

    They've deleted nearly all the mechanics from every fight so that anyone with a pulse can steam roll the content. For the harder operations they listened to that sub-1% group of super hardcore raiders and raiding guilds that claimed everything was too easy, despite running that content around the clock until they got through it. That also leaves it so that much of the harder raid content can't be cleared by hardly anyone still playing the game.

     

    Listening to ultra-casual and even "bad" PvP'ers hasn't been good for the game and its negatively impacted PvE players. Listening to players who obviously chew on crayons when not playing the game made story modes and other casual content dull and laughable compared to their earlier versions. Listening to the ultra-hardcore players has resulted in most hard mode and master mode raid content being too hard for most of the remaining player base. Essentially, BioWare has taken things too far in either direction and never struck the right balance to really make the game the best it could be for the bulk of the player base.

  4. Devs really dont understand that ranked players don't have that amount of time to grind gear. We must remain competitive in ranked to be able to get elo if we want to reach wanted results. With the new garbage system those players who have more free time will benefit over those who has better skill but less time for grind. Skilled players who doesn't have enough time to grind through this garbage system will lose to those skilled players (or even less skilled players) who possess enough of time to grind new gear.

     

    Well done devs. Screwed up gearing for pvp once again. I wonder how many players will quit again

     

    Raiders don't want to grind dailies either. I know I don't.

  5. BW now has a week left until the holidays. Still enough time to change something on the system. Should only be a small input to increase the 252 Loot from the boxes and let us earn more crystals. ;) If they change it on Tuesday, they could fix bugs by Friday. So no excuses.

     

    I'd still be pissed. I opened 40+ Tier 4 crates and didn't get a damn thing. It doesn't really matter. They won't do jack **** in December. Most companies wind down during the end of the year. People take vacation during the holidays etc.

  6. I can't put it into legacy gear. I tried that too. So, as nice as your idea sounds, it doesn't work. The best way is just to ignore that gear. That gives you less headaches. ;)

     

    Yeah, I checked it out myself after posting that. It appears you can buy gear for alts from one a different character. That is assuming you can put it into legacy gear successfully.

  7. Are you not able to put the mods into legacy gear?

     

    Or does the legacy gear not go into your legacy bank once you put the mods in it?

     

    That's a good question. I understood it as not allowing you to get gear for a specific class on anything but the class and spec you were running. However, that doesn't seem to be the case. The vendor doesn't show any such limitations. If its totally character bound and doesn't allow legacy transfers, that's even bigger ******** than I ever would have imagined.

  8. Why not just completely remove gear then?

     

    If grinding is not fun, then why have it at all. Just remove gear, have stats based in level of the character and then focus can be made on actual content.

     

    Have gear affect cosmetic only. Or how should gearing be done that is "fun". The way it was in 3.0, 4.0? Or something else entirely?

     

    I'd say that the answer lies somewhere in between 1.6 gearing and something else entirely.

     

    I preferred things when you earned gear in warzones via comms or earned it by actually killing bosses in raids. I've always thought that alternate solo gearing methods for PvE gear should have existed for non-raiders, and the ****** CXP system did that to some degree. However, the terrible RNG is frustrating beyond belief. It isn't fun or exciting when you open 50 Tier 4 crates and get jack **** that you can actually use.

     

    Of course BioWare even made raiding harder as they continue to hit all classes with the nerf bat every single time they find players "over performing" their target metrics. It isn't our fault that BioWare doesn't play their own game and use metrics that are divorced from what players actually do in game to make balancing decisions. They also should never let PvP metrics make choices for the PvE side and vice versa.

     

    I don't mind level cap increases and new gear once in awhile. In the past that was always tied to new content. New raids and story missions were introduced in the past with new gear so it felt like we were playing something new while grinding. Now they up the gear tiers while nerfing us and calling that new content. New content consists of basically a new flash point or story mission once in awhile that can be done in an hour. New dailies? I suppose that's content but its not remotely satisfying. Nor is it engaging enough by itself to aid in player retention. What was done in 5.10 is a heavy handed tactic to try and get players to remain subscribed for the next 6 months waiting for new content.

     

    If they are really going to drop new gear again in 6.0, then I think I'll just wait for 6.0 and skip this nonsense. However, the problem is that BioWare will see people over performing in 252 and 256 gear or whatever it is and nerf everyone across the board. That means that content you can clear today in 242's, 246's and 248's will suddenly require 252+ gear to progress. They've done it before and they'll undoubtedly do it again.

     

    You don't see jack when it comes to command crates. I have opened several and not 1 piece of 252. I hate pvp so that crystal is out. And after the Ossus weekly, the planet is done. Ossus feels like another Quesh. Bioware just doesn't get it. I still subscribe, but I am beginning to question if they want this game to continue or fail. Because at this point, they seem like they don't care.

     

    I saved up a couple of bank tabs worth of CXP boxes so I could use them after 5.10 dropped and try to get some of the new gear. I opened something like 40 or 50 tier 4 boxes and never saw a masterwork crystal or piece of 252 gear whether it was useful or not.

     

    RNG hit rates have always been painful in this game. I remember getting 7 off hands in the champion bags back around launch. This was back when they weren't moddable and you couldn't get any benefit at all from duplicate gear.

     

    BioWare: RNG isn't fun. It isn't exciting. It pisses people off when they put a ton of time in the game with zero payoff.

  9. I couldn't agree more with the comments here. This gearing system is absolute BS. I know this is BioWare's attempt to retain players over a longer term as many players only show up when there is new content rather than subscribing steadily. However, this is going to drive away the players like myself because we don't want to do dailies. I buy stuff with Cartel coins (which costs real money) and sell things on the GTN so I don't have to do dailies. That's right, I use real money so that I can avoid doing dailies. I hate dailies that much.

     

    The cherry on top of this ***** sundae is the gating around how many masterwork crystals you can earn and limiting mods and enhancements to specific slots. This creates all kinds of problems for gear optimization, since BioWare doesn't like to give us gear that is properly optimized by default. We all know that game companies are out to make a profit. I understand that, and I think that's fine. However, to do that you need to make a product that people want to play. Somewhere along the way BioWare totally forgot how to make a game fun and it became all about player retention. Unfortunately, this isn't going to work the way they think it will.

     

    I'd rather slam my ********s in a car door repeatedly than grind dailies for months on end just so I can get the best gear for raiding.

  10. Ran a game repair ?

     

    The only known software issue that will cause a crash is currently Windows 10 and Nvidia SLI systems , see this thread for info

     

    Actually, I didn't. I had the problem on Belsavis and since leaving that planet, it hasn't happened since. Interestingly enough I am running Windows 10 and SLI. So is the other guy on my raid team with that issue. Neither of us had the problem before 4.6 and not since 4.6a. :rak_02:

  11. Since the update, I've started experiencing crashes / lock ups in SWTOR but only in certain parts of the game. Belsavis for example. It normally happens only during area transitions. Computer hardware is what I deal with for a living. I don't have any CPU overheating, or other hardware issues. I can play far more demanding games all day without issue. One of the guys on my raid team has the same problem I do.

     

    This wasn't an issue prior to the start of the event and the patch that kicked it off. .

  12. Its funny that you think SWTOR hates NVIDIA cards. You should try running the game on AMD hardware sometime. In any case, SLI does work albeit not to great effect. If I max everything out and head to Voss, the grass even drops my framerate. If I enable SLI, my framerate goes up and that's with a pair of TITAN X's. It works, but not well.
  13. Just like the title says. It's annoying that the legacy weapon we get at the completion of KoTFE's Chapter nine story is main hand only. It's legacy bound, but mainhand only. So dual wield classes like the Merc, Gunslinger and Marauder can't get a matching off hand. The HK weapons are pretty much the same deal. The only one that isn't like that is the blaster. And now we get an all new hilt / weapon model in Chapter 12 and once again, no matching *********** offhand.
  14. Hey folks,

     

    I wanted to let all of you know that we are looking into the emails. For starters, here are a few things you should look for. As always, make sure to check all of your email folders, including spam, promotions, etc. The subject line of the email is either "A Familiar Face Joins Your Team - Play Chapter 10 Now!" or "Chapter 10 and Firebrand are here - Play Now!". I know of some users who deleted the email thinking it was just our normal newsletter, but your codes were contained in those emails.

     

    Now, with all of that being said, I am looking into a few things:

    • Was the email sent to everyone who qualified.
    • Were there any errors during sending, that caused some people to be missed.
    • Did any other issues occur during the process which caused some people to be missed.

     

    I have been going through this thread to verify that users were properly identified. As an example, Mutiny, the OP of this thread. I can see that you qualified for the email, and are on the list of people who received emails. So now I am checking on our side to ensure that users like you were in fact properly sent their email.

     

    I will let you know what I find out!

     

    -eric

     

    Did all that, still nothing.

  15. Hey folks,

     

    I spoke too soon. As we were bringing the servers up we spotted another potential issue and are bringing the servers back into maintenance mode to look into it.

     

    I will let you know more details as I have them.

     

    -eric

     

    You have got to be kidding me. The quality of patches post 3.0 has been laughable and it seems to be getting worse. I haven't seen so many game breaking issues, delays and maintenance windows since The Error from Beyond was released.

  16. I've often asked myself this question. Most game armors suffer from the same retarded design aesthetics. Often times a chest piece, boots or gloves will be awesome, aside from some stupid crap sticking off of them. You often see stupid wings, spikes, can openers, roller skates or some other ******** sticking off the shoulders, elbows, wrists, feet, etc. It's mind boggling how awesome many sets in the game would be without this design element.

     

    Another retarded thing BioWare has been known to do is put sets together that have pieces that don't dye in a similar pattern. An example of this is the Blade Savant set. The legs don't dye the same color as the rest of it. So they are always odd looking. The gloves on the Jedi Battelord set are the same way. It's fine if you use the ****** stock gloves, but EVERYTHING else in the game seems to dye the opposite way the chest does. In some cases, items cobbled together seem to have different material textures, so color matching produces an odd mix of reflective and matte finishes, or one part of it looks like gold and another looks like *****. The devs also sometimes put weathered items with non-weathered ones and the weather beaten **** doesn't dye the same as the non-weather beaten ****.

     

    Another problem is the way the dyes work in general. A big problem is the fact that many of the armors have more than two colors. So dual color dyes don't change all the colors on a given outfit. A common problem is certain chest pieces that look like Jedi robes always have brown parts on them which can never be changed. This makes them less suitable for Sith type characters.

     

    What's really hard to imagine is why BioWare still has these problems four years into the game's life cycle. The fact of the matter is, these are all easily fixed or resolved problems.

  17. They need to have some sort of grace period for recurring subscriptions. I have a concern that this might happen to me. I had to replace my card this week. Fortunately, it seems my renewal took place before I cancelled my card and ordered a new one. I've added the new card information to the BioWare / SWTOR site, and removed the old one making the new one the only one it could draw from. Hopefully I don't experience interruptions in my subscription and miss out on something because of the damn billing system.
  18. That's cause they are not finished with the update yet.

     

    This is nonsense. We have always been able to patch the game before the server updates went live. If you logged onto the game's client right after the servers all went down for maintenance, the patch installation begins. Now, sometimes additional updates get included in the maintenance window, so sometimes a minor update is added later on before the close of the window. But we've ALWAYS been able to get the patch done client side before the servers came back online.

     

    I've been playing this game since launch, and I can't recall a single time where this wasn't the case.

×
×
  • Create New...