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Rophez

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Posts posted by Rophez

  1. Eh, I was feeling pretty bored already. My favorite character is being nerfed to hell - I might spend some time on one of my alts, but yeah, this is probably gonna push me closer to unsub. More than the nerf is the snotty attitude by the devs. I.e. GZ saying, "Hey! Stop talking about our patch notes! We made other secret changes! Test them before you talk crap! Oh, btw, no you can't character copy over to the test server. Nyah, nyah, boo, boo, stick your head in doo doo!" Okay, okay, so it's not a direct quote...
  2. That's all well and good, but this is still a HUGE nerf. Maybe you guys don't pvp a lot, but I do, and the only way I drop healers is when I get a lot of RS procs.

     

    TD>FB>RS>RP>RS>FB>RS>FB>RS - This happens far more often than not. Maybe I'm lucky? It let's me drop heal specced sages, etc.

     

    Take out those back to back RS, and I don't think I"ll have the sustained burst I need to a) manage heat appropriately, b) dps through heals.

     

    Now, if the devs don't want people to be able to kill healers, that's one thing, but don't take away my ability to do that and then tell me it isn't a nerf.

     

    PS, George, if you are reading: I'd love to actually test this, but no way I'm spending time to level up and gear out a 50 on your PTS. Let us char copy over if you are serious about having a real test environment.

  3. Forgive me this brief nostalgic moment - my guildies and I were talking about this yesterday.

     

    Do you guys remember DAOC? If you played it, do you remember not only the awesome RVR experience, but the incredibly complex and interesting style system?

     

    Positional attacks? (front, side, back)

    Reactionaries? (you parry or block or dodge and a style opens up)

    Chains? (you hit with one attack and can hit the next one and then boom a great finisher)

     

    Why is combat in today's MMO so simplified? Click target and spam available attack in my rotation.

     

    In DAOC you had to be mentally involved in the fight. You saw an enemy and you were immediately trying to get to his back or side for your best styles. You dodge an attack, woot, time for your dodge chain! You land a stun, quick get to his back. Ahh, the good old days.

     

    I sure hope that the kid who wrote the combat and RVR code for DAOC is working on something new. I think Matt Firor hired him over at Zenimax, but I'm not sure.

  4. I think Gabe is hoping that if he ignores the avid PVP players, we'll go away. If we go away, we'll stop posting about how awful it is, and he'll stop getting in trouble with his boss. I can imagine the screams and tears flowing around his office every time they do a patch and Ilum or warzones remain bugged/lame.
  5. So there's no pvp skill or gear progression in GW2? I suppose it could still be fun, but one of the things I liked about DAOC was earning realm points to improve my character ever so slightly with each realm rank. By the time you hit RR10 (and that took a long time in the old days) you were noticeably more powerful.

     

    I can see how some of you don't like that idea, but it was fun for me.

  6. Do you mean battlemaster bags?

    Champion bags don't give you gear anymore...

     

    Yeah, they do. I've gotten 2 pieces out of the last 40 or so bags since the update. They just nerfed the drop rate and increased the comms.

  7. Interesting replies. My biggest concern with regard to SWTOR pvp is that even if Bioware has realized how popular Republic vs. Empire pvp is (DUH!!), they may not be able to do a lot with it because of their game engine. It seems this engine just doesn't handle lots of people on the screen well. Meanwhile, take a look at some of the other modern MMOs and you can see that their engines are far more optimized for large crowds. A curious decision by Bioware considering their huge budget...
  8. noone does that in my server. we camp in our base, imps come and stay outside.. we gather full ops we go out push and defend near our turrets outside. once we see imps in range we blast them with the turret(usually a person with good fps uses it). everyone gets the valor kills from the turret then we push them all the way back to their taxi we retreat back to our turret and so goes on xD. i can finish my daily defeats in about 10min i guess.

    i made last day in 3hours 47k valor full ops both sides lots of killing on and on. but ofc this doesnt happen everyday coze the turrets were broken for days now and ppl we staying in base which is boring as hell.

     

    Hah - funny how the servers have different customs. Our bases are ghost towns. You could sit their all day and never see an enemy. People just take the darn taxis and run to center for armament circling and hand holding...

  9. We're talking pvp here - can you explain with a few more words how gw2 pvp will fail? I am considering leaving swtor to go there because of what I've seen of the pvp system they'll be offering.

     

    If you have some info that would change my mind, please share it. I want to stay, as I like the idea of Star Wars - it's just so badly implemented at the moment...

  10. what game do you speak of? i hope it's not tera. that game is failing hard in its home country. they are hoping it will do well here in the west but i think they will be disappointed. i played the recent beta and the ttk simple same level mobs is obscenely long just as it is with any number of other korean grinders. sure it looks pretty, but so did aion.

     

    guil wars 2 howerver i think will dissapoint even more people as so many have forgotten thatn for this game arenanet straight came out and said it's a pve game first unlike gw1 especially with the removal of the holy trinity (all classes can tank, heal and dps)

     

    I was trying to not talk directly about specific title names, to show some respect to Bioware, seeing as we are on their forums, but I suppose it is pertinent to the conversation - I saw some rather long videos of the GW2 WvWvW system this weekend - they can be found on youtube if you are interested.

  11. Let me preface this by insisting that I'm not a troll and that I do want SWTOR to succeed. Unfortunately I've spent the last few weeks feeling more and more frustrated by Bioware's idea of open world pvp, Ilum.

     

    On my server, it isn't uncommon to see Republic and Imperial circling side by side around central, collecting armaments together. When I jump on one of these enemies I'm often chastised by my realm mates that they are just going to start 'zerging' and we'll lose our chance to gather armaments.

     

    When that isn't going on, it's just a matter of ever increasing group sizes battling until the dominant faction has so many people at central that the other faction can't muster enough to challenge them.

     

    It's really not a very fleshed out or interesting world pvp system.

     

    I do enjoy the warzones to an extent, but they get old after many dozens of repeats.

     

    Now to my topic:

     

    I've recently seen the beta footage of an upcoming competitor's WvWvW PVP system. This video made me think of the good old days in DAOC and I was very pleased to see how crisp the graphics were with MANY people on the screen. The objectives look interesting and fun, and make circling for armaments on Ilum seem like a really bad joke.

     

    Can Bioware do enough to improve their open world pvp before competition takes away the players who are interested in PVP?

  12. Exactly my sentiments. If you think this game has too many abilities you should be playing Dragon Age or Mass Effect. That's not even meant to be offensive; those are amazing games with much fewer abilities.

     

    ps what does the logitech do for you? I thought it just had a neat screen. I use a regular Logitech K800, but I'm holding off for the razer starwars keyboard, but I'm gonna wait until they take all the star wars branding off of it. I don't need alien language on my keyboard but seriously those macro keys AND A TOUCH SCREEN ***

     

    http://www.razerzone.com/swtor/keyboard

     

    Yeah, the key to the G13 is the little thumb joystick. All movement keys are handled there, leaving my fingers free to do their thing on all those comfortably placed, programmable keys.

  13. Course it is - unless they were all hurt already which has happend many times, I jump into a pack that's got several people low health, flamesweep, flamesweep, flamesweep - 3 dead enemies. It's quick and sometimes it's your only AOE option.

     

    If you read what I wrote, I acknowledged that one of the primary benefits is that it makes a spectacle of you, letting your team go to work while enemies are like, "let me kill that #@$ twirling around spraying fire!"

     

    PS - I'm not dumb. I realize this isn't efficient heat usage. Sometimes this game is more about having some fun than doing the most efficient thing. At least for me.

  14. Flamethrower is viable in pvp, especially in void star. Missile Blast is also great in void star. They should definitely be somewhere accessible if not on a commonly used key (my missile blast is 2 and my flamethrower is shift+3). I find I use Missile Blast a lot when playing Void Star just to stop people from capping in groups. Unload can be brutal in PvP when unleashed against Sorcs/Consulars. It will easily drop them.

     

    It definitely does depend on play style. The only skill I would say take off your skill bar (for pvp) would be Shoulder Slam as...you can't use it in pvp. But shoulder slam is really great in PvE for killing the little guys quickly.

     

    I agree on the situational use of flamethrower, missle blast, AND flame sweep. If DFA is down and some guys are crowding on a door/node it is fun as can be to jump in , carbonize, flamesweep, flamesweep, flamesweep, vent gas, flamesweep, flamesweep - lol the dps numbers fly. If my buddies are also dropping AOE in there, we can drop a pack of enemies in a few seconds. It's great cause you make such a spectacle of yourself twirling around spewing fire, that the enemies often get tunnel vision trying to kill you, ignoring your healer and friends who are also dumping AOE.

     

    Maybe it's not the most efficient use of my heat/dps, but it sure is fun. Can pull big aoe numbers with just 1 dart + flamethrower on a similar pack, also - but not nearly as hysterical.

  15. Maybe cause they are bad at gaming and don't know how to use a 17 button mouse :)

    Naga's are beast.

     

    I have a naga and a logitech G13 - I never use the buttons on my naga. Wish I didn't buy it, but it's a decent mouse anyway, so no biggie.

     

    The G13 owns all.

     

    PS - Flamethrower is a very good skill to learn to use situationally. I use it several times in most matches to great effect.

  16. I've killed a lot of hoppers with unload. You guys act like it takes forever, and you have to be at range. If RP is down, railshot is down, my heat is fairly high, and the guy is spazzing around in circles, I love to pop unload, and it does the job moving his health bar down quite a bit, setting him up for another RP which is usually up by then.

     

    I have a build kinda similar to Ironfist, btw, though a few differences. I use 'useless' flamethrower a lot too, and it works just lovely. Maybe I'm more creative than some people? Channeled abilities have their place - flamethrower is nice on those gunslingers hunkering in their cover, on 3 or 4 guys pounding on your healer, on stunned targets, etc.

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