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IMABUNNEH

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Posts posted by IMABUNNEH

  1. - Crowd Control

    - Some Sort of in-combat healing, maybe dump rage to heal, or lower our damage to heal, Just something.

    - More offensive burst

    - Higher overall Damage

    - Extra passive Endurance / Armor

     

     

    In Combat Healing - Medpacs, and you can spec into Unleash heal as well.

    Offensive burst on a tank would be pretty stupid.

    Extra Endurance + Armour? Juggernauts/Guardians are already the tankiest class, far more survivability than their other tank counterparts.

    CC vs. normal mobs: (not sure the jedi skillnames) Force Choke, Ravage, Companion CC, Force Scream, Smash

     

    Juggers have the best tank CDs ingame, and when their incombat procs are up, the highest defenses too. They have adequate CC vs. normal - silver mobs. What more could you want?

  2. So I just found out that Flashpoints apparently contain the best game content in terms of story and such, and I'm really ticked off about it. I'm incredibly shy (technically I have a social anxiety disorder), and thus hate being relied on by -- or even talking to -- other players. I only purchased the game (emptying my metaphorical piggy-bank to do so) after reading something a BioWare employee said in an interview about SWTOR being designed for solo players as well as the more sociable ones. I guess I should have done more research.

     

    This is particularly frustrating because I loved KOTOR and wanted to see the continuation of the story, which is the main reason why I, as a solo player, wanted to play this MMO in the first place. Why would BioWare do this? Why wouldn't they put in an option for playing flashpoints on a lower difficulty made for solo players? Why should they care how I play the game as long as I pay for it?

     

    /rant

     

     

    You're upset because when you choose not to group with other players, you miss certain aspects of content in a MULTIPLAYER game?

     

    You get a metric shedton of content and story that as a single player you can enjoy. You expected to be able to do EVERYTHING solo? Either you need to suck it up and accept that you can't do everything in a multiplayer game without sometimes grouping, or you need to pick a single player game to play.

     

    Also if your metaphorical piggy bank is only a few dollars, you sure as hell can't responsibly afford a monthly subscription.

  3. It's really hard to find PUGs(pick up groups) for Flashpoints, especially the ones at the higher level.

     

    Havent been able to find anyone to run the last few Flashpoints on my server.

    Server is amongst the most busy servers as well.

     

    Hopefully, there will be:

     

    1. Global LFG channel as no one i know sets their LFG flag.

    2. Auto-grouping.

     

    It would be a real shame if all that nice content is only seen by the 1%

     

     

    1) CREATE a group yourself

     

    OR

     

    2) Get some friends/a guild.

  4. So, the first normal end game flashpoint/Instance/Operation.

    What is it, and where is it located?

     

    We tried Hard mode The Esseles, but it was way too hard, since we don't have any gear.

    Any tips and info is appreciated.

     

    Can someone make a list on what Instance we should do?

    I guess we need to grin the Normal mode instances before moving on to Hard Mode?

     

    The Esseles is the Repub equivalent of Black Talon right?

     

    We went there the same day we hit 50. Cleared it ok.

  5. there is no pattern or anything, it's just a bug that randomly occurs. You've basically gotten lucky 3 times.

     

    People who say this is a mechanic are basically failed WoW raiders who are trying to feel special. There's no mechanic. This is OBVIOUSLY a bug because there is no indication that you "failed" and you have to reset the instance.

     

    You're wrong, there's a mechanic you're missing still.

  6. The mechanic has absolutely nothing to do with 8 clicks. Last night we had 9/11, solved it with no issues on Nightmare mode.

     

    It is indeed a mechanic and not a bug, its a puzzle there is a solution, you just have to work it out.

     

    Whenever we put through a combination where each group's total number of clicks were more than 1 apart, it would lock us out. If we did it within 1 or the same clicks as each other, we could clear no problem.

     

    Were we just lucky on whatever the other mechanic is?

  7. Here is the problem with this thread.

     

    Nothing in this game is hard because its first wave content, minus a semi difficult SOA. Until someone provides a nightmare SOA screenshot, it doesn't matter who killed what.

     

     

    Saying you killed world first nightmare nightmare Droid, or Grahj, or Pylons, or Council is like saying you got world first chess in Karazahn.

     

     

     

    To be fair, there's far less guilds who've killed nightmare droid than killed chess in this time :p

  8. Ok.. I'm having an issue with this quest.

     

    I'm at the part where you disable the 2 escape pods. I disabled them, but there's a door blocking my way and I can't find anything that unlocks it.

     

    My next objective is to locate the Supreme Chancellor, and there's a dot on the map showing where it is, but there's a locked door on the way.. the door that's right next to the escape pods

     

    Go around.

  9. From a tank point of view:

     

    It depends on the flashpoint, the level, and the outcome. If pulling aggro wasn't causing deaths, or causing the healer too much work, then it's not an issue. HOWEVER if the tank asked you to try not to pull aggro earlier in the instance, was probably better to do so before they turned nasty.

     

     

    Tbh some of the 50 HM FPs we know sprint through, I barely tank at all, other than taking initial aggro, since our Sorcerers can just rip it off me anyway. Things die fast in most FPs, and don't OMGINSTAKILL anyone. So if, for example you were doing something easy, then they were probably a little uptight.

     

    If it caused any deaths or panic situations, or you'd been asked nicely first and just ignored them, then yes you were in the wrong, and should pay attention to the group dynamic.

  10. I play for pvp not for story. I didnt know that this game was for people who like single player storylines and to play them over and over again. Thought this was an MMO with endgame PVP content.

     

    guess it was my mistake.

     

    Maybe if you'd bothered to read something about the game before buying it and playing it so hard you'd have known there's

     

    a) No "competitive" pvp, since you can't join as a full 8, and there's no arena.

    b) This close to release there isn't exactly a thriving hardcore core of PVPers on most servers yet.

    c) You'll do all that within game, but were too lazy to spend 20 minutes researching the game you were buying.

  11. I am sick of people bringing up WoW being released with bugs as a rebuttal to people saying how buggy SWTOR's release is. Let's bring up some facts:

     

    • WoW was released nearly a DECADE ago.
    • WoW did not have nearly as much resources as SWTOR
    • WoW had nothing to use as a "perfect" standard - EQ/UO/SWG/etc were nowhere near what WoW was at release. SWTOR has 7 YEARS of WoW's dos and don'ts, what gained and lost customers, what people hated and liked. WoW didn't have this kind of feedback on aspects of the game.

    There are probably many more, but this is enough to make your argument a moot point. Comparing WoW release to SWTOR release is utterly retarded, as the difference in not only time, resources, etc. is massive, but the fact SWTOR has a game so huge to simply "copy/paste" from (which they did, you can't deny it, unfortunately they didn't do it in the areas that count) that is 100% proven to WORK, yet didn't take advantage of it, just shows poor development. They took bits and pieces of a working system and instead of making it their own, literally left it as bits and pieces. That creates bugs.

     

     

    Post me a good MMO (good being the operative word) SINCE WoW's release that wasn't pretty damned buggy?

     

    Rift was.

    AoC was.

    LotrO was.

    The various Superhero ones were.

    EQ2 was.

    Vanguard was.

     

    You see what I'm getting at?

  12. Whats a flashpoint, you mean Black Talon?

     

    1. No guilds want dps for heroics, the population right now is 95% dps 5% healer/tanks

     

    "WHY IS NOBODY A TANK OR HEALER EVERYONE IS DPS FFS"

    "I WANT TO BE DPS EVERYONE ELSE SHOULD REROLL"

     

    Reroll tank or healer, or lump it. If you insist on staying DPS, you're as much of the problem as everyone else.

     

    2. Search engine sucks, it only shows a huge list of people and doesnt find people who are all over the world who want to do the flashpoint but dont feel like siting next to the instance for 5 hours

    True

     

    3. no LFD, cry all you want about how fun WoW became after the Dungeon finder killed the need to sit in town spaming LFG in trade chat, but it has become a neccessity to have a dungeon finder in todays MMO gaming model, 95% people play dps , so 95% of spam in chat is going be LF1M Healer, and it become impossible to get groups

    Got by without LFD in WoW and other MMOs, will continue to do so. But then again, I'm a tank, and have a guild. My advice, get some friends or something playing, or make some. Although saying that I've seen several times a day a group looking for 1 DPS to finish a HM group.

     

    4. 4 Person teams, double you Tea F, what were you thinking BIoware? now even LESS dps can get in a group and the disparity of healers and tanks becomes even larger

    Addressed above about the tank/healer thing, but it works fine.

     

    start adding extra rewards for tanking and healing, add dual spec, add dungeon finder, or you will soon start finding people geting bored of playing Huttball for the five hundredth time and just quiting your game

    Dual spec would be nice, but isn't necessary. LFD isn't needed, and won't help you find a group. If nobody wants a DPS for their groups, sitting in a queue with all the others isn't going to help.

     

    Extra rewards for tanking suits me though ;)

  13.  

    To start with questing needs to be completely revamped, perhaps GW2 will get it right with they're interactive events. Perhaps it will suck. In my opinion there should be less instant gratification quests of kill this, collect that, and more complex ones which are split up into more objectives all giving you XP. For example you have to hunt some one down, following them through the galaxy. Asking for clues, fighting your way through places to look for information, perhaps the opportunity to pull him out of the shadows by going under cover or taking a family/friend hostage. Setting up an ambush? That would be awesome for BH alone.

     

    You obviously haven't played the BH storyline then. :rolleyes:

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