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Zaikrem

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Posts posted by Zaikrem

  1. Name of Class: Fruit vendor

    Faction: (Rep, Emp, or Both) Both factions

    AC: Sweet fruit salesman / citris fruit salesman

    Role: Close-range healer / Ranged debuffer (TS)

    Armor: Light

    Weapons: Duel wields bananas; Throws lemons (grenades).

     

    Haha nice. Does it have an ability that enrages its foes by not moving its fruit cart? Or perhaps summoning a gigantic brute to aid it?

  2.  

     

    When he was torturing the Republic spy during the class questline, and he couldn't break the guy, I remember being really impressed with the voice acting when he totally lost his **** and started screaming. Scary.

     

    First time I saw that scene was in beta, had my volume up really high. Did NOT expect him to start screaming when I entered the room, almost made me jump out of my seat.

  3. They won't go back and add to the older Operations, especially not to add small amounts of story to each boss fight. There are also fairly simple explanations for the things you're complaining about.

     

    Annihilator: He shows up late either because it takes him time to get there (the story assumes the turrets don't kill your entire group a few times) or because he's simply programmed not to get involved unless it's an emergency.

     

    Gharj: He doesn't have some magical power over his cave. He jumps and lands hard and makes unstable parts of the ceiling fall and flattens the land he's standing on enough that the lava overtakes it. They're random parts that he doesn't have control over, we're just lucky that he doesn't think things through (due to being a beast).

     

    Pylons: The Rakata defend Soa, the Ackleys are the Rakata's minions.

     

    Infernal Council: Yea... not really sure. Maybe it's just a "The force did it" moment.

     

    Soa: On the phase transitions he smashes the center of the area, destroys everything around him, but doesn't quite get the outskirts on his first try. Hence he destroys them piece by piece. Their floating could probably be explained by thin supports below them. As for the flying pyramids in phase three, he's been throwing giant objects at you all fight, and he's desperate at this point and tossing whatever he can find.

  4. From the codex entry Hadra Forces:

     

    The twelve members of the Dark Council preside over twelve pyramids, or spheres, of influence within the Empire. The Dark Council member who presides over Dromund Kaas, Darth Hadra, is currently embroiled in a conflict with the Dark Council member in charge of ancient Sith secrets and history, Darth Arctis.

  5. 1. Vector

    2. Qyzen

    3. Kaliyo

    4. Lokin

    5. Pierce

    6. Jaesa (light)

    7. Zenith

    8. SCORPIO

    9. Nadia

    10. Tharan + Holiday

    11. Vette

    12. Mako

    13. Iresso

    14. Quinn (I HATE Quinn, but at least he's more relevant than those under him)

    15. Temple

    16. Ship droids

    900000000. Broonmark

  6. There is no point in having Ensign Temple or Broonmark around. Temple's reason for being there is "NO DON'T KILL THAT HELPLESS SOLDIER!", which is kinda ****ed since I played my Agent COMPLETELY dark and killed pretty much everyone. Broonmark's reason is "RAWR U LET ME KILL GUY SO I JOIN YOU 4EVER"

     

    Neither of them have any impact on the story after you leave Hoth (even then, the two of them have little impact), and even their personal stories are boring.

  7. My guess: The Dark Council continues it's infighting and weakens the Empire. The Republic gets its **** together. War continues.

     

    Later on, at the conclusion of the war/of ToR, the Emperor's plans are learned by each of the player characters, and the eight of them team up to kill him once and for all. Then with no Emperor, a meh Dark Council, and successful cooperation between the galaxy's greatest heroes, the remnants of the Sith Empire are absorbed by the Galactic Republic, and the few remaining Sith are locked up on Belsavis or something (or possibly convert).

  8. Does this mean that Twi'lek Troopers and Bounty Hunters will never be able to display helms then? (I'm considering making a Twi'lek BH but if this is the case, to hell with that)
  9. Male Warrior: Pureblood, maybe Cyborg

    Male Agent: Definitely feels right playing as a Chiss, however none of the other Chiss seem to have Imperial accents...

    Male Inquisitor: Twi'lek, maybe Human

    Male Bounty Hunter: Rattataki

    Male Consular: Twi'lek feels right to me

    Male Trooper: Definitely Human

  10. Gonna have to agree with Jadus. Even as a healing operative that fight was nightmarish when it started and he was at full power. Draagh was also tough, but... well... I accidentally had an essentially gearless Pierce out who got 2 shot, and I ended up kiting Draagh ina circle for 5 minutes force screaming him to death.
  11. One from the last boss of a flashpoint, 2 from each operation boss (except for the last one, who drops a different level of exotic crafting material). I think they said they're going to make them drop less, but allow them to be traded in 1.2
  12. Pros of long raid: Epic feel, flushed out story.

     

    Cons: Takes much longer to create (imagine the 1.2 and 1.3 raids being released in a single patch, we would've probably had to wait from mid January to early June (guesstimate) rather than Mid January to early April), more opportunities for bugs to get through, possibly too long for casual raiders to complete in a night or two.

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