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Krevn

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Posts posted by Krevn

  1. Target of target is coming in 1.2.

     

    The respec costs are a minor irritation. You have several options: Pay the cost, level as a healer using a dps companion, stop questing solo and play more with your friends, etc. As mentioned, the cost resets every week and has a cap so it doesn't just "keep going up and up".

  2. It's a level 50 only quest. It's picked up at the fleet in the same place as the daily quest. Also at 50 the daily changes from requiring 1 win to needing 3, though that is changing in the next patch.
  3. It's also possible he just doesn't understand how resolve works. Particularly the fact that it has no impact on snares whatsoever.

     

    http://www.swtor.com/community/showthread.php?t=61363

     

    Probably this. Was in a match the other day about 15 feet from scoring when the other team caught up to me. Got rooted and I see them incoming so I pop a defensive cooldown. Get stunned, pop my break free and take a step. Stunned again. It wears off, so I take another step, pop a medpack, pop my other defensive cooldown, get rooted and by the time it wears off only get two more steps before I die. It's sad when a warrior in full tank spec popping all his cooldowns and being spam healed can't travel more then 3 steps in about 20 seconds.

     

    Having someone to pass to is a separate issue.

  4. Anyone remember Leisure Suit Larry in the Land of the Lounge Lizards, circa 1987? I'm not asking for much, just a little bit more companionship from Mako than her saying, "You alright?"

     

    This game should've had a mature label affixed to it, but alas now all we here is nerf calls.

     

    Maybe go stare at the scantily clad dancers in some of the cantinas? Alternatively, if you can find an old Commodore64, you can load up "Leather Goddess of Phobos" or "Mad Party F**ker". Both of those are text adventure games, though, so you'll have to use your imagination.

  5. Wow, that's so not right. Making each base an exhaustion zone for the other faction would at least let people respawn and then have a chance to leave. When you don't even have time to get out of general AoE's before dying again it means things are clearly severely broken.
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