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Blazzen

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Posts posted by Blazzen

  1. I'm currently valor rank 53 and I'm just about to complete my champion PVP gear set. I decided to go with 3 force master and 2 force mystic set pieces, force master bracer and stalker belt (though I haven't purchased the belt yet, need 1 more bag).

     

    Once I have all of the gear I can start saving my commendations to purchase gear to rip mods out of to replace the mods in my current gear. I know I want to get rid of alacrity and I believe power is best followed by crit, then surge, then alacrity as of the recent patch with the surge nerf.

     

    It seems there's a shortage of different types of mods and I'm not sure where I should get my different mods from and that is my question. What gear pieces should I be buying and ripping mods out of assuming I will be using spare champion commendations to do so? Any help would be much appreciated.

     

    Thanks,

  2. I never said it bothers me. This is not flaming or trolling, I'm seriously amazed at the amount of clicking/keyboard turning and, additionally, as mentioned above, back-peddling in this game.

     

    I'm not telling you to play in a way that you don't prefer. It's just that I have, over the course of hundreds of war zones, witnessed more of it in this game than in any other pvp throughout 3-4 other mmos.

     

    I believe the mechanics of this game such as autofacing and the nature of the gcd tend to promote this method, or at least give some leniency to the downsides of it. I'm wondering what others think.

     

    I do want a cookie though.

     

    As a caster, with auto face, very little penalty for keyboard turning. That's probably why you see so much of it.

  3. I posted something similar this morning and the thread was deleted. I did get a PM from Bioware saying that they appreciated me bringing it to their attention and they are well aware of the issue but they deleted my thread so more people would not become aware of or abuse the bug. It is likely that we haven't gotten an official response because an official response would bring even more attention to the problem.
  4. It really depends on the players skill and players gear. As a Sorcerer, I've had some very tough fights from all classes. The consistently weakest classes I've fought are the Powertech and Sniper (and the republic equivalents) but again that may be because I haven't fought any GOOD Powertechs or Snipers. The class that most consistently beats me are the operatives/scoundrels, but we will see about that after the nerf.
  5. This game has implemented a tiered progression system for gear, not unlike other MMOs in the industry. PVP in this game is no different.

     

    Tier 1: Centurion

    Tier 2: Champion

    Tier 3: Battlemaster

     

    Through PVP (quests, open world, warzones) you earn bags. Those bags contain tokens for your current tier and a *slight* chance at the tier above. This slight chance is not an entitlement, but an occasional gift.

     

    If you have participated in whining about bags, why do you feel you are entitled? The first tier bags give you tokens to buy gear. These tokens have no randomness about them. You can easily determine, based on how much PVP you play, how long it will take to have a complete Tier1 set.

     

    I can somewhat understand the whining about the next tier of bags, but that will be alleviated in patch 1.1.

     

    I completely agree.

     

    In fact, I can't understand why Tier 2 gear is easier to get than Tier 1. Even with the random chance to get Tier 2 gear it comes faster than saving up commendations for Tier 1 gear.

     

    What I would suggest is doing away with centurion commendations and have the centurion gear cost warzone points. Make it expensive, ie. 1000 points for the mainhand, 750 for offhand, chest, legs, gloves, head, and 500 for the other pieces (or something along these lines).

     

    Tier 2 gear should come from getting champion commendations from champion bags. Tier 3 gear should come from getting battlemaster commendations from battlemaster bags.

     

    The other thing this system would do is give access to tier 1 gear to newly rising 50's so they dont get rolled by 50's in full PVP quite so badly.

     

    And no, I'm not a new 50 looking to get gear faster, I'm already geared.

  6. You basically have not fixed anything. Its the same thing we have now because we need the other faction to control zone for us to finish daily.

     

    Maybe you didn't play WoW Wintergrasp - I should've explained.

     

    For the sake of example lets call it 1 hour on, 1 hour off.

     

    So for 1 hour the Battle of Ilum will be active. Points will be able to be capped. The two sides fight over capturing and holding the points. At the end of the hour, whoever holds the most points wins. Could make the match end early if one side takes over all 5 points. After the match ends, for the next hour it is inactive and the points can't be interacted with. Once that hour is up the battle rages again.

     

    The biggest problem is faction imbalance, hence either A) limiting the number of people that can enter the zone, lets use 40 people for an example, or B) giving the side with less people a buff to hp/damage/healing (or expertise) to make up for not having the numbers the other side has.

     

    Again, A or B aren't IDEAL solutions, but I can't think of anything better. I challenge you to.

     

    EDIT: First post updated with deeper explanation.

  7. Let me start off by saying that Ilum was just a bad idea to begin with. I saw the 2:1 faction imbalance before the game even launched solely based on the guilds that pre registered and were placed on the server I'm on (Bondar Crystal) though I'm sure it averages out to roughly the same on most servers.

     

    With the new patch all that's going to happen is instead of people win trading through the cap points people will be making alt characters from the other faction to farm kills for the daily and weekly quests. Making it so you can't make characters from the other faction on the same server per account would go a little ways to solving this but I'm sure some people would buy additional accounts to to do this. Nothing short of banning people for doing this will solve it and if they do that they'll be losing money from lost subs which I'm not sure theyre willing to do.

     

    The best idea I've come up with is to turn Ilum into Wintergrasp like in WoW.

     

    For those of you that didnt play WoW Wintergrasp - I will explain.

     

    For the sake of example lets call it 1 hour on, 1 hour off.

     

    So for 1 hour the Battle of Ilum will be active. Points will be able to be capped. The two sides fight over capturing and holding the points. At the end of the hour, whoever holds the most points wins. Could make the match end early if one side takes over all 5 points. After the match ends, for the next hour it is inactive and the points can't be interacted with. Once that hour is up the battle rages again.

     

    The biggest problem is faction imbalance, hence either A) limiting the number of people that can enter the zone, lets use 40 people for an example, or B) giving the side with less people a buff to hp/damage/healing (or expertise) to make up for not having the numbers the other side has.

     

    Again, A or B aren't IDEAL solutions, but I can't think of anything better. I challenge you to.

     

    Two sides fight over the zone, winner gets to access a raid zone that yields good armor. It wouldn't even have to be "access a raid zone" as that would require Bioware to develop the raid zone - the winner could just be awarded a champion or battlemaster bag. Could even turn the daily and weekly into win 1 Ilum match and win 3 for the week and get the champion/battlemaster bags that way.

     

    What do you guys think? Is there anyway to make Ilum worthwhile? Please share your ideas. If the zone is a lost cause then state your opinion on that also.

     

    Maybe Bioware will read this and listen to some of the suggestions.

  8. If the fix the bug where the wins don't count, 3 wins would be fine. Even if you can't get 3 wins in a day, they carry over to the next day. Shouldn't be too difficult to get 9 wins during a week (if all are counted and not bugged).

     

    In a nutshell - fix the bugs BIOWARE!

  9. It's really not much different than the madness sorc I play. People say all we do is spam force lightning but we need to do so to proc wrath.

     

    What people should focus on is if a merc has to spam tracer missiles then make sure you interrupt their tracer missiles. Sounds like an interrupt on tracer missiles destroys their whole game plan.

  10. This is a good patch. I'm a 400 biochem and I agree this was needed.

     

    In fact we have additional changes to classes and consumables currently in internal testing to deal with faster than anticipated kill times in player versus player combat in a future patch.

     

    Looks like the future patch will take care of the rest.

  11. http://www.darthhater.com/articles/swtor-news/19875-georg-zoeller-explains-1-1-changes-to-biochem-and

     

    At least that's what I take from this quote:

     

    In fact we have additional changes to classes and consumables currently in internal testing to deal with faster than anticipated kill times in player versus player combat in a future patch.

     

    To be fair, it's probably not just operatives. It's been proven many classes can do some pretty crazy burst damage so it might be that damage overall needs to be reduced in the way of a PVP % damage reduction.

     

    Speculate away!

  12. For the same reason EA forced Mythic into making the mediocre game WAR when it could have been so much better.

     

    They find this great company called Mythic and purchase them. Mythic made what was empirically one of the best PvP games ever - DAoC. EA thinks "Great! We got a team of PvP experts working for us!"

     

    They then proceed to tell that team "No no no, no all that stuff you did which was awesome, that's not popular. No, games like WoW are popular. Copy them. Guild controlled stuff? Motivation to Open World PvP? No no no you guys don't understand, people want WoW, that's not in WoW. People want to grind midlessly for shiny things, whether it be in PvE or PvP...like in WoW. Just make WoW, OK? God you guys have no idea how to make a product that will sell, all that stuff you're talking about sounds nothing like WoW."

     

    And thus mediocre games like WAR and SWTOR are born, when they could have been so much better. The rush for the almighty dollar and the desire to appeal to 100% of the MMO playerbase rather than making an epic product to appeal to a smaller playerbase crushes all innovation and passion in this industry.

     

    +1

     

    Someone understands.

     

    Like anything else, it all boils down to money. WoW's wild success both revolutionized and ruined MMORPGs.

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